133 lines
3.2 KiB
YAML
133 lines
3.2 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 2
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dex_mod: 3
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int_mod: -4
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str_mod: 2
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wis_mod: 3
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ac: 15
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The bottlenose dolphin __Swims__ twice and then makes a snout Strike.
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As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its
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attack roll. A Large or smaller creature hit by this attack must succeed at a
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DC 16 Fortitude save or be __slowed 1__ for 1 round.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Ramming Speed
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range: null
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raw_description: '**Ramming Speed** [Two Actions] The bottlenose dolphin __Swims__
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twice and then makes a snout Strike. As long as it moved at least 20 feet, it
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gains a +1 circumstance bonus to its attack roll. A Large or smaller creature
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hit by this attack must succeed at a DC 16 Fortitude save or be __slowed 1__ for
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1 round.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'The bottlenose dolphin is the most common and widespread species of
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dolphin. They are social predators who hunt shallow seas and rivers in large family
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groups called pods. Sailors are fond of bottlenose dolphins and frequently tell
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tales of how they save drowning fishers or kill sharks with blows from their powerful
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snouts.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 14'
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hp: 16
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hp_misc: null
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level: 0
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d6+2
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type: bludgeoning
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name: snout
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to_hit: 6
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traits: null
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- action_cost: One Action
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damage:
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- formula: 1d6+2
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type: piercing
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name: jaws
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to_hit: 6
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traits: null
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name: Bottlenose Dolphin
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perception: 7
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ranged_attacks: null
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saves:
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fort: 6
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A bottlenose dolphin can use its hearing as a __precise sense__ at
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the listed range, but only underwater.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Aquatic Echolocation
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range: null
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raw_description: '**Aquatic Echolocation** A bottlenose dolphin can use its hearing
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as a __precise sense__ at the listed range, but only underwater.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A bottlenose dolphin can hold its breath for 2 hours.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Deep Breath
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range: null
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raw_description: '**Deep Breath** A bottlenose dolphin can hold its breath for 2
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hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- aquatic echolocation 120 feet
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- low-light vision
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size: Medium
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skills:
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- bonus: 6
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misc: null
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name: Athletics
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sources:
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- abbr: Bestiary 2
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page_start: '84'
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page_stop: null
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speed:
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- amount: 60
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misc: null
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type: swim
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spell_lists: null
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traits:
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- Animal
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