294 lines
7.9 KiB
YAML
294 lines
7.9 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 3
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int_mod: 2
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str_mod: 6
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wis_mod: 4
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ac: 27
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: The target falls __unconscious__ and begins suffocating. If the
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target succeeds at its Fortitude save while suffocating, it coughs up the water
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and can breathe again.
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critical_success: The target is unaffected.
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description: The sarglagon conjures murky water to fill the lungs of a creature
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that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude
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save.
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effect: null
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failure: The target is __holding its breath__. The only action it can take is to
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attempt a Fortitude save against Drown to expel the water, which is a single action.
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frequency: null
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maximum_duration: null
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name: Drown
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range: null
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raw_description: '**Drown** [Two Actions] (__conjuration__, __divine__, __incapacitation__)
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The sarglagon conjures murky water to fill the lungs of a creature that can''t
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breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.
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**Critical Success **The target is unaffected.
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**Success **The target coughs up water and is __sickened 1__.
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**Failure **The target is __holding its breath__. The only action it can take
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is to attempt a Fortitude save against Drown to expel the water, which is a single
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action.
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**Critical Failure **The target falls __unconscious__ and begins suffocating.
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If the target succeeds at its Fortitude save while suffocating, it coughs up the
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water and can breathe again.'
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requirements: null
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saving_throw: null
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stages: null
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success: The target coughs up water and is __sickened 1__.
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traits:
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- conjuration
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- divine
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- incapacitation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: 6 rounds
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name: Sarglagon Venom
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range: null
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raw_description: '**Sarglagon Venom** (__poison__) **Saving Throw **DC 26 Fortitude;
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**Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__
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(1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)'
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requirements: null
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saving_throw: DC 26 Fortitude
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stages:
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- effect: 2d6 poison damage and __clumsy 1__ (1 round)
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- effect: 3d6 poison damage and clumsy 2 (1 round)
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success: null
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traits:
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- poison
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trigger: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: As failure, but the effect persists for 3 rounds after leaving
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the aura.
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critical_success: null
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description: A creature that enters the heavy aura must attempt a DC 23 Will save.
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It is then temporarily immune for 10 minutes.
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effect: null
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failure: The creature is __encumbered__ while it remains in the area. If the creature
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is already encumbered, it is __immobilized__ while it remains within the aura.
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frequency: null
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maximum_duration: null
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name: Heavy Aura
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range: 10 feet
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raw_description: '**Heavy Aura** (__aura__, __divine__, __incapacitation__, __transmutation__)
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10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save.
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It is then temporarily immune for 10 minutes.
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**Success **The creature is unaffected.
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**Failure **The creature is __encumbered__ while it remains in the area. If the
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creature is already encumbered, it is __immobilized__ while it remains within
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the aura.
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**Critical Failure **As failure, but the effect persists for 3 rounds after leaving
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the aura.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is unaffected.
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traits:
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- aura
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- divine
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- incapacitation
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- transmutation
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The sarglagon interposes themself, giving the creature or object standard
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cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance
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bonus to AC) if the sarglagon was already granting it lesser cover.
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failure: null
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frequency: null
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maximum_duration: null
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name: Stygian Guardian
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range: null
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raw_description: '**Stygian Guardian [Reaction]** **Trigger **A creature or object
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within the sarglagon''s reach is targeted by an attack; **Effect **The sarglagon
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interposes themself, giving the creature or object standard cover against the
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attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus
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to AC) if the sarglagon was already granting it lesser cover.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature or object within the sarglagon's reach is targeted by an attack
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description: 'Sarglagons dwell in __Hell''s__ myriad waterways, lakes, and oceans.
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They serve as guardians of the Academy of Lies—the repository of secrets in Stygia,
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the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can
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move through water, land, and even air with uncanny swiftness. Few fiends travel
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the waterways of the multiverse, but where a river crosses the planes, odds are
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sarglagons have traveled it to further their infernal machinations. The only body
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of water they avoid is the River Styx, as the fiends have yet to develop any defense
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against that waterway''s memory-sapping qualities. Mortal spellcasters sometimes
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bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic
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areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals
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who have no idea what they did to earn their unwanted protectors'' attention. The
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constant uninvited vigilance of these devils is often disturbing and stifling to
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their wards.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 24'
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hp: 120
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hp_misc: null
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immunities:
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- fire
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languages:
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- Celestial
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- Infernal
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- telepathy 100 feet
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level: 8
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d12+9
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type: piercing
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- formula: 1d6
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type: evil
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name: fangs
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to_hit: 20
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traits:
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- evil
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- magical
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- action_cost: One Action
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damage:
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- formula: 2d8+9
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type: bludgeoning
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- formula: 1d6
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type: evil
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- formula: null
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type: sarglagon venom
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name: tentacle arm
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to_hit: 20
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traits:
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- agile
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- evil
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- magical
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name: Sarglagon
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perception: 18
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ranged_attacks: null
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resistances:
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- amount: 5
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misc: except <a style="text-decoration:underline" href="Equipment.aspx?ID=277">silver</a>
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type: physical
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- amount: 10
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misc: null
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type: poison
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saves:
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fort: 18
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 13
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ref_misc: null
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will: 16
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will_misc: null
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senses:
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- greater darkvision
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- see invisibility
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size: Large
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skills:
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- bonus: 14
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misc: null
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name: Arcana
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- bonus: 18
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misc: null
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name: Athletics
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- bonus: 15
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misc: null
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name: Deception
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- bonus: 15
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misc: null
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name: Diplomacy
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- bonus: 17
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misc: null
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name: Intimidation
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- bonus: 15
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '72'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 25
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misc: null
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type: fly
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- amount: 30
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misc: null
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type: swim
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spell_lists:
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- attack_bonus: 18
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cantrips: null
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constants:
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- level: 2
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spells:
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- misc: null
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name: see invisibility
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dc: 23
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focus_points: null
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misc: null
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spell_lists:
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- level: 5
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spells:
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- misc: null
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name: control water
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- misc: null
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name: dimension door
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- level: 4
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spells:
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- misc: at will
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name: dimension door
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- misc: null
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name: freedom of movement
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- misc: null
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name: hydraulic torrent
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spells_source: Divine Innate Spells
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 23
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focus_points: null
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misc: null
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spell_lists:
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- level: 1
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spells:
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- misc: null
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name: infernal pact
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spells_source: Rituals
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traits:
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- Amphibious
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- Devil
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- Fiend
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weaknesses:
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- amount: 5
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misc: null
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type: good
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