pathfinder-2-sqlite-MIRROR/data/monsters/wererat.yaml

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6.9 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 4
int_mod: 0
str_mod: 2
wis_mod: 2
ac: 19
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed
30 feet, climb 10 feet.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__,
__primal__, __transmutation__) Human with fist +10 for 1d4+2 bludgeoning, or Small
rat with Speed 30 feet, climb 10 feet.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: This curse affects only humanoids.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Curse of the Wererat
range: null
raw_description: '**Curse of the Wererat** (__curse__, __necromancy__, __primal__)
This curse affects only humanoids. **Saving Throw** DC 18 Fortitude save. On each
full moon, the cursed creature must succeed at another Fortitude save or turn
into a wererat until dawn. The creature is under the GM''s control and goes on
a rampage for half the night before falling unconscious until dawn.'
requirements: null
saving_throw: DC 18 Fortitude save. On each full moon, the cursed creature must
succeed at another Fortitude save or turn into a wererat until dawn. The creature
is under the GM's control and goes on a rampage for half the night before falling
unconscious until dawn.
stages: null
success: null
traits:
- curse
- necromancy
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a full moon appears in the night sky, the wererat must enter hybrid
form, can't Change Shape thereafter, becomes one size larger, increases its reach
by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the
sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Moon Frenzy
range: null
raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__)
When a full moon appears in the night sky, the wererat must enter hybrid form,
can''t Change Shape thereafter, becomes one size larger, increases its reach by
5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun
rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The wererat deals 1d6 extra precision damage to flat-footed creatures.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The wererat deals 1d6 extra precision damage
to flat-footed creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The wererat gains a +2 circumstance bonus to AC against the triggering attack.
failure: null
frequency: null
maximum_duration: null
name: Nimble Dodge
range: null
raw_description: '**Nimble Dodge** [Reaction] **Trigger** The wererat is targeted
with a melee or ranged attack by an attacker it can see. **Effect** The wererat
gains a +2 circumstance bonus to AC against the triggering attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The wererat is targeted with a melee or ranged attack by an attacker it
can see.
description: 'Wererats tend to be selfishly opportunistic, avaricious, and paranoid
as a result of their curse. Because wererats typically dwell in metropolitan areas
where they can hide in plain sight, practically any city-goer could be a wererat
in disguise—from the quiet shopkeep to the city''s criminal mastermind. The bustle
of crowds and countless rat-holes make ghettos and shantytowns favored homes for
wererats, especially since in these poorer districts the wererat can kill out of
greed or fear with little chance of the authorities noticing. In some cities, wererats
operate entire thieves'' guilds or organized crime rings, and membership requires
willfully submitting to the wererat''s cursed bite. Wererats look very similar to
ratfolk when in hybrid form, apart from potential differences in size, but ratfolk
have no love for these monsters.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
hp: 45
hp_misc: null
items:
- hand crossbow (20 bolts)
- leather armor
- shortsword
languages:
- Common
- rat empathy
level: 2
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d6+4
type: piercing
name: shortsword
to_hit: 10
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
- formula: 1d6+2
type: slashing
name: claw
to_hit: 10
traits:
- agile
- finesse
- action_cost: One Action
damage:
- formula: 1d8+2
type: piercing
- formula: null
type: curse of the wererat
name: jaws
to_hit: 10
traits:
- finesse
name: Wererat
perception: 8
ranged_attacks:
- action_cost: One Action
damage:
- formula: 1d6
type: piercing
name: hand crossbow
to_hit: 10
traits:
- range increment 60 feet
- reload 1
saves:
fort: 6
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 8
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The wererat can communicate with rodents.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Rat Empathy
range: null
raw_description: '**Rat Empathy** (__divination__, __primal__) The wererat can communicate
with rodents.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- primal
trigger: null
senses:
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 8
misc: null
name: Acrobatics
- bonus: 6
misc: +8 to Climb or Swim
name: Athletics
- bonus: 5
misc: null
name: Deception
- bonus: 4
misc: null
name: Society
- bonus: 8
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '329'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Beast
- Human
- Humanoid
- Werecreature
weaknesses:
- amount: 5
misc: null
type: silver