221 lines
5.9 KiB
YAML
221 lines
5.9 KiB
YAML
ability_mods:
|
||
cha_mod: 5
|
||
con_mod: 1
|
||
dex_mod: 3
|
||
int_mod: 4
|
||
str_mod: 3
|
||
wis_mod: 3
|
||
ac: 22
|
||
ac_special: null
|
||
active_abilities:
|
||
- action_cost: Three Actions
|
||
critical_failure: null
|
||
critical_success: null
|
||
description: The witchwyrd fires one __magic missile__ per action spent (dealing
|
||
1d4+1 force damage each). They can't spend more actions on this ability than they
|
||
have free hands. If they use a hand that has Absorbed Force, that hand hurls two
|
||
missiles instead of one, expending the held energy.
|
||
effect: null
|
||
failure: null
|
||
frequency: null
|
||
maximum_duration: null
|
||
name: Force Bolt
|
||
range: null
|
||
raw_description: '**Force Bolt** [Three Actions] to (__arcane__, __evocation__,
|
||
__force__) The witchwyrd fires one __magic missile__ per action spent (dealing
|
||
1d4+1 force damage each). They can''t spend more actions on this ability than
|
||
they have free hands. If they use a hand that has Absorbed Force, that hand hurls
|
||
two missiles instead of one, expending the held energy.'
|
||
requirements: null
|
||
saving_throw: null
|
||
stages: null
|
||
success: null
|
||
traits:
|
||
- arcane
|
||
- evocation
|
||
- force
|
||
trigger: null
|
||
alignment: LN
|
||
automatic_abilities:
|
||
- action_cost: Reaction
|
||
critical_failure: null
|
||
critical_success: null
|
||
description: null
|
||
effect: The witchwyrd “catches” the missile, absorbing it and causing that hand
|
||
to glow while it holds this energy. A hand that's holding energy can't be used
|
||
for any other purpose except to use Force Bolt. The energy lasts for 6 rounds
|
||
or until it is released.
|
||
failure: null
|
||
frequency: once per round
|
||
maximum_duration: null
|
||
name: Absorb Force
|
||
range: null
|
||
raw_description: '**Absorb Force [Reaction]** (__arcane__, __evocation__, __force__)
|
||
**Frequency** once per round; **Trigger** A __magic missile__ is fired at the
|
||
witchwyrd, and the witchwyrd is aware of it and has a free hand; **Effect** The
|
||
witchwyrd “catches” the missile, absorbing it and causing that hand to glow while
|
||
it holds this energy. A hand that''s holding energy can''t be used for any other
|
||
purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is
|
||
released.'
|
||
requirements: null
|
||
saving_throw: null
|
||
stages: null
|
||
success: null
|
||
traits:
|
||
- arcane
|
||
- evocation
|
||
- force
|
||
trigger: A __magic missile__ is fired at the witchwyrd, and the witchwyrd is aware
|
||
of it and has a free hand
|
||
description: 'Witchwyrds conceal most of their faces, leaving only their eyes unmasked.
|
||
Their inscrutability is a boon to one of their most significant interests—mercantilism—
|
||
and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious
|
||
guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets,
|
||
and a witchwyrd almost always knows when someone is trying to pull one over on them.
|
||
|
||
|
||
|
||
|
||
These four-armed humanoid creatures have hairless blue-gray skin, are typically
|
||
6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced
|
||
digits in a tripod-like arrangement. When not trying to blend in with the local
|
||
community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or
|
||
yellows and a signature conical hat. They tend to prefer the driest, warmest regions
|
||
of the lands they visit—perhaps an indicator of their mysterious home world. This,
|
||
however, is the only indicator; witchwyrds are notoriously close-mouthed about details
|
||
of this distant world, and with good reason: most witchwyrds on Golarion have never
|
||
visited their ancestral home. To these witchwyrds, the notion of a home planet is
|
||
a constant thorn in their side, and when asked, many choose to ignore the question
|
||
altogether. Others are so agitated by these queries that they respond with impatience
|
||
or even violence. Some scholars have theorized a connection between witchwyrds and
|
||
several other four-armed creatures, but like with questions of their place of origin,
|
||
witchwyrds have little to say about the topic.
|
||
|
||
|
||
|
||
|
||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
|
||
hp: 110
|
||
hp_misc: null
|
||
items:
|
||
- +1 ranseur
|
||
languages:
|
||
- Common
|
||
- Draconic
|
||
- one or more planar languages
|
||
- tongues
|
||
level: 6
|
||
melee_attacks:
|
||
- action_cost: One Action
|
||
damage:
|
||
- formula: 1d10+6
|
||
type: piercing
|
||
name: ranseur
|
||
to_hit: 16
|
||
traits:
|
||
- disarm
|
||
- magical
|
||
- reach 10 feet
|
||
- action_cost: One Action
|
||
damage:
|
||
- formula: 1d6+6
|
||
type: bludgeoning
|
||
- formula: null
|
||
type: Grab
|
||
name: fist
|
||
to_hit: 15
|
||
traits:
|
||
- agile
|
||
- nonlethal
|
||
name: Witchwyrd
|
||
perception: 12
|
||
ranged_attacks: null
|
||
rarity: Uncommon
|
||
resistances:
|
||
- amount: 5
|
||
misc: null
|
||
type: force
|
||
saves:
|
||
fort: 13
|
||
fort_misc: null
|
||
misc: null
|
||
ref: 13
|
||
ref_misc: null
|
||
will: 15
|
||
will_misc: null
|
||
senses:
|
||
- darkvision
|
||
size: Medium
|
||
skills:
|
||
- bonus: 16
|
||
misc: null
|
||
name: Arcana
|
||
- bonus: 15
|
||
misc: null
|
||
name: Deception
|
||
- bonus: 14
|
||
misc: null
|
||
name: Desert Lore
|
||
- bonus: 15
|
||
misc: null
|
||
name: Diplomacy
|
||
- bonus: 15
|
||
misc: null
|
||
name: Intimidation
|
||
- bonus: 14
|
||
misc: null
|
||
name: one or more Lore skills related to a specific plane
|
||
sources:
|
||
- abbr: Bestiary 2
|
||
page_start: '90'
|
||
page_stop: null
|
||
speed:
|
||
- amount: 25
|
||
misc: null
|
||
type: Land
|
||
spell_lists:
|
||
- attack_bonus: null
|
||
cantrips:
|
||
- level: 3
|
||
spells:
|
||
- misc: null
|
||
name: detect magic
|
||
constants:
|
||
- level: 5
|
||
spells:
|
||
- misc: null
|
||
name: tongues
|
||
dc: 23
|
||
focus_points: null
|
||
misc: null
|
||
spell_lists:
|
||
- level: 5
|
||
spells:
|
||
- misc: null
|
||
name: dimension door
|
||
- level: 4
|
||
spells:
|
||
- misc: null
|
||
name: resilient sphere
|
||
- misc: ×2
|
||
name: resist energy
|
||
- misc: null
|
||
name: suggestion
|
||
- level: 3
|
||
spells:
|
||
- misc: null
|
||
name: dispel magic
|
||
- level: 2
|
||
spells:
|
||
- misc: null
|
||
name: mirror image
|
||
- level: 1
|
||
spells:
|
||
- misc: at will
|
||
name: floating disk
|
||
- misc: at will
|
||
name: unseen servant
|
||
spells_source: Arcane Innate Spells
|
||
traits:
|
||
- Humanoid
|