286 lines
8.0 KiB
YAML
286 lines
8.0 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 4
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dex_mod: 5
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int_mod: 4
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str_mod: 3
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wis_mod: 5
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ac: 31
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The bugul noz swings its limbs about wildly. It makes up to three claw
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Strikes, each against a different creature and each with a –2 circumstance penalty.
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Its multiple attack penalty doesn't increase until after it makes all the attacks.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Flail
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range: null
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raw_description: '**Flail** [One Action] The bugul noz swings its limbs about wildly.
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It makes up to three claw Strikes, each against a different creature and each
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with a –2 circumstance penalty. Its multiple attack penalty doesn''t increase
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until after it makes all the attacks.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The bugul noz ignores difficult terrain in forests.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Forest Jaunt
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range: null
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raw_description: '**Forest Jaunt** The bugul noz ignores difficult terrain in forests.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: As failure, and the target becomes __fleeing__ for 1 round.
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critical_success: The target is unaffected.
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description: The bugul noz lets out a hair-raising keen. Other creatures within
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30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability
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again for 1d4 rounds.
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effect: null
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failure: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.
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frequency: null
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maximum_duration: null
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name: Haunting Wail
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range: null
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raw_description: '**Haunting Wail** [Two Actions] (__illusion__, __vocal__) The
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bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt
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a DC 31 Fortitude save. The bugul noz can''t use this ability again for 1d4 rounds.
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**Critical Success** The target is unaffected.
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**Success** The target takes 2d10 sonic damage.
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**Failure** The target takes 4d10 sonic damage and gains sonic weakness 10 for
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1 minute.
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**Critical Failure** As failure, and the target becomes __fleeing__ for 1 round.'
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requirements: null
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saving_throw: null
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stages: null
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success: The target takes 2d10 sonic damage.
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traits:
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- illusion
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- vocal
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trigger: null
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alignment: CN
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is __frightened 4__.
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critical_success: The creature is unaffected by the presence.
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description: A creature that first enters the area must attempt a Will save. Regardless
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of the result of the saving throw, the creature is temporarily immune to this
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monster's Frightful Presence for 1 minute.
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effect: null
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failure: The creature is __frightened 2__.
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frequency: null
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maximum_duration: null
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name: Frightful Presence
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range: 60 feet
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raw_description: '**Frightful Presence** A creature that first enters the area must
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attempt a Will save. Regardless of the result of the saving throw, the creature
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is temporarily immune to this monster''s Frightful Presence for 1 minute.
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**Critical Success** The creature is unaffected by the presence.
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**Success** The creature is __frightened 1__.
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**Failure** The creature is __frightened 2__.
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**Critical Failure** The creature is __frightened 4__.'
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requirements: null
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saving_throw: DC 29
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stages: null
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success: The creature is __frightened 1__.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Creatures that see the bugul noz must succeed at a DC 31 Fortitude
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saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical
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failure).
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Horrid Visage
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range: null
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raw_description: '**Horrid Visage** (__visual__) Creatures that see the bugul noz
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must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are __doomed
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1__ (or doomed 2 on a critical failure).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Upon seeing its own reflection in a mirror or other reflective surface,
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the bugul noz must succeed at a DC 34 Will save or become __confused__ and __immobilized__
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for 1d4 – 1 rounds (minimum 1 round). While confused and immobilized, the bugul
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noz cries and wallows in misery, making it immune to __visual__ and __auditory__
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effects for the duration.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Mirror Vulnerability
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range: null
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raw_description: '**Mirror Vulnerability** Upon seeing its own reflection in a mirror
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or other reflective surface, the bugul noz must succeed at a DC 34 Will save or
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become __confused__ and __immobilized__ for 1d4 – 1 rounds (minimum 1 round).
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While confused and immobilized, the bugul noz cries and wallows in misery, making
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it immune to __visual__ and __auditory__ effects for the duration.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'This gangly fey humanoid wanders the overgrown paths of dark, misty
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forests, voluntarily isolating themself in an attempt to protect others from their
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hideous form. A bugul noz''s appearance is not merely unsightly—to view the being''s
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form is said to tempt death, and backwoods villagers tell tales of wanderers found
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struck dead after merely glancing at the creature. As they jaunt through the forest,
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the bugul noz sings an eerie tune to alert others to their presence and deter these
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creatures from looking upon them. The bugul noz does not, after all, want to harm
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anyone; they are inherently kind, if unpredictable, and if they accidentally kill
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a creature out of panic or confusion, they grieve. A bugul noz who roams the same
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road long enough compiles a long list of such accidental victims, and they might
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carry the corpses off to a single mass grave deep in the forest. When not wandering,
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the bugul noz watches over this grave to ensure that the spirits of their victims
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are never lonely.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 35'
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hp: 200
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hp_misc: null
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immunities:
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- __emotion__
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languages:
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- Common
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- Sylvan
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level: 12
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 3d8+6
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type: piercing
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name: claw
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to_hit: 23
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traits:
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- magical
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name: Bugul Noz
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perception: 23
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d8+6
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type: bludgeoning
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name: rock
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to_hit: 25
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traits:
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- range increment 30 feet
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rarity: Rare
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saves:
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fort: 22
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fort_misc: null
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misc: null
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ref: 25
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ref_misc: null
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will: 23
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 21
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misc: null
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name: Acrobatics
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- bonus: 19
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misc: null
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name: Athletics
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- bonus: 22
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misc: null
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name: Forest Lore
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- bonus: 25
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misc: null
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name: Nature
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- bonus: 25
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misc: null
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name: Survival
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sources:
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- abbr: 'Pathfinder #153: Life''s Long Shadow'
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page_start: '76'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: null
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misc: null
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type: forest jaunt
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 3
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spells:
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- misc: null
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name: dancing lights
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constants: null
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dc: 33
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focus_points: null
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misc: null
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spell_lists:
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- level: 3
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spells:
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- misc: x3
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name: blindness
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- misc: null
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name: wanderer's guide
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- level: 2
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spells:
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- misc: null
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name: pass without trace
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spells_source: Primal Innate Spells
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traits:
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- Fey
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weaknesses:
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- amount: 18
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misc: null
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type: cold iron
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