pathfinder-2-sqlite-MIRROR/data/monsters/doppelganger.yaml

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5.7 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 0
dex_mod: 3
int_mod: 1
str_mod: 3
wis_mod: 2
ac: 18
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The doppelganger takes on the specific appearance of any Small or Medium
humanoid who it has seen and whose appearance it remembers. This doesn't change
the doppelganger's Speed or its attack and damage bonuses with its Strikes but
might change the damage type its Strikes deal (typically to bludgeoning).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The doppelganger takes on the specific appearance of any Small
or Medium humanoid who it has seen and whose appearance it remembers. This doesn''t
change the doppelganger''s Speed or its attack and damage bonuses with its Strikes
but might change the damage type its Strikes deal (typically to bludgeoning).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The doppelganger reverts to its natural form and can make a Strike against
the triggering creature. If the creature was unaware the doppelganger was in disguise,
that creature is flat-footed against this attack.
failure: null
frequency: null
maximum_duration: null
name: End the Charade
range: null
raw_description: '**End the Charade** [Reaction] (__attack__); **Trigger** The doppelganger
is transformed with Change Shape and another creature moves adjacent to it or
takes a hostile action against it. **Effect** The doppelganger reverts to its
natural form and can make a Strike against the triggering creature. If the creature
was unaware the doppelganger was in disguise, that creature is flat-footed against
this attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: The doppelganger is transformed with Change Shape and another creature
moves adjacent to it or takes a hostile action against it.
description: 'In their natural forms, doppelgangers are humanoid creatures with flesh
of indeterminate color and features that lack fine details, as if unfinished. As
masters of mimicry, they use their abilities to impersonate others in devious ways,
often infiltrating settlements and residing within them for years without being
detected.
Doppelgangers are incredibly secretive, with some nearing outright paranoia. They
choose their targets carefully and go to great lengths not to reveal their intentions
before their plans come to fruition. Doppelgangers usually infiltrate communities
in order to gain some manner of wealth or power, and assume the guises of other
(usually influential) persons to allow the creatures they''re impersonating to take
the fall for any negative consequences that may result from their actions.
Though most are not evil, doppelgangers are manipulative and self-serving. As they
don''t have their own society and aren''t monolithic in their motivations, an individual
doppelganger has its own unique interests and impulses, though many are over-indulgent.
Some doppelgangers enjoy the thrill of subtlety, while others favor grander schemes,
such as manipulating a nation''s political infrastructure. Others seek to exploit
merchant guilds to gain immense wealth, while others use their shape-changing ability
to destroy relationships between close friends or families.
Doppelgangers are careful and patient creatures. They are willing to slowly construct
elaborate schemes that may require extended periods of time—even decades—to yield
results.
Doppelgangers often work alone, as they don''t trust potential cohorts not to ruin
their plans. There are rare times when doppelgangers might reveal secrets to high-ranking
individuals to ensure a successful infiltration. When they do work with others,
it''s because they''ve taken the shape of a target group''s leader, unbeknownst
to the organization''s members.
Doppelgangers can grow in power by learning skills and abilities, and often make
excellent rogues, spellcasters, or fighters. A doppelganger that has class abilities
can often effectively infiltrate and plague an adventuring group as a powerful antagonist—but
using a doppelganger like this in your game should be handled with care (see the
Infiltrating a Party sidebar above for more information).
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 50
hp_misc: null
languages:
- Common
- two other languages
level: 3
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d6+5
type: slashing
name: Claw
to_hit: 10
traits:
- agile
name: Doppelganger
perception: 7
ranged_attacks: null
rarity: Uncommon
saves:
fort: 5
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 11
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: Deception
- bonus: 11
misc: null
name: Diplomacy
- bonus: 8
misc: null
name: Society
- bonus: 8
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '103'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 21
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: at will
name: mind reading
spells_source: Arcane Innate Spells
traits:
- Humanoid