244 lines
6.6 KiB
YAML
244 lines
6.6 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 0
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dex_mod: 4
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int_mod: 1
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str_mod: -1
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wis_mod: 2
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ac: 17
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: "* **Boar **size Medium; scent (imprecise) 30 feet; **Speed **40 feet;\
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\ **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n * **Giant Spider**\
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\ size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 (__finesse__,\
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\ __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n * **Rat **scent;\
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\ **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), **Damage **1\
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\ piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet; **Melee **beak\
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\ +9 (__finesse__), **Damage **1 piercing"
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Change Shape
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range: null
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raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\
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\ __transmutation__)\n\n * **Boar **size Medium; scent (imprecise) 30 feet; **Speed\
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\ **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n \
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\ * **Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs\
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\ +9 (__finesse__, __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n\
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\ * **Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__),\
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\ **Damage **1 piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet;\
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\ **Melee **beak +9 (__finesse__), **Damage **1 piercing"
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The imp regains 1d6 Hit Points.
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failure: null
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frequency: once per round.
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maximum_duration: null
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name: Diabolic Healing
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range: null
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raw_description: '**Diabolic Healing** [One Action] (__concentrate__, __divine__,
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__healing__, __necromancy__) **Frequency** once per round. **Effect** The imp
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regains 1d6 Hit Points.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- divine
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- healing
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: 6 rounds
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name: Imp Venom
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range: null
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raw_description: '**Imp Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum
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Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage
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2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)'
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requirements: null
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saving_throw: DC 16 Fortitude
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stages:
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- effect: 1d6 poison and __clumsy 1__ (1 round)
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- effect: 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)
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success: null
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traits:
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- poison
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The imp offers a non-fiend within 15 feet a bargain, granting a boon of
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good luck if the creature accepts. The boon lasts for 1 hour once accepted. If
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the creature dies while the boon is in place, its soul travels to Hell, where
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it is bound for eternity and unable to be raised or resurrected except by __wish__
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or similar magic. Once during the hour, the creature can roll an attack roll or
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saving throw twice and use the higher result.
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failure: null
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frequency: once per day.
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maximum_duration: null
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name: Infernal Temptation
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range: null
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raw_description: '**Infernal Temptation** [One Action] (__divine__, __concentrate__,
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__enchantment__, __evil__, __fortune__) **Frequency** once per day. **Effect**
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The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck
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if the creature accepts. The boon lasts for 1 hour once accepted. If the creature
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dies while the boon is in place, its soul travels to Hell, where it is bound for
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eternity and unable to be raised or resurrected except by __wish__ or similar
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magic. Once during the hour, the creature can roll an attack roll or saving throw
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twice and use the higher result.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divine
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- concentrate
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- enchantment
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- evil
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- fortune
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trigger: null
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alignment: LE
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automatic_abilities: null
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description: 'Imps are infiltrators and corruptors who, despite their diminutive stature,
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are more than capable of subtly influencing a weak-willed individual into performing
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increasingly evil acts over time. An imp will often agree to serve a mortal and
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act docile and loyal in a long-term plot to eventually damn its master''s soul to
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Hell. Imps are born directly from Hell itself, rather than from mortal souls, and
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thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue
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their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants,
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flying out of reach and turning invisible to escape should the odds turn against
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them.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
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hp: 15
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hp_misc: null
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immunities:
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- fire
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languages:
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- Common
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- Infernal
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- telepathy (touch)
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d4-1
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type: piercing
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- formula: 1d4
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type: evil
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- formula: null
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type: imp venom
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name: stinger
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to_hit: 9
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traits:
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- agile
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- evil
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- finesse
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- magical
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name: Imp
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perception: 7
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ranged_attacks: null
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resistances:
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- amount: 3
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misc: except silver
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type: physical
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- amount: 5
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misc: null
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type: poison
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saves:
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fort: 5
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 7
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will_misc: null
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senses:
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- greater darkvision
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size: Tiny
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 6
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misc: null
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name: Athletics
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- bonus: 7
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misc: null
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name: Deception
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- bonus: 5
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misc: null
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name: Religion
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sources:
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- abbr: Bestiary
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page_start: '87'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 30
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants:
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- level: 1
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spells:
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- misc: null
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name: detect magic
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dc: 17
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: null
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name: read omens
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- level: 2
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spells:
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- misc: at will, self only
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name: invisibility
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- level: 1
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spells:
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- misc: null
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name: charm
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- misc: at will, good only
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name: detect alignment
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spells_source: Divine Innate Spells
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traits:
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- Devil
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- Fiend
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weaknesses:
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- amount: 3
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misc: null
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type: good
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