pathfinder-2-sqlite-MIRROR/data/monsters/kishi.yaml

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ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 4
int_mod: 1
str_mod: 6
wis_mod: 2
ac: 25
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d10+9 piercing, DC 26 (grabbed by jaws only)
effect: null
failure: null
frequency: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**Constrict** [One Action] 1d10+9 piercing, DC 26 (grabbed by
jaws only)'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: The kishi switches between showing its attractive human face and its
snarling hyena face. A kishi can use its innate spell and its __Deception__ and
__Diplomacy__ skills only when its human face is showing, and it can use its jaws
Strike only when its hyena face is showing.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Head Spin
range: null
raw_description: '**Head Spin** [Free Action] The kishi switches between showing
its attractive human face and its snarling hyena face. A kishi can use its innate
spell and its __Deception__ and __Diplomacy__ skills only when its human face
is showing, and it can use its jaws Strike only when its hyena face is showing.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The kishi Strides twice. If it ends its movement within melee reach
of at least one enemy, it can make a melee Strike against that enemy.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sudden Charge
range: null
raw_description: '**Sudden Charge** [Two Actions] The kishi Strides twice. If it
ends its movement within melee reach of at least one enemy, it can make a melee
Strike against that enemy.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature grabbed in the kishi's jaws can't speak, including providing
verbal components for spells. In addition, the creature takes a 2 circumstance
penalty to Escape.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Vice-Like Jaws
range: null
raw_description: '**Vice-Like Jaws** A creature grabbed in the kishi''s jaws can''t
speak, including providing verbal components for spells. In addition, the creature
takes a 2 circumstance penalty to Escape.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'Kishi are duplicitous and murderous fey who dwell on the edges of Golarion''s
darkest jungles. At first glance, kishi appear to be attractive humans, usually
of a local ethnicity, but their full heads of thick hair conceal a second face,
that of a snarling hyena. When a kishi lures their prey into a vulnerable situation,
their head swivels around, revealing this fearsome visage. In this form, a kishi''s
powerful jaws are almost impossible to pry loose and can crush a victim''s bones
in a matter of moments. Kishi are highly varied in their physical features, and
their height and weight are as variable as the people whose communities they infiltrate.
Like most fey, a kishi''s motives are inscrutable, though to its victims, the kishi''s
goal seems simple—to revel in the expression of shock, betrayal, and terror on a
victim''s face. Although kishi can cast charm to make unwitting companions complacent,
most of these sinister creatures prefer to trick their prey using guile, gifts,
and their dashing good looks. Kishi are the ultimate sociopaths, deriving pleasure
from the thrill of the hunt as well as the delicious reward at the end. The more
uptight, prudish, or haughty a target, the better, for nothing satisfies kishi as
much as earning (and destroying) the trust of someone who rarely grants it.
When kishi get their new friends or lovers alone, they choose the most dramatic
moments to reveal their true, monstrous forms and clamp their jaws down on their
victim. Kishi have no desire to share their true nature with the entire village,
so they typically aim for the throats of their victims, who, cut off from air, are
unable to cry out for help. Kishi consume every part of their victims'' bodies,
leaving no trace of the crime—even lapping up any spilled blood and cleaning the
murder scene as much as they are able.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
hp: 138
hp_misc: null
languages:
- Common
- Sylvan
level: 8
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d10+9
type: piercing
- formula: null
type: Grab
name: jaws
to_hit: 20
traits: null
- action_cost: One Action
damage:
- formula: 2d8+9
type: slashing
name: claw
to_hit: 20
traits:
- agile
name: Kishi
perception: 14
ranged_attacks: null
resistances:
- amount: 10
misc: null
type: piercing
saves:
fort: 13
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 17
will_misc: null
senses:
- low-light vision
size: Medium
skills:
- bonus: 20
misc: null
name: Athletics
- bonus: 20
misc: null
name: Deception
- bonus: 19
misc: null
name: Diplomacy
- bonus: 15
misc: null
name: Society
- bonus: 18
misc: null
name: Stealth
sources:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: '88'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 27
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: at will
name: charm
spells_source: Arcane Innate Spells
traits:
- Fey
weaknesses:
- amount: 10
misc: null
type: cold iron