pathfinder-2-sqlite-MIRROR/data/monsters/manta ray.yaml

129 lines
3.3 KiB
YAML

ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 3
int_mod: -4
str_mod: 3
wis_mod: 1
ac: 16
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The manta ray Swims, making one tail Strike at any point along the
way. The Strike deals half damage.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Strafing Rush
range: null
raw_description: '**Strafing Rush** [One Action] The manta ray Swims, making one
tail Strike at any point along the way. The Strike deals half damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The manta ray Swims twice. It has a +10-foot circumstance bonus to
its Speed during these actions.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Swift Swimmer
range: null
raw_description: '**Swift Swimmer** [Two Actions] The manta ray Swims twice. It
has a +10-foot circumstance bonus to its Speed during these actions.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'While manta rays might appear daunting, they are generally docile. Manta
rays are found in temperate or tropical oceans, and they generally stay in the upper
reaches or at the surface of deeper waters. These rays are filter feeders that subsist
on plankton. They can also eat larger fish or aquatic creatures as the need arises,
but rarely attack anything Small or larger. Many underwater cultures, particularly
aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden,
or even pets. Manta rays don''t make particularly good mounts, but some aquatic
civilizations use them to draw underwater carriages.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 15'
hp: 24
hp_misc: null
level: 1
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d8+3
type: bludgeoning
name: tail
to_hit: 8
traits:
- agile
name: Manta Ray
perception: 6
ranged_attacks: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A manta ray in water can use its electrolocation as an imprecise sense
at the listed range to detect living creatures that are in the same body of water
as itself.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Electrolocation
range: null
raw_description: '**Electrolocation** A manta ray in water can use its electrolocation
as an imprecise sense at the listed range to detect living creatures that are
in the same body of water as itself.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- electrolocation (imprecise) 30 feet
- low-light vision
size: Large
skills:
- bonus: 8
misc: null
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '226'
page_stop: null
speed:
- amount: 40
misc: null
type: swim
spell_lists: null
traits:
- Animal
- Aquatic