pathfinder-2-sqlite-MIRROR/data/monsters/mechanical carny.yaml

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ability_mods:
cha_mod: 2
con_mod: 0
dex_mod: 1
int_mod: -5
str_mod: 3
wis_mod: 0
ac: 17
ac_special: null
active_abilities: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A severely damaged mechanical carny has a chance of malfunctioning.
If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it
must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly
attacks the nearest living creature, or the nearest object if no creatures are
nearby. It takes a 1 circumstance penalty to Strikes but deals an additional
1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until
the mechanical carny is destroyed.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Haywire
range: null
raw_description: '**Haywire** A severely damaged mechanical carny has a chance of
malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start
of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical
carny wildly attacks the nearest living creature, or the nearest object if no
creatures are nearby. It takes a 1 circumstance penalty to Strikes but deals
an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10
minutes or until the mechanical carny is destroyed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: Mechanical carnies are constructs manufactured to serve as entertainers,
cleaners, and guards at carnivals and circuses. The first of these constructs was
created by a gnome inventor who yearned for a tireless companion who could make
her laugh and smile. Her invention was so successful that it has spawned countless
imitations and knockoffs throughout the Inner Sea, and mechanical carnies of some
form or another are a staple throughout metropolitan lands in both Avistan and Garund.
hp: 33
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
languages:
- Common
- (can speak pre-recorded phrases only)
level: 2
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d4+4
type: bludgeoning
name: spring-loaded fist
to_hit: 11
traits:
- nonlethal
- reach 10 feet
- action_cost: One Action
damage:
- formula: 2d4+4
type: bludgeoning
name: headbutt
to_hit: 11
traits: null
name: Mechanical Carny
perception: 6
ranged_attacks: null
resistances:
- amount: 3
misc: except adamantine
type: physical
saves:
fort: 8
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 4
will_misc: null
senses:
- low-light vision
size: Medium
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 9
misc: null
name: Athletics
- bonus: 6
misc: null
name: Performance
sources:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: '86'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Construct
- Mindless
weaknesses:
- amount: 6
misc: null
type: electricity