188 lines
5.6 KiB
YAML
188 lines
5.6 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 2
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dex_mod: 1
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 19
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ac_special:
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- descr: 21 with shield raised
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The guard makes a melee Strike. This counts as two attacks when calculating
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the guard's multiple attack penalty. If this Strike hits, the guard deals an extra
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die of weapon damage.
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failure: null
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frequency: once per round
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maximum_duration: null
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name: Power Attack
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range: null
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raw_description: '**Power Attack** [Two Actions] **Frequency** once per round;
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**Effect** The guard makes a melee Strike. This counts as two attacks when calculating
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the guard''s multiple attack penalty. If this Strike hits, the guard deals an
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extra die of weapon damage.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: LN
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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failure: null
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frequency: null
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maximum_duration: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'Elemental earth laces through the bones of oreads, who appear similar
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to stone statues of their mortal ancestry, with delicate crystals in place of hair,
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fur, or scales. Oreads are stoic and slow to plan but are of steadfast resolve and
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unwavering in their convictions.
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The typical oread cherishes quiet seclusion. Yet as they age, many oreads find themselves
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inexplicably drawn to some far-flung location with a pull like that exerted on the
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needle of a compass—intangible, constant, and ultimately irresistible. The destination
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of this mysterious pilgrimage is unique to each oread, though it usually ends in
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some place of great mystical power, natural splendor, or esoteric learning. Most
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oreads are drawn to a place with which they are somewhat familiar, but a rare few
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feel drawn to travel in a seemingly random direction, departing with only their
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hope that they''ll discover whatever mystery lies at the end of their invisible
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path.
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Many oreads find that the role of a guard suits their personality well, for in such
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a role they can feel as if they are helping to promote order but also find time
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to stand vigil as lone sentinels over a specific portion of a fortification or a
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remote location on a wilderness trail.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
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hp: 20
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hp_misc: null
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items:
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- bastard sword
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- full plate
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- light hammer
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- steel shield (Hardness 5, HP 20, BT 10)
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languages:
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- Common
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- Terran
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d8+4
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type: slashing
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name: bastard sword
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to_hit: 9
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traits:
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- two-hand d12
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name: Oread Guard
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perception: 7
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d6+4
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type: bludgeoning
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name: light hammer
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to_hit: 6
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traits:
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- agile
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- thrown 20 feet
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saves:
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fort: 7
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fort_misc: null
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misc: null
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ref: 6
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ref_misc: null
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will: 5
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will_misc: null
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size: Medium
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skills:
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- bonus: 7
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misc: null
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name: Athletics
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- bonus: 3
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misc: null
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name: Crafting
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- bonus: 5
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misc: null
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name: Medicine
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- bonus: 3
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misc: null
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name: Society
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- bonus: 5
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary 2
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page_start: '201'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Human
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- Humanoid
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- Oread
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