pathfinder-2-sqlite-MIRROR/data/monsters/reefclaw.yaml

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YAML

ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 4
int_mod: -3
str_mod: 1
wis_mod: 1
ac: 20
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d6 bludgeoning, DC 17
effect: null
failure: null
frequency: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d6 bludgeoning, DC 17'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: 4 rounds
name: Reefclaw Venom
range: null
raw_description: '**Reefclaw Venom** (__poison__) **Saving Throw** DC 17 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__
(1 round), **Stage 2** 1d6 poison damage and __enfeebled 2__ (1 round).'
requirements: null
saving_throw: DC 17 Fortitude
stages:
- effect: 1d6 poison damage and __enfeebled 1__ (1 round),
- effect: 1d6 poison damage and __enfeebled 2__ (1 round).
success: null
traits:
- poison
trigger: null
alignment: CN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The reefclaw makes a claw Strike before dying.
failure: null
frequency: null
maximum_duration: null
name: Death Frenzy
range: null
raw_description: '**Death Frenzy** [Reaction] **Trigger** The reefclaw is reduced
to 0 Hit Points. **Effect** The reefclaw makes a claw Strike before dying.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The reefclaw is reduced to 0 Hit Points.
description: 'Reefclaws are aquatic monsters that resemble huge shrimp or lobsters.
As one might expect from its name, a reefclaw''s oversized claws are powerful weapons
with their vicelike grip and the ability to inject potent venom into unfortunate
prey.
While reefclaws can''t speak, they are intelligent enough to understand the local
language of humanoids near their hunting grounds. The creatures sometimes listen
to conversations, either to gain intelligence on the best place to ambush aquatic
or land-dwelling prey, or merely for entertainment value—reefclaws are particularly
fond of listening to people with high-pitched voices. Reefclaws are usually solitary
hunters, but small swarms of female reefclaws have been known to gather around a
single male for mating purposes or together for the communal raising of their broods.
In the latter case, the females will perform widespread hunts in order to bring
back a large enough bounty to feed their young. Such hunting parties are extremely
dangerous—they''ve been known to tip over small flshing boats and attack those who
fall overboard.
Once a reefclaw has decided upon a course of action, it follows through even if
doing so spells its own end. More than one reefclaw survivor has said that the creature
released its bone-crushing grasp only after its brains were leaking from its broken
skull, and even then the reefclaw was able to perform a terrible last slash as part
of its dying breath. During mating season, female reefclaws are often a little more
pragmatic and release their prey before endangering themselves and their offspring.
Despite their intelligence and the accompanying moral quandaries, reefclaws frequently
find their way onto the dinner plates of land-dwelling hunters such as humans and
hobgoblins. According to those who have a taste for reefclaw flesh, the meat is
either delectably sweet (for reefclaws raised in colder waters) or slightly tangy
(in the case of warm-water reefclaws). Most civilized people who know of reefclaws''
intellect find the act of eating them distasteful, but this does not dissuade unscrupulous
nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense.
Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more
than willing to hunt the dangerous creatures—or, even better, hire out the task
to naive adventurers.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 15'
hp: 17
hp_misc: null
languages:
- Common
- (can't speak any language)
level: 1
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d6+1
type: slashing
- formula: null
type: reefclaw venom
- formula: null
type: Grab
name: claw
to_hit: 9
traits:
- finesse
name: Reefclaw
perception: 8
ranged_attacks: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 4
will_misc: null
senses:
- darkvision
size: Small
skills:
- bonus: 7
misc: null
name: Acrobatics
- bonus: 4
misc: +8 to Swim
name: Athletics
sources:
- abbr: Bestiary
page_start: '279'
page_stop: null
speed:
- amount: 5
misc: null
type: Land
- amount: 30
misc: null
type: swim
spell_lists: null
traits:
- Aberration
- Aquatic