pathfinder-2-sqlite-MIRROR/data/monsters/vanth.yaml

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ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 4
int_mod: 2
str_mod: 6
wis_mod: 4
ac: 27
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A vanth's scythe is its symbol of office and gains a measure of its
personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__
while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse
a new one with an hour of work.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Infuse Weapon
range: null
raw_description: '**Infuse Weapon** (__divine__, __evocation__) A vanth''s scythe
is its symbol of office and gains a measure of its personal power. This scythe
becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth
wields it. A vanth whose scythe is taken or destroyed can infuse a new one with
an hour of work.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An vanth's Strikes affect __incorporeal__ creatures with the effects
of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures
and 2d6 positive damage to undead.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Spirit Touch
range: null
raw_description: '**Spirit Touch** An vanth''s Strikes affect __incorporeal__ creatures
with the effects of a __ghost touch__ property rune and deal 2d6 negative damage
to living creatures and 2d6 positive damage to undead.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: As failure, but the effect is permanent.
critical_success: The target is unaffected and is temporarily immune to Vanth's
Curse for 24 hours.
description: null
effect: The vanth bestows a curse on a creature by touching it with its scythe.
The creature must attempt a DC 25 Will save.
failure: The target becomes morose and glum as it accepts its own inevitable fate.
For 1 hour, the target is stupefied 2. Each time the target gains the __dying__
condition, the stupefied condition value increases by 1, to a maximum value of
stupefied 4.
frequency: three times per day
maximum_duration: null
name: Vanth's Curse
range: null
raw_description: '**Vanth''s Curse** [Two Actions] (__curse__, __divine__, __enchantment__,
__misfortune__) **Frequency** three times per day; **Effect** The vanth bestows
a curse on a creature by touching it with its scythe. The creature must attempt
a DC 25 Will save.
**Critical Success** The target is unaffected and is temporarily immune to Vanth''s
Curse for 24 hours.
**Success** The target feels a momentary shudder of doom and is __stupefied 1__
for 1 minute by the distracting sensation.
**Failure** The target becomes morose and glum as it accepts its own inevitable
fate. For 1 hour, the target is stupefied 2. Each time the target gains the __dying__
condition, the stupefied condition value increases by 1, to a maximum value of
stupefied 4.
**Critical Failure** As failure, but the effect is permanent.'
requirements: null
saving_throw: null
stages: null
success: The target feels a momentary shudder of doom and is __stupefied 1__ for
1 minute by the distracting sensation.
traits:
- curse
- divine
- enchantment
- misfortune
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
failure: The creature is __frightened 2__.
frequency: null
maximum_duration: null
name: Frightful Presence
range: 20 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
saving_throw: DC 22
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Protecting the __Boneyard__ are the stern and resolute guardians of
the dead known as vanths, psychopomps who resemble skeletons with raven-like wings
and a mask resembling a vulture''s skull. Vanths carry black scythes to fight against
those who would disturb the natural progression of souls, and they consider any
visitor to the Boneyard a potential troublemaker. When the psychopomp armies go
to war, vanths serve as front-line soldiers. They rarely speak and even more rarely
show any emotion other than a grim adherence to duty.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 23'
hp: 105
hp_misc: null
immunities:
- __death__ effects
- __disease__
items:
- +1 scythe
languages:
- Abyssal
- Celestial
- Infernal
- Requian
level: 7
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d10+8
type: slashing
- formula: null
type: spirit touch
name: scythe
to_hit: 18
traits:
- deadly d10
- magical
- trip
- action_cost: One Action
damage:
- formula: 1d6+8
type: slashing
- formula: null
type: spirit touch
name: jaws
to_hit: 17
traits:
- agile
name: Vanth
perception: 15
ranged_attacks: null
resistances:
- amount: 10
misc: null
type: negative
- amount: 10
misc: null
type: poison
saves:
fort: 15
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 13
ref_misc: null
will: 17
will_misc: null
senses:
- darkvision
- lifesense 60 feet
size: Medium
skills:
- bonus: 17
misc: null
name: Acrobatics
- bonus: 17
misc: null
name: Athletics
- bonus: 15
misc: null
name: Boneyard Lore
- bonus: 15
misc: null
name: Intimidation
- bonus: 13
misc: null
name: Occultism
- bonus: 13
misc: null
name: Religion
- bonus: 17
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '210'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 22
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: dimension door
- level: 4
spells:
- misc: at will
name: dimension door
- level: 3
spells:
- misc: ×3
name: locate
- misc: ×3
name: searing light
- level: 2
spells:
- misc: at will; self only
name: invisibility
spells_source: Divine Innate Spells
traits:
- Monitor
- Psychopomp