pathfinder-2-sqlite-MIRROR/data/monsters/zelekhut.yaml

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ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 5
int_mod: 0
str_mod: 6
wis_mod: 3
ac: 28
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The zelekhut makes two chain Strikes, each targeting a different creature.
Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty
doesn't increase until after it has made both attacks. If the zelekhut subsequently
uses the __Knockdown__ action, it affects all creatures it hit with Double Attack.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Double Attack
range: null
raw_description: '**Double Attack** [Two Actions] The zelekhut makes two chain
Strikes, each targeting a different creature. Each Strike counts toward the zelekhut''s
multiple attack penalty, but the penalty doesn''t increase until after it has
made both attacks. If the zelekhut subsequently uses the __Knockdown__ action,
it affects all creatures it hit with Double Attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'A zelekhut is a bounty hunter and executioner. The zelekhut resembles
a mechanical centaur crafted from silvery metal with golden clockwork wings adorning
its back. Instead of hands, the zelekhut''s arms end in long, barbed chains that
crackle with electricity. Whether sent by the powers of Axis or summoned by mortal
authorities, the zelekhut seeks out those who continually evade justice—either through
active flight, or by abusing their power and station—so as to bring justice to the
multiverse''s most notorious fugitives and criminals. Indeed, many a zelekhut''s
quarry are as famous for their ability to evade capture as for the crimes they commit.
Though the zelekhut is implacable and unrelenting in enforcing sentences, it does
not pass judgments of its own or take the initiative in pursuing targets of opportunity.
While hunting a condemned serial killer or notorious thief across half a dozen planes,
the zelekhut wouldn''t shift a single hoof to capture a corrupt ruler whose offenses
are far greater. All zelekhuts understand that laws can and must differ from place
to place, and it is not the zelekhut''s job to moralize, merely to obey its rightful
assignments and track down those who seek to flee their punishment.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 26'
hp: 160
hp_misc: null
immunities:
- death effects
- disease
- emotion
- poison
- unconscious
languages:
- Celestial
- Infernal
- Utopian
- truespeech
level: 9
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d10+6
type: slashing
- formula: 2d6
type: electricity
- formula: 1d6
type: lawful
name: chain
to_hit: 21
traits:
- lawful
- magical
- reach 10 feet
name: Zelekhut
perception: 21
ranged_attacks: null
saves:
fort: 17
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 20
ref_misc: null
will: 18
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A zelekhut can speak with and understand any creature with a language.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Truespeech
range: null
raw_description: '**Truespeech** A zelekhut can speak with and understand any creature
with a language.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- true seeing
size: Large
skills:
- bonus: 18
misc: null
name: Acrobatics
- bonus: 21
misc: null
name: Athletics
- bonus: 15
misc: null
name: Axis Lore
- bonus: 16
misc: null
name: Diplomacy
- bonus: 21
misc: +23 when tracking
name: Survival
sources:
- abbr: Bestiary 2
page_start: '9'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 6
spells:
- misc: null
name: true seeing
dc: 28
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: locate
- level: 4
spells:
- misc: null
name: clairaudience
- misc: null
name: clairvoyance
- misc: null
name: dimensional anchor
- misc: null
name: dispel magic
- misc: ×3
name: paralyze
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 32
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: null
name: geas
spells_source: Rituals
traits:
- Aeon
- Inevitable
- Monitor
weaknesses:
- amount: 10
misc: null
type: chaotic