pathfinder-2-sqlite-MIRROR/data/monsters/great cyclops.yaml

240 lines
5.9 KiB
YAML

ability_mods:
cha_mod: -1
con_mod: 6
dex_mod: 1
int_mod: -2
str_mod: 7
wis_mod: 4
ac: 32
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Catch Rock
range: null
raw_description: '**Catch Rock** [Reaction]'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
requirements: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The attack becomes a critical success.
effects: null
failure: null
frequency: once per day, and recharges when the great cyclops uses Ferocity
full_description: null
generic_description: null
name: Flash of Brutality
range: null
raw_description: '**Flash of Brutality** [Free Action] (__divination__, __fortune__,
__occult__) **Frequency** once per day, and recharges when the great cyclops uses
Ferocity; **Trigger** The great cyclops succeeds at an attack roll. **Effect**
The attack becomes a critical success.'
requirements: null
success: null
traits:
- divination
- fortune
- occult
trigger: The great cyclops succeeds at an attack roll.
description: 'Gigantic, dim-witted loners, the great cyclopes embody their lesser
kin writ large. They are both stronger and more violent, but their uncontrolled
vision into possible futures has driven them beyond reason. They see every moment
as a potential storm of uncontrollable fury, and out of a desperate desire for peace,
quiet, and an end to their hunger, they lash out at all who come near. Wise creatures
avoid great cyclopes at all cost.
Debate has long raged over the origins of these massive, destructive giants. They
are so large that it had long been assumed they were used as beasts of burden by
their lesser kin, but they are now free to hunt and kill without restraint. Other
scholars believe the great cyclops is the ultimate fate of the entire cyclops species.
Whatever foolish decision or wayward curse caused the end of their civilization
is still playing out, occasionally causing a cyclops to withdraw from its own kind,
lose all semblance of intellect, and mutate into a lumbering, feral colossus. It
is fortunate indeed that the great cyclops prefers to dwell far from humanoid settlements,
because its immeasurable bloodlust inspires it to destroy virtually anything that
moves, from dinosaurs and other monsters to the occasional explorer or soon-to-be-lost
caravan.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 32'
hp: 235
hp_misc: null
immunities: null
items:
- greatclub
- hide armor
languages:
- Common
- Cyclops
- Jotun
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d10+13
type: bludgeoning
name: greatclub
plus_damage: null
to_hit: 25
traits:
- backswing
- reach 15 feet
- shove
- action_cost: One Action
damage:
formula: 2d10+13
type: piercing
name: horn
plus_damage: null
to_hit: 25
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d4+13
type: bludgeoning
name: fist
plus_damage: null
to_hit: 25
traits:
- agile
- reach 15 feet
name: Great Cyclops
perception: 22
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The great cyclops Strides twice and makes a horn Strike. If it moved
at least 20 feet away from its starting position, the Strike's damage is increased
to 3d10+20.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Powerful Charge
range: null
raw_description: '**Powerful Charge** [Two Actions] The great cyclops Strides twice
and makes a horn Strike. If it moved at least 20 feet away from its starting position,
the Strike''s damage is increased to 3d10+20.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Throw Rock
range: null
raw_description: '**Throw Rock** '
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 4d6+7
type: bludgeoning
name: rock
plus_damage: null
to_hit: 23
traits:
- brutal
- range increment 120 feet
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 25
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +22
- low-light vision
size: Huge
skills:
- bonus: 18
misc: null
name: 'any one Lore '
- bonus: 25
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 69
page_stop: null
speed:
- amount: 40
type: Land
spell_lists: null
traits:
- Uncommon
- CE
- Huge
- Giant
- Humanoid
- Mutant
type: Creature
weaknesses: null