pathfinder-2-sqlite-MIRROR/data/monsters/hamatula.yaml

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ability_mods:
cha_mod: 4
con_mod: 5
dex_mod: 6
int_mod: 1
str_mod: 7
wis_mod: 5
ac: 31
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Barb only. A hamatula gains an extra reaction at the start of each
of its turns that it can use only to make an __Attack of Opportunity__. It can't
use more than one Attack of Opportunity triggered by the same action. In addition
to the normal trigger, a hamatula can make an Attack of Opportunity against a
creature that touches it or an adjacent creature that attempts a melee Strike
against it.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Hamatulas are forged in Erebus to protect infernal vaults from those
foolish enough to try to rob the archdevil __Mammon__. In case the vicious spines
protruding from their bodies and ability to teleport weren''t deadly enough, they
are also clever wielders of warding glyphs. They are effective conjured guardians,
though they resent being pulled away from their duties in __Hell__. Unlike most
fiends, hamatulas are formed from several souls that lack any features distinctive
enough to merit another role.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 28'
hp: 165
hp_misc: null
immunities:
- fire
items: null
languages:
- Celestial
- Draconic
- Infernal
- telepathy 100 feet
level: 11
melee:
- action_cost: One Action
damage:
formula: 3d8+13
type: piercing
name: barb
plus_damage:
- formula: 1d6
type: evil and bloodletting
to_hit: 24
traits:
- evil
- magical
name: Hamatula
perception: 24
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: On a critical hit, the hamatula's barbs deal 3d6 __persistent bleed
damage__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bloodletting
range: null
raw_description: '**Bloodletting** On a critical hit, the hamatula''s barbs deal
3d6 __persistent bleed damage__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The creature struck must succeed at a DC 27 Will save or become __frightened
2__ (or frightened 3 on a critical failure). Regardless of the result of its saving
throw, the creature is then temporarily immune to Frightful Strike for 24 hours.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Frightful Strike
range: null
raw_description: '**Frightful Strike** [Free Action] (__divine__, __emotion__,
__enchantment__, __fear__, __mental__) **Trigger **The hamatula hits a creature
with a barb Strike; **Effect **The creature struck must succeed at a DC 27 Will
save or become __frightened 2__ (or frightened 3 on a critical failure). Regardless
of the result of its saving throw, the creature is then temporarily immune to
Frightful Strike for 24 hours.'
requirements: null
success: null
traits:
- divine
- emotion
- enchantment
- fear
- mental
trigger: The hamatula hits a creature with a barb Strike
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The hamatula makes a barb Strike, then Strides up to half its Speed
without triggering reactions. If the Strike hits, the hamatula impales the target
with one of its barbs and snaps the barb free as it moves away from the target.
This deals an additional 2d8 piercing damage to the target and pins it to an adjacent
surface, rendering it __immobilized__ (__Escape__ DC 29).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Impaling Barb
range: null
raw_description: '**Impaling Barb** [Two Actions] The hamatula makes a barb Strike,
then Strides up to half its Speed without triggering reactions. If the Strike
hits, the hamatula impales the target with one of its barbs and snaps the barb
free as it moves away from the target. This deals an additional 2d8 piercing damage
to the target and pins it to an adjacent surface, rendering it __immobilized__
(__Escape__ DC 29).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A hamatula's __glyph of warding__ innate spell can contain any common
spell from the Core Rulebook that meets the criteria in glyph of warding; the
hamatula doesn't need to provide the spell.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Warden of Erebus
range: null
raw_description: '**Warden of Erebus** A hamatula''s __glyph of warding__ innate
spell can contain any common spell from the Core Rulebook that meets the criteria
in glyph of warding; the hamatula doesn''t need to provide the spell.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d8+13
type: piercing
name: hurled barb
plus_damage:
- formula: 1d6
type: evil and bloodletting
to_hit: 23
traits:
- evil
- magical
- range increment 60 feet
rarity: Common
resistances:
- amount: 10
type: physical (except silver)
- amount: 10
type: poison
ritual_lists:
- dc: 27
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: infernal pact
requirement: null
to_hit: null
saves:
fort: 23
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 20
ref_misc: null
will: 20
will_misc: null
sense_abilities: null
senses:
- Perception +24
- greater darkvision
size: Medium
skills:
- bonus: 23
misc: null
name: 'Acrobatics '
- bonus: 18
misc: null
name: 'Arcana '
- bonus: 21
misc: null
name: 'Intimidation '
- bonus: 20
misc: null
name: 'Religion '
- bonus: 23
misc: null
name: 'Stealth '
- bonus: 22
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 74
page_stop: null
speed:
- amount: 25
type: Land
- amount: 30
type: fly
spell_lists:
- dc: 27
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- frequency: at will
name: glyph of warding
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: harm
requirement: null
- frequency: ×2
name: paralyze
requirement: null
- heightened_level: 5
level: 0
spells:
- frequency: null
name: produce flame
requirement: null
to_hit: 21
traits:
- LE
- Medium
- Devil
- Fiend
type: Creature
weaknesses:
- amount: 10
type: good