423 lines
14 KiB
YAML
423 lines
14 KiB
YAML
ability_mods:
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cha_mod: 8
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con_mod: 10
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dex_mod: 7
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int_mod: 4
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str_mod: 11
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wis_mod: 9
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ac: 49
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 100 feet, DC 43
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 100 feet, DC 43 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A jabberwock damaged by a vorpal weapon becomes __frightened 2__ (or
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frightened 4 on a critical hit).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vorpal Fear
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range: null
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raw_description: '**Vorpal Fear** A jabberwock damaged by a vorpal weapon becomes
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__frightened 2__ (or frightened 4 on a critical hit).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The jabberwock makes a claw Strike against the triggering creature. If the
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Strike hits, the jabberwock disrupts the triggering action.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Claws That Catch
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range: null
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raw_description: '**Claws That Catch [Reaction]** **Trigger **A creature within
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the jabberwock''s reach uses a __manipulate__ action or a __move__ action, leaves
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a square during a move action, makes a ranged attack, or uses a __concentrate__
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action; **Effect **The jabberwock makes a claw Strike against the triggering creature.
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If the Strike hits, the jabberwock disrupts the triggering action.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within the jabberwock's reach uses a __manipulate__ action or
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a __move__ action, leaves a square during a move action, makes a ranged attack,
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or uses a __concentrate__ action
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description: "Few beasts have inspired as many legends, poems, songs, and myths in\
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\ as many cultures, as this bizarre draconic creature. The jabberwock hails from\
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\ the fey realm of the First World and is part of a group of powerful __First World__\
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\ creatures known collectively as the Tane.\n\n\n\nLike all members of the Tane,\
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\ jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce\
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\ normally. Instead, they are created directly by the godlike Eldest who rule the\
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\ First World, and they serve at the pleasure (or frustration) of these capricious\
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\ and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks\
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\ are typically only ever created with one purpose: to wreak destruction and havoc\
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\ upon the Material Plane. One of the Eldest might send a jabberwock to devastate\
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\ a country, continent, or even entire world in order to get revenge for some slight\
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\ made against them by a single mortal. Sometimes, no specific insult or injury\
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\ is required, as some of the Eldest resent the very existence of the Material Plane\
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\ and periodically create jabberwocks simply to express the wrath of the First World\
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\ against its younger and less chaotic sibling.\n\n\n\nOnce a jabberwock arrives\
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\ on the Material Plane, its first order of business is to seek out a lair. It prefers\
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\ dwelling in remote forest locations about a day's flight from civilization—the\
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\ more dangerous the woodland is to those who might eventually come hunting it,\
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\ the better! \n\n\n\nThe relationship between jabberwocks and __vorpal__ weapons\
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\ is the subject of much debate and speculation among scholars, and the various\
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\ poems, songs, and legends about the jabberwock do little to clarify the issue,\
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\ conflicting and diverging on this point. Some believe that vorpal weapons were\
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\ first created specifically to combat jabberwocks, but others take the story one\
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\ step further. They cite evidence in certain ancient myths that there may once\
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\ have been only a single, unique jabberwock, so powerful that nothing could so\
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\ much as scratch it—nothing, that is, except for the first vorpal sword, crafted\
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\ for that very purpose. So epic was the resulting battle that it created strange\
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\ echoes throughout reality, and as a result, these echoes, in the form of vorpal\
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\ weapons, can now be found on many worlds. Those who subscribe to this belief claim\
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\ that the jabberwocks seen today are but pale imitations of this proto-jabberwock,\
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\ and they speculate that only the combined efforts of several Eldest would be sufficient\
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\ to create such a creature again.\n\n\n\n\n\n## Variant Jabberwocks\n\nThe Eldest\
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\ have sometimes altered certain aspects of the jabberwocks they create. Some of\
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\ the more notorious or legendary variant jabberwocks include the following.\n\n\
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\n\n**Frumious Jabberwock**: Frumious jabberwocks have two heads. They are level\
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\ 24 and gain an extra action on each of their turns they can use only to make a\
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\ jaws Strike.\n\n\n\n**Mimsy Jabberwock**: Typically hailing from wintry regions\
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\ of the First World, mimsy jabberwocks have glowing blue-white scales, resist cold\
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\ instead of fire, and have eyes that burn with blue flames that deal cold damage\
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\ instead of fire damage.\n\n\n\n**Slithy Jabberwock**: Wreaking destruction beneath\
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\ the waves, these sinuous and slimy jabberwocks are amphibious, have a swim Speed\
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\ of 80 feet instead of the normal fly Speed, and do not have a wing Strike. A slithy\
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\ jabberwock's whiffling aura is activated whenever it swims, makes a tail Strike,\
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\ or Burbles.\n\n\n\n**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 51"
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hp: 500
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hp_misc: regeneration 25 (deactivated by vorpal weapons
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immunities:
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- paralyzed
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- sleep
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items: null
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languages:
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- Aklo
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- Common
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- Draconic
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- Gnomish
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- Sylvan
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level: 23
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melee:
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- action_cost: One Action
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damage:
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formula: 4d12+19
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 42
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traits:
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- deadly 2d12
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 4d8+19
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: Improved Grab
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to_hit: 42
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traits:
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- agile
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 4d10+19
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type: bludgeoning
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name: tail
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plus_damage:
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- formula: null
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type: Improved Knockdown
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to_hit: 42
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traits:
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- magical
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 4d8+19
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type: bludgeoning
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name: wing
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plus_damage: null
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to_hit: 40
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traits:
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- magical
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- agile
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- reach 15 feet
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name: Jabberwock
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perception: 40
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The jabberwock creates a blast of strange noises and shouted nonsense
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in the various languages it knows (and invariably some languages it doesn't know),
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creating one of two effects. The jabberwock can't Burble again for 1d4 rounds.
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effect: null
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effects:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 60 feet. Each creature in the emanation must succeed at a DC 46 Will
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save or become __confused__ for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Confusion
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range: null
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raw_description: '**Confusion **(__aura__, __emotion__, __enchantment__, __mental__,
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__primal__) 60 feet. Each creature in the emanation must succeed at a DC 46
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Will save or become __confused__ for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- aura
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- emotion
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- enchantment
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- mental
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The jabberwock focuses its Burbling into a 60.foot line of sonic
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energy that deals 24d6 sonic damage to creatures in the area (DC 46 basic Reflex
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save).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sonic Beam
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range: null
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raw_description: '**Sonic Beam **(__evocation__, __primal__, __sonic__) The jabberwock
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focuses its Burbling into a 60.foot line of sonic energy that deals 24d6 sonic
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damage to creatures in the area (DC 46 basic Reflex save).'
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requirements: null
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success: null
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traits:
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- evocation
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- primal
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- sonic
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trigger: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Burble
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range: null
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raw_description: "**Burble** [Two Actions] The jabberwock creates a blast of strange\
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\ noises and shouted nonsense in the various languages it knows (and invariably\
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\ some languages it doesn't know), creating one of two effects. The jabberwock\
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\ can't Burble again for 1d4 rounds.\n\n * **Confusion **(__aura__, __emotion__,\
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\ __enchantment__, __mental__, __primal__) 60 feet. Each creature in the emanation\
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\ must succeed at a DC 46 Will save or become __confused__ for 1d4 rounds.\n\n\
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\ * **Sonic Beam **(__evocation__, __primal__, __sonic__) The jabberwock focuses\
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\ its Burbling into a 60.foot line of sonic energy that deals 24d6 sonic damage\
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\ to creatures in the area (DC 46 basic Reflex save). "
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If the jabberwock makes a jaws attack and rolls a natural 19 on the
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d20 roll, the attack is a critical hit. This has no effect if the 19 would be
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a failure.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Jaws That Bite
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range: null
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raw_description: '**Jaws That Bite** If the jabberwock makes a jaws attack and rolls
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a natural 19 on the d20 roll, the attack is a critical hit. This has no effect
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if the 19 would be a failure.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The jabberwock's wings whiffle, creating __severe winds__ within a 30-foot
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emanation. These winds move outward from the jabberwock, and they persist until
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the start of the jabberwock's next turn. During this time, flight of any kind
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in the emanation requires a successful DC 43 __Acrobatics__ check to __Maneuver
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in Flight__, and creatures flying toward the jabberwock are moving through greater
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difficult terrain. Creatures on the ground in the emanation must succeed at a
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DC 43 __Athletics__ check to approach the jabberwock.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Whiffling
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range: null
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raw_description: '**Whiffling** [Reaction] (__aura__) **Trigger **The jabberwock
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Flies or makes a wing Strike; **Effect **The jabberwock''s wings whiffle, creating
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__severe winds__ within a 30-foot emanation. These winds move outward from the
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jabberwock, and they persist until the start of the jabberwock''s next turn. During
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this time, flight of any kind in the emanation requires a successful DC 43 __Acrobatics__
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check to __Maneuver in Flight__, and creatures flying toward the jabberwock are
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moving through greater difficult terrain. Creatures on the ground in the emanation
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must succeed at a DC 43 __Athletics__ check to approach the jabberwock.'
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requirements: null
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success: null
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traits:
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- aura
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trigger: The jabberwock Flies or makes a wing Strike
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ranged:
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- action_cost: One Action
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damage: null
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name: eyes of flame
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plus_damage: null
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to_hit: 42
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traits:
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- fire
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- magical
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- range increment 60 feet
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rarity: Rare
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resistances:
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- amount: 20
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type: fire
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ritual_lists: null
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saves:
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fort: 39
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fort_misc: null
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misc: null
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ref: 37
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ref_misc: null
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will: 40
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The jabberwock always treats the plane it is currently located on as
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its home plane.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Planar Acclimation
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range: null
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raw_description: '**Planar Acclimation** The jabberwock always treats the plane
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it is currently located on as its home plane.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +40
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- darkvision
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- scent 120 feet
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- true seeing
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size: Huge
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skills:
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- bonus: 40
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misc: null
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name: 'Acrobatics '
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- bonus: 44
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misc: null
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name: 'Athletics '
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- bonus: 41
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misc: null
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name: 'Intimidation '
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- bonus: 38
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misc: null
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name: 'Nature '
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- bonus: 40
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 150
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page_stop: null
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speed:
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- amount: 35
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type: Land
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- amount: 60
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type: fly
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spell_lists:
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- dc: 43
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: 10
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: null
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traits:
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- Rare
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- CE
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- Huge
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- Dragon
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- Tane
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type: Creature
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weaknesses:
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- amount: 20
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type: <i>vorpal</i> weapons
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- amount: null
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type: vorpal fear</b>
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