pathfinder-2-sqlite-MIRROR/data/monsters/mandragora.yaml

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YAML

ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 5
int_mod: -1
str_mod: 2
wis_mod: 2
ac: 21
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever a mandragora begins its turn in an area of magical darkness,
it is __slowed 1__ on that turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerability to Supernatural Darkness
range: null
raw_description: '**Vulnerability to Supernatural Darkness** Whenever a mandragora
begins its turn in an area of magical darkness, it is __slowed 1__ on that turn.'
requirements: null
success: null
traits: null
trigger: null
description: 'A mandragora looks like a freshly pulled tuber that has grown into the
malformed shape of a child with a grotesque face and hideously bloated body. These
insidious little plants typically form when a mandrake root is watered with a __demon''s__
blood. Upon absorbing the otherworldly properties of the demon''s blood, the root
animates and is forced to seek out blood to feast from, lest it die of thirst.
Always famished and in search for sustenance, mandragoras live haunted, pained lives
and perform vile and desperate acts to acquire the blood they crave. While they
prefer magically infused blood such as that of unicorns, fey, or sorcerers, and
they can also feed off of potions, alchemical bombs, and other magical elixirs,
a mandragora can subsist on the blood of non-magical creatures. They find the flavor
of mundane blood to be bland and bitter, and they do not blanch at voicing these
complaints to the creatures from which they drink.
While the typical mandragora is the size of a human child, some of these evil plants
continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes
as they grow, they form additional limbs or rudimentary faces, eventually transforming
into truly hideous mockeries of the human form.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
hp: 60
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- Common
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d8+4
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 14
traits:
- finesse
- action_cost: One Action
damage:
formula: 2d4+4
type: slashing
name: thorny vine
plus_damage:
- formula: null
type: mandragora venom
to_hit: 14
traits:
- agile
- finesse
- reach 10 feet
name: Mandragora
perception: 11
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The mandragora has a creature __grabbed__
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blood Drain
range: null
raw_description: '**Blood Drain** **Requirements** The mandragora has a creature
__grabbed__; **Effect** The mandragora drains blood from the creature it has grabbed,
dealing 2d6 damage. If the creature is a __demon__, __fey__, or __sorcerer__,
the mandragora gains temporary Hit Points equal to the damage dealt. A creature
that has its blood drained by a mandragora is __drained 1__ until it receives
healing of any kind or amount.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 1d6 poison damage and __stupefied 1__ (1 round); **Stage 2** 1d6 poison damage,
__confused__, and stupefied 1 (1 round); **Stage 3** 2d6 poison damage, confused,
and stupefied 1 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mandragora Venom
range: null
raw_description: '**Mandragora Venom** (__poison__) **Saving Throw** DC 21 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __stupefied 1__
(1 round); **Stage 2** 1d6 poison damage, __confused__, and stupefied 1 (1 round);
**Stage 3** 2d6 poison damage, confused, and stupefied 1 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: The creature is sickened 2 and slowed 1. As long as the creature
remains sickened, this slowed condition value can't be reduced below 1.
critical_success: The creature is unaffected.
description: null
effect: "The mandragora emits an unsettling shriek. Each non-mandragora creature\
\ within 30 feet must attempt a DC 25 Will save. \n\n"
effects: null
failure: The creature is sickened 2.
frequency: once per day
full_description: null
generic_description: null
name: Piercing Shriek
range: null
raw_description: "**Piercing Shriek** (__auditory__, __evocation__, __mental__,\
\ __primal__) **Frequency** once per day; **Effect** The mandragora emits an unsettling\
\ shriek. Each non-mandragora creature within 30 feet must attempt a DC 25 Will\
\ save. \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
\ creature is __sickened 1__. \n\n**Failure** The creature is sickened 2. \n\n\
**Critical Failure** The creature is sickened 2 and __slowed 1__. As long as the\
\ creature remains sickened, this slowed condition value can't be reduced below\
\ 1."
requirements: null
success: The creature is sickened 1.
traits:
- auditory
- evocation
- mental
- primal
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: bludgeoning
- amount: 5
type: electricity
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 8
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A mandragora can smell creatures with blood as an imprecise sense at
a range of 30 feet, and it can smell __demons__, __fey__, and __sorcerers__ with
blood as a precise sense at a range of 30 feet.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blood Scent
range: null
raw_description: '**Blood Scent** A mandragora can smell creatures with blood as
an imprecise sense at a range of 30 feet, and it can smell __demons__, __fey__,
and __sorcerers__ with blood as a precise sense at a range of 30 feet.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +11
- blood scent
- low-light vision
size: Small
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
- bonus: 10
misc: null
name: 'Athletics '
- bonus: 12
misc: +20 in vegetation
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 170
page_stop: null
speed:
- amount: 30
type: Land
- amount: 10
type: burrow
- amount: 30
type: climb
spell_lists: null
traits:
- CE
- Small
- Plant
type: Creature
weaknesses:
- amount: 5
type: fire