pathfinder-2-sqlite-MIRROR/data/monsters/shocker lizard.yaml

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6.6 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 4
int_mod: -4
str_mod: 1
wis_mod: 3
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'These brightly colored reptiles share the rough size and pack mentality
of guard dogs, roaming in small groups. Shocker lizards have specialized glands
under their scales that accumulate static electricity, and they can unleash blasts
of lightning strong enough to harm significantly larger foes. Though they''re meek
and docile when encountered alone, shocker lizards are significantly more aggressive
in packs, when they can amplify each other''s electrical attacks.
Shocker lizards are notoriously difficult to domesticate because they''re dangerously
hostile as part of a pack, but will also swiftly wither and die if kept alone in
captivity without constant attention. A shocker lizard is 3 feet long and weighs
25 pounds.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 32
hp_misc: null
immunities:
- electricity
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: jaws
plus_damage: null
to_hit: 10
traits:
- agile
- finesse
name: Shocker Lizard
perception: 7
proactive_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The shocker lizard lends some of its electrical power to the nearby lizard.
This either causes the other lizard's shock Strike to lose the __nonlethal__ trait
or increases the DC of its Discharge to 20.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Amplify Voltage
range: null
raw_description: '**Amplify Voltage** [Reaction] **Trigger** A shocker lizard within
20 feet makes a shock Strike or uses Discharge; **Effect** The shocker lizard
lends some of its electrical power to the nearby lizard. This either causes the
other lizard''s shock Strike to lose the __nonlethal__ trait or increases the
DC of its Discharge to 20.'
requirements: null
success: null
traits: null
trigger: A shocker lizard within 20 feet makes a shock Strike or uses Discharge
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The shocker lizard releases a blast of lightning from its body. Creatures
within a 10-foot emanation take 3d6 electricity damage (DC 18 basic Reflex save).
The shocker lizard can't use Discharge for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Discharge
range: null
raw_description: '**Discharge** [Two Actions] (__electricity__) The shocker lizard
releases a blast of lightning from its body. Creatures within a 10-foot emanation
take 3d6 electricity damage (DC 18 basic Reflex save). The shocker lizard can''t
use Discharge for 1d4 rounds.'
requirements: null
success: null
traits:
- electricity
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: 'The shocker lizard hunkers down and begins to spark with electricity,
which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC
18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for
1 minute.
Up to four shocker lizards can combine their Shocking Bursts. In this case, the
lizards can delay the release of their electricity until any other shocker lizard
within 30 feet completes its Shocking Burst. The combined Shocking Bursts create
an emanation with the combined area from all participating shocker lizards. For
each additional shocker lizard that joins the burst, the damage increases by 3d8
and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage
with a DC 21 save).'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shocking Burst
range: null
raw_description: '**Shocking Burst** [Three Actions] (__electricity__, __evocation__,
__primal__) The shocker lizard hunkers down and begins to spark with electricity,
which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC
18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for
1 minute.
Up to four shocker lizards can combine their Shocking Bursts. In this case, the
lizards can delay the release of their electricity until any other shocker lizard
within 30 feet completes its Shocking Burst. The combined Shocking Bursts create
an emanation with the combined area from all participating shocker lizards. For
each additional shocker lizard that joins the burst, the damage increases by 3d8
and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage
with a DC 21 save).'
requirements: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d6
type: electricity
name: shock
plus_damage: null
to_hit: 10
traits:
- nonlethal
- range increment 5 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A shocker lizard can sense minute electrical charges in living creatures,
which it can use as a precise sense at a range of 20 feet. This distance increases
to 100 feet against any creature that has used an __electricity__ effect within
the last minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Greater Electrolocation
range: null
raw_description: '**Greater Electrolocation** A shocker lizard can sense minute
electrical charges in living creatures, which it can use as a precise sense at
a range of 20 feet. This distance increases to 100 feet against any creature that
has used an __electricity__ effect within the last minute.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +7
- low-light vision
- greater electrolocation 20 feet
size: Small
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 5
misc: null
name: 'Athletics '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 240
page_stop: null
speed:
- amount: 35
type: Land
- amount: 15
type: climb
- amount: 15
type: swim
spell_lists: null
traits:
- N
- Small
- Animal
type: Creature
weaknesses: null