299 lines
8.3 KiB
YAML
299 lines
8.3 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 4
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dex_mod: 1
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int_mod: 0
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str_mod: 4
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wis_mod: 2
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ac: 18
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ac_special: null
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alignment: CN
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
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value increases by 1. When it is wounded 3, it can no longer use this ability.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ferocity
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range: null
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raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
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0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
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its wounded value increases by 1. When it is wounded 3, it can no longer use this
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ability.'
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requirements: null
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success: null
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traits: null
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trigger: The monster is reduced to 0 HP.
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description: 'Wereboars tend to be aggressive and stubborn, and often live with their
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own kind in small, remote communities. Even when they''re inclined to interact with
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others, wereboars'' short tempers and hostile nature lead other creatures to avoid
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them. Lone wereboars who settle down—often on remote farms—are extremely territorial,
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though others are content to roam and explore lands far from home. Their other habits
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also vary widely from individual to individual, right down to diet: some wereboars
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might feast on human flesh, while others are mostly vegetarian.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
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hp: 45
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hp_misc: null
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immunities: null
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items:
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- dagger (2)
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- studded leather armor
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languages:
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- Common
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- boar empathy
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4+6
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 10
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traits:
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- agile
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- versatile S
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- action_cost: One Action
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damage:
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formula: 1d8+6
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type: piercing
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name: tusk
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plus_damage:
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- formula: null
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type: curse of the wereboar
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to_hit: 10
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d4+6
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type: piercing
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name: claw
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plus_damage: null
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to_hit: 10
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traits:
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- agile
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name: Wereboar
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perception: 8
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The wereboar Strides twice and then makes a melee Strike. As long as
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they moved at least 20 feet, they gain a +2 circumstance bonus to their attack
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roll.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Boar Charge
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range: null
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raw_description: '**Boar Charge** [Two Actions] The wereboar Strides twice and
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then makes a melee Strike. As long as they moved at least 20 feet, they gain a
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+2 circumstance bonus to their attack roll.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 'The werecreature changes into their humanoid, hybrid, or animal shape.
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Each shape has a specific, persistent appearance. A true werecreature''s natural
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form is their hybrid shape. In humanoid shape, the werecreature uses their original
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humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike
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that deals bludgeoning damage equal to the slashing damage dealt by their claw.
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In animal shape, their Speed and size change to that of the animal, they gain
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any special Strike effects of the animal that they didn''t already have (such
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as __Grab__), and they lose their weapon Strikes.
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Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and
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tusk for 2d6+4 piercing.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__,
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__transmutation__) The werecreature changes into their humanoid, hybrid, or animal
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shape. Each shape has a specific, persistent appearance. A true werecreature''s
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natural form is their hybrid shape. In humanoid shape, the werecreature uses their
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original humanoid size, loses their jaws and claw Strikes, and gains a melee fist
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Strike that deals bludgeoning damage equal to the slashing damage dealt by their
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claw. In animal shape, their Speed and size change to that of the animal, they
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gain any special Strike effects of the animal that they didn''t already have (such
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as __Grab__), and they lose their weapon Strikes.
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Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and
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tusk for 2d6+4 piercing.'
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requirements: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude.
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On each full moon, the cursed creature must succeed at another Fortitude save
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or turn into a wearboar until dawn. The creature is under the GM's control and
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goes on a rampage for half the night before falling unconscious until dawn.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Curse of the Wereboar
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range: null
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raw_description: '**Curse of the Wereboar** (__curse__, __necromancy__, __primal__)
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This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. On each
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full moon, the cursed creature must succeed at another Fortitude save or turn
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into a wearboar until dawn. The creature is under the GM''s control and goes on
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a rampage for half the night before falling unconscious until dawn.'
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requirements: null
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success: null
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traits:
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- curse
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- necromancy
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a full moon appears in the night sky, the werecreature must enter
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hybrid form, can't Change Shape thereafter, becomes one size larger, increases
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their reach by 5 feet, and increases the damage of their jaws Strike by 2. When
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the moon sets or the sun rises, the werecreature returns to humanoid form and
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is __fatigued__ for 2d4 hours.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Moon Frenzy
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range: null
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raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__)
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When a full moon appears in the night sky, the werecreature must enter hybrid
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form, can''t Change Shape thereafter, becomes one size larger, increases their
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reach by 5 feet, and increases the damage of their jaws Strike by 2. When the
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moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__
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for 2d4 hours.'
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requirements: null
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success: null
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traits:
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- polymorph
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- primal
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- transmutation
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d4+4
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type: piercing
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name: dagger
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plus_damage: null
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to_hit: 7
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traits:
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- agile
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- thrown 10 feet
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- versatile S
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 10
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fort_misc: null
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misc: null
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ref: 5
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ref_misc: null
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will: 8
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'The wereboar can communicate with boars and pigs.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Boar Empathy
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range: null
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raw_description: '**Boar Empathy** (__divination__, __primal__) The wereboar can
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communicate with boars and pigs.
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'
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requirements: null
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success: null
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traits:
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- divination
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- primal
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trigger: null
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senses:
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- Perception +8
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- low-light vision
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- scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 7
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misc: null
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name: 'Acrobatics '
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 5
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misc: null
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name: 'Intimidation '
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- bonus: 7
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 290
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- CN
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- Medium
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- Beast
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- Human
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- Humanoid
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- Werecreature
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type: Creature
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weaknesses:
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- amount: 5
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type: silver
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