59 lines
3.2 KiB
YAML
59 lines
3.2 KiB
YAML
action_abbr: '3'
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cast: material, somatic, verbal
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components:
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- Material
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- Somatic
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- Verbal
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descr: "You create an opaque wall of light in a single vibrant color. The wall is\
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\ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\
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\ pass through a creature, the spell is lost. The wall sheds bright light for 20\
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\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
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\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
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\ effect on items, effects, or creatures that attempt to pass through. Chromatic\
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\ wall can't be counteracted normally; rather, each color is automatically counteracted\
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\ when targeted by a specific spell, even if that spell's level is lower than that\
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\ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\
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\ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\
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\ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\
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\ wall. Orange The wall destroys thrown weapons that would pass through, and it\
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\ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\
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\ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\
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\ electricity, fire, force, negative, positive, and sonic effects from passing through,\
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\ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\
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\ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\
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\ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\
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\ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\
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\ save reduces the damage and negates the enfeebled condition on a success. Passwall\
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\ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\
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\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
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\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
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\ Blue The wall stops auditory, petrification, and visual effects from passing through,\
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\ and creatures passing through are subject to the effects of flesh to stone. Magic\
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\ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
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\ and mental effects from passing through, and those passing through are subject\
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\ to the effects of warp mind. Searing light can counteract an indigo chromatic\
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\ wall. Violet The wall prevents spells from targeting the other side (area effects\
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\ still cross as normal). Creatures passing through must succeed at a Will save\
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\ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
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\ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
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\ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
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\ a -2 circumstance penalty to their saves."
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duration: 10 minutes
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has_been_manually_proofread: false
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level: 5
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name: Chromatic Wall
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range: 120 feet
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req: null
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source:
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- abbr: CRB
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page_start: 323
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page_stop: 323
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targets: null
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traditions:
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- Arcane
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- Occult
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traits:
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- Abjuration
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trigger: null
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type: Spell
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