300 lines
8.5 KiB
YAML
300 lines
8.5 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 3
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int_mod: -3
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str_mod: 3
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wis_mod: 3
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ac: 18
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The esobok Strides and then makes a Strike. If it began this action
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__hidden__, it remains hidden until after the Strike.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Pounce
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range: null
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raw_description: '**Pounce** [One Action] The esobok Strides and then makes a Strike.
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If it began this action __hidden__, it remains hidden until after the Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An esobok's Strikes affect __incorporeal__ creatures with the effects
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of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures
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and 1d6 positive damage to undead.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Spirit Touch
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range: null
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raw_description: '**Spirit Touch** An esobok''s Strikes affect __incorporeal__ creatures
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with the effects of a __ghost touch__ property rune and deal 1d6 negative damage
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to living creatures and 1d6 positive damage to undead.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: '**Requirement** A creature is __grabbed__ by the esobok''s jaws;'
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effect: The esobok releases the target from the Grab but wrenches its spirit free
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as it does so. The creature must attempt a DC 20 Will save. Creatures without
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souls (such as most __constructs__) and creatures whose bodies and souls are one
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(such as most __celestials__, __fiends__, and __monitors__) that roll a failure
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or critical failure on the save get a success instead.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Wrench Spirit
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range: null
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raw_description: '**Wrench Spirit** [One Action] (__attack__, __divine__, __incapacitation__,
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__necromancy__) **Requirement** A creature is __grabbed__ by the esobok''s jaws;
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**Effect** The esobok releases the target from the Grab but wrenches its spirit
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free as it does so. The creature must attempt a DC 20 Will save. Creatures without
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souls (such as most __constructs__) and creatures whose bodies and souls are one
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(such as most __celestials__, __fiends__, and __monitors__) that roll a failure
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or critical failure on the save get a success instead.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- attack
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- divine
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- incapacitation
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: The creature is unaffected.
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description: The creature is unaffected.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success** The creature is unaffected.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The target is __stunned 1__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Success
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range: null
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raw_description: '**Success** The target is __stunned 1__.'
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requirements: null
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saving_throw: null
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stages: null
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success: The target is __stunned 1__.
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The esobok wrenches the target's soul from its body into its jaws.
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__Mindless__ __undead__ creatures of level 2 or lower are destroyed, other undead
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creatures are stunned for 1 round, and all other creatures are __paralyzed__.
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At the end of each of its turns, a creature paralyzed by this effect can attempt
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a new save to end the effect. The paralysis ends automatically if the esobok attempts
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a jaws Strike or speaks.
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effect: null
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failure: The esobok wrenches the target's soul from its body into its jaws. __Mindless__
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__undead__ creatures of level 2 or lower are destroyed, other undead creatures
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are stunned for 1 round, and all other creatures are __paralyzed__. At the end
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of each of its turns, a creature paralyzed by this effect can attempt a new save
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to end the effect. The paralysis ends automatically if the esobok attempts a jaws
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Strike or speaks.
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Failure
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range: null
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raw_description: '**Failure** The esobok wrenches the target''s soul from its body
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into its jaws. __Mindless__ __undead__ creatures of level 2 or lower are destroyed,
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other undead creatures are stunned for 1 round, and all other creatures are __paralyzed__.
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At the end of each of its turns, a creature paralyzed by this effect can attempt
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a new save to end the effect. The paralysis ends automatically if the esobok attempts
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a jaws Strike or speaks.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: As failure, but as long as a creature is stunned or paralyzed,
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it is also __stupefied 2__.
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critical_success: null
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description: As failure, but as long as a creature is stunned or paralyzed, it is
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also __stupefied 2__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure** As failure, but as long as a creature is
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stunned or paralyzed, it is also __stupefied 2__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'Esoboks are brute hunters and pugnacious sentinels that serve as the
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guard dogs of the __Boneyard__. These squat, powerful quadrupeds have a frill of
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dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks
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rarely bother with those who are truly dead, allowing the dead of the Boneyard to
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go about their business while remaining watchful for danger. Though cunning when
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sniffing out threats to the Boneyard or to their psychopomp handlers, they''re among
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the least intelligent of the psychopomps and rarely speak except to utter growling
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threats. The wise listen when an esobok makes a threat, as it won''t do so twice.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 18'
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hp: 55
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hp_misc: null
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immunities:
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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languages:
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- Abyssal
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- Celestial
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- Infernal
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- Requian
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level: 3
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d10+3
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: Grab
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- formula: null
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type: spirit touch
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to_hit: 12
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traits:
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- magical
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: spirit touch
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to_hit: 12
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traits:
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- agile
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- magical
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name: Esobok
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perception: 12
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ranged_attacks: null
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resistances:
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- amount: 5
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misc: null
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type: negative
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- amount: 5
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misc: null
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type: poison
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 8
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will_misc: null
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senses:
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- darkvision
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- lifesense 60 feet
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- scent (imprecise) 60 feet
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: Acrobatics
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- bonus: 10
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misc: null
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name: Athletics
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- bonus: 9
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misc: null
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name: Intimidation
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- bonus: 4
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misc: null
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name: Religion
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- bonus: 8
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misc: null
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name: Stealth
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- bonus: 10
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary 2
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page_start: '208'
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page_stop: null
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speed:
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- amount: 30
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misc: null
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type: Land
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 17
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focus_points: null
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misc: null
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spell_lists:
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- level: 2
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spells:
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- misc: ×3; self only
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name: invisibility
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spells_source: Divine Innate Spells
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traits:
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- Monitor
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- Psychopomp
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