pathfinder-2-sqlite-MIRROR/data/monsters/gargoyle.yaml

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4.0 KiB
YAML

ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 2
int_mod: -2
str_mod: 3
wis_mod: 2
ac: 21
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Until the next time it acts, the gargoyle appears to be a statue. It
has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Statue
range: null
raw_description: '**Statue** [One Action] (__concentrate__) Until the next time
it acts, the gargoyle appears to be a statue. It has an automatic result of 32
on __Deception__ checks and DCs to pass as a statue.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The gargoyle makes a claw Strike against the triggering creature.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Clawed Feet
range: null
raw_description: '**Clawed Feet** [Reaction] (__attack__) ; **Trigger** The gargoyle
is Flying, and a creature moves into an adjacent square below it. **Effect** The
gargoyle makes a claw Strike against the triggering creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: The gargoyle is Flying, and a creature moves into an adjacent square below
it.
description: 'Gargoyles are monstrous hunters made of elemental stone. They use their
resemblance to decorative statues to hide in plain sight in cities during the day
and descend upon unlucky pedestrians at night. Their most common form is that of
a horned humanoid with bat-like wings, but individual gargoyles show a great deal
of variation, with some appearing more or less humanoid and others resembling no
known creature. A gargoyle''s features are not flxed; city-dwelling gargoyles who
remain in the same locale long enough slowly morph, day by day, to match the style
of the local architecture. These patient monsters can stay disguised for long stretches
of time as they patiently await an opportunity to strike.
Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes
called “wings” for protection or sport. On rare occasions, wings become relatively
stable communities, and gargoyles in wings may even ally with other creatures such
as demons and intelligent aberrations, though these alliances exist on a razor''s
edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that
preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are
collectors, focusing on anything from books to grim trophies, while others are ritualistic
or overly passionate about niche intellectual subjects or certain artistic motifs.
These tendencies often contribute to the dissolution of wings as individuals'' obsessions
and compulsions clash.'
hp: 40
hp_misc: null
languages:
- Common
- Terran
level: 4
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+3
type: piercing
name: jaws
plus_damage: null
to_hit: 13
traits: null
- action_cost: One Action
damage:
formula: 2d6+3
type: slashing
name: claw
plus_damage: null
to_hit: 13
traits:
- agile
name: Gargoyle
perception: 10
ranged_attacks: null
resistances:
- amount: 5
misc: except adamantine
type: physical
saves:
fort: 13
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 10
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 10
misc: null
name: Acrobatics
- bonus: 9
misc: null
name: Athletics
- bonus: 12
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '161'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists: null
traits:
- Beast
- Earth