211 lines
6.0 KiB
YAML
211 lines
6.0 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 5
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int_mod: 2
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str_mod: 2
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wis_mod: 1
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ac: 25
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The medusa fixes their glare at a creature they can see within 30 feet.
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The target must immediately attempt a Fortitude save against the medusa's petrifying
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gaze. If the creature was already slowed by petrifying gaze before attempting
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its save, a failed save causes it to be __petrified__ permanently. After attempting
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its save, the creature is then temporarily immune until the start of the medusa's
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next turn.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Focus Gaze
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range: null
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raw_description: '**Focus Gaze** [One Action] (__arcane__, __concentrate__, __incapacitation__,
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__transmutation__, __visual__) The medusa fixes their glare at a creature they
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can see within 30 feet. The target must immediately attempt a Fortitude save against
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the medusa''s petrifying gaze. If the creature was already slowed by petrifying
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gaze before attempting its save, a failed save causes it to be __petrified__ permanently.
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After attempting its save, the creature is then temporarily immune until the start
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of the medusa''s next turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- arcane
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- concentrate
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- incapacitation
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- transmutation
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: 6 rounds
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name: Serpent Venom
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range: null
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raw_description: '**Serpent Venom** (__poison__) **Saving Throw** DC 25 Fortitude;
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**Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__
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(1 round); **Stage 2** 2d6 poison damage and __enfeebled 2__ (1 round)'
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requirements: null
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saving_throw: DC 25 Fortitude
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stages:
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- effect: 1d6 poison damage and __enfeebled 1__ (1 round)
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- effect: 2d6 poison damage and __enfeebled 2__ (1 round)
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success: null
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traits:
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- poison
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trigger: null
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alignment: LE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The medusa makes a snake fangs Strike against the creature.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Petrifying Gaze
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range: null
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raw_description: '**Petrifying Gaze** (__arcane__, __aura__, __transmutation__,
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__visual__) 30 feet. When a creature ends its turn in the aura, it must attempt
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a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute.
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The medusa can deactivate or activate this aura by using a single action, which
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has the concentrate trait.
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**Biting Snakes** [Reaction] **Trigger** A creature ends its turn adjacent to
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the medusa. **Effect** The medusa makes a snake fangs Strike against the creature.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature ends its turn adjacent to the medusa.
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description: 'Monstrous humanoids that resemble humans with snakes instead of hair,
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medusas are best known for their petrifying gazes that—if lingered upon—can permanently
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transform mortals to stone. Medusas are shrewd and manipulative adversaries who
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collect and covet secrets, and who use threats and guile to exploit the fears of
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weaker creatures. A medusa may seek out powerful magic items, use divination magic
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to discover secret knowledge and unlock forbidden power, or infiltrate a society
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to beguile influential politicians. Their ability to worm their way into powerful
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organizations makes them natural leaders of criminal out ts and thieves'' guilds,
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and their interest in magical phenomena leads some to pursue careers as oracles
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who offer to help adventurers find what they seek—for a price. Of course, if wit
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and deception proves insufficient, a medusa can always simply turn rivals into ornate
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stone decorations with little more than a glare.
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Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict
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even when cornered. Many adventurers who thought themselves readied to resist the
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effects of a medusa''s gaze have nevertheless fallen to a medusa, as these creatures
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are also often deadly archers able to riddle their foes with venom-coated arrows
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from a distance. Still, a medusa may barter for their life if no alternatives remain,
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and the secrets carried by these powerful villains often make it more than worth
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sparing the monster''s life.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 23'
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hp: 105
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hp_misc: null
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items:
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- +1 composite shortbow (60 arrows)
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- shortsword
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languages:
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- Common
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: piercing
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name: shortsword
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plus_damage:
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- formula: null
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type: serpent venom
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to_hit: 18
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traits:
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- agile
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- finesse
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- versatile S
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- action_cost: One Action
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damage:
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formula: 1d4+8
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type: piercing
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name: snake fangs
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plus_damage:
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- formula: null
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type: serpent venom
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to_hit: 16
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traits:
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- agile
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- finesse
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name: Medusa
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perception: 16
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ranged_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+7
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type: piercing
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name: composite shortbow
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plus_damage:
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- formula: null
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type: serpent venom
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to_hit: 19
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traits:
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- deadly 1d10
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- magical
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- propulsive
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- range increment 60 feet
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- reload 0
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 14
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 16
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misc: null
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name: Deception
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- bonus: 14
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misc: null
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name: Diplomacy
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- bonus: 16
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '234'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Humanoid
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