pathfinder-2-sqlite-MIRROR/data/monsters/medusa.yaml

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YAML

ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 5
int_mod: 2
str_mod: 2
wis_mod: 1
ac: 25
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The medusa fixes their glare at a creature they can see within 30 feet.
The target must immediately attempt a Fortitude save against the medusa's petrifying
gaze. If the creature was already slowed by petrifying gaze before attempting
its save, a failed save causes it to be __petrified__ permanently. After attempting
its save, the creature is then temporarily immune until the start of the medusa's
next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Focus Gaze
range: null
raw_description: '**Focus Gaze** [One Action] (__arcane__, __concentrate__, __incapacitation__,
__transmutation__, __visual__) The medusa fixes their glare at a creature they
can see within 30 feet. The target must immediately attempt a Fortitude save against
the medusa''s petrifying gaze. If the creature was already slowed by petrifying
gaze before attempting its save, a failed save causes it to be __petrified__ permanently.
After attempting its save, the creature is then temporarily immune until the start
of the medusa''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- incapacitation
- transmutation
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 6 rounds
name: Serpent Venom
range: null
raw_description: '**Serpent Venom** (__poison__) **Saving Throw** DC 25 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d6 poison damage and __enfeebled 2__ (1 round)'
requirements: null
saving_throw: DC 25 Fortitude
stages:
- effect: 1d6 poison damage and __enfeebled 1__ (1 round)
- effect: 2d6 poison damage and __enfeebled 2__ (1 round)
success: null
traits:
- poison
trigger: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The medusa makes a snake fangs Strike against the creature.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Petrifying Gaze
range: null
raw_description: '**Petrifying Gaze** (__arcane__, __aura__, __transmutation__,
__visual__) 30 feet. When a creature ends its turn in the aura, it must attempt
a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute.
The medusa can deactivate or activate this aura by using a single action, which
has the concentrate trait.
**Biting Snakes** [Reaction] **Trigger** A creature ends its turn adjacent to
the medusa. **Effect** The medusa makes a snake fangs Strike against the creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature ends its turn adjacent to the medusa.
description: 'Monstrous humanoids that resemble humans with snakes instead of hair,
medusas are best known for their petrifying gazes that—if lingered upon—can permanently
transform mortals to stone. Medusas are shrewd and manipulative adversaries who
collect and covet secrets, and who use threats and guile to exploit the fears of
weaker creatures. A medusa may seek out powerful magic items, use divination magic
to discover secret knowledge and unlock forbidden power, or infiltrate a society
to beguile influential politicians. Their ability to worm their way into powerful
organizations makes them natural leaders of criminal out ts and thieves'' guilds,
and their interest in magical phenomena leads some to pursue careers as oracles
who offer to help adventurers find what they seek—for a price. Of course, if wit
and deception proves insufficient, a medusa can always simply turn rivals into ornate
stone decorations with little more than a glare.
Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict
even when cornered. Many adventurers who thought themselves readied to resist the
effects of a medusa''s gaze have nevertheless fallen to a medusa, as these creatures
are also often deadly archers able to riddle their foes with venom-coated arrows
from a distance. Still, a medusa may barter for their life if no alternatives remain,
and the secrets carried by these powerful villains often make it more than worth
sparing the monster''s life.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 23'
hp: 105
hp_misc: null
items:
- +1 composite shortbow (60 arrows)
- shortsword
languages:
- Common
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+8
type: piercing
name: shortsword
plus_damage:
- formula: null
type: serpent venom
to_hit: 18
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
formula: 1d4+8
type: piercing
name: snake fangs
plus_damage:
- formula: null
type: serpent venom
to_hit: 16
traits:
- agile
- finesse
name: Medusa
perception: 16
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d6+7
type: piercing
name: composite shortbow
plus_damage:
- formula: null
type: serpent venom
to_hit: 19
traits:
- deadly 1d10
- magical
- propulsive
- range increment 60 feet
- reload 0
saves:
fort: 15
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 14
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 16
misc: null
name: Deception
- bonus: 14
misc: null
name: Diplomacy
- bonus: 16
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '234'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Humanoid