pathfinder-2-sqlite-MIRROR/data/monsters/norn.yaml

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YAML

ability_mods:
cha_mod: 7
con_mod: 6
dex_mod: 6
int_mod: 6
str_mod: 7
wis_mod: 10
ac: 46
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature is subject to a __fortune__ effect from a norn and
a __misfortune__ effect from any source other than a norn (or vice versa), the
norn's effect automatically counteracts the other effect and then takes place
normally, rather than the two effects canceling each other out. If both the fortune
and misfortune effect are from a norn, then the two cancel each other out as normal.
At the GM's discretion, powerful entities related to fate or luck, like __Desna__,
__Magdh__, or __Pharasma__, count as a norn for the purpose of this ability.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Fated
range: null
raw_description: '**Fated** When a creature is subject to a __fortune__ effect from
a norn and a __misfortune__ effect from any source other than a norn (or vice
versa), the norn''s effect automatically counteracts the other effect and then
takes place normally, rather than the two effects canceling each other out. If
both the fortune and misfortune effect are from a norn, then the two cancel each
other out as normal. At the GM''s discretion, powerful entities related to fate
or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose
of this ability.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a norn deals negative damage with a Strike, she regains 10 Hit
Points. The target must succeed at a DC 39 Fortitude save or become __drained
1__ (drained 2 on a critical failure). Further negative damage dealt by the norn
increases the drained condition value by 1 on a failed save (or by 2 on a critical
failure), to a maximum of drained 4.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sever Fate
range: null
raw_description: '**Sever Fate** (__necromancy__, __occult__) When a norn deals
negative damage with a Strike, she regains 10 Hit Points. The target must succeed
at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure).
Further negative damage dealt by the norn increases the drained condition value
by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained
4.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- necromancy
- occult
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The creature rolls the saving throw twice, and then the norn decides which
result applies. If the norn chooses the lower roll, this is a __misfortune__ effect;
if she chooses the higher roll, it's a __fortune__ effect; if they're the same,
she decides which trait to apply.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shift Fate
range: null
raw_description: '**Shift Fate** [Reaction] (__divination__, __occult__) **Trigger**
A creature within 120 feet attempts a saving throw; **Effect** The creature rolls
the saving throw twice, and then the norn decides which result applies. If the
norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the
higher roll, it''s a __fortune__ effect; if they''re the same, she decides which
trait to apply.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- occult
trigger: A creature within 120 feet attempts a saving throw;
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The norn produces a golden thread linked to the fate of a creature within
100 feet of her, then snips it short with her shears. The target takes 100 negative
damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points
from this damage, the thread is completely severed and the creature dies immediately.
A creature slain by Snip Thread can't be restored to life except by __miracle__,
__wish__, or similarly powerful magic; or by divine intervention. Regardless of
the outcome of their saving throw, a creature targeted by Snip Thread then becomes
temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4
rounds.
failure: null
frequency: three times per day
full_description: null
generic_description: null
maximum_duration: null
name: Snip Thread
range: null
raw_description: '**Snip Thread** [Two Actions] (__death__, __manipulate__, __necromancy__,
__occult__) **Frequency** three times per day; **Effect** The norn produces a
golden thread linked to the fate of a creature within 100 feet of her, then snips
it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude
save). If the target is reduced to 0 Hit Points from this damage, the thread is
completely severed and the creature dies immediately. A creature slain by Snip
Thread can''t be restored to life except by __miracle__, __wish__, or similarly
powerful magic; or by divine intervention. Regardless of the outcome of their
saving throw, a creature targeted by Snip Thread then becomes temporarily immune
for 24 hours. The norn can''t use Snip Thread again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- death
- manipulate
- necromancy
- occult
trigger: null
alignment: LN
automatic_abilities: null
description: 'Ancient beyond imagining, norns are powerful fey women who hold in their
hands the physical manifestation of fate and destiny in the form of golden thread.
They watch over all life, intervening with reluctance when called upon—or with a
vengeance when the strands of fate are twisted and abused by lesser beings.
Norns'' relationship with the Eldest of the First World is complex. Many among norns
serve __Magdh__ the Three, the triune Eldest who some norns believe to be the first
norn triumvirate bound together into one entity, as Magdh has three bodies: a Maiden,
a Mother, and a Matriarch. Magdh claims to be watching the threads of fate for some
ominous prophesied cataclysm, and in addition to assisting in her divinations, Magdh
expects the norns who serve her to follow her cryptic commands to help nudge the
future away from the brink. However, norns are powerful beings in their own right,
themselves capable of granting divine power, and many balk at serving the enigmatic
demigod. These norns find the other Eldest even more alien and challenging to interact
with, for they believe that while the Eldest wield great power, even these powerful
beings should not be granted leave to meddle with fate as much as they desire.
While even the weakest of the Eldest could destroy an unaffiliated norn with ease,
they tend to obey the proclamations and judgments of norns when they are spoken.
These norns, for their part, use their perceived neutrality judiciously. They know
better than to issue too many demands to the Eldest, lest the capricious demigods
grow frustrated and tired of norns'' interference. And so the balance of power remains
tenuous between unaffiliated norns and the Eldest, as it has for eons. However,
norns know that it''s merely a matter of time before the Eldest lose their respect
for this tradition and start acting entirely as they please, despite norns'' best
efforts to rein in their most disruptive actions.
A norn stands 14 feet tall and weighs 800 pounds.'
hp: 375
hp_misc: regeneration 20 (deactivated by cold iron)
immunities:
- <a style="text-decoration:underline" href="Conditions.aspx?ID=16">flat-footed</a>
- negative
languages:
- Common
- Jotun
- Sylvan
- tongues
level: 20
melee_attacks:
- action_cost: One Action
damage:
formula: 4d6+15
type: slashing
name: norn shears
plus_damage:
- formula: null
type: 5d6 negative
- formula: null
type: sever fate
to_hit: 38
traits:
- deadly 2d12
- magical
- reach 10 feet
- versatile P
- action_cost: One Action
damage:
formula: 4d10+15
type: negative
name: hand of fate
plus_damage:
- formula: null
type: sever fate
to_hit: 38
traits:
- agile
- magical
- reach 10 feet
name: Norn
perception: 41
ranged_attacks: null
rarity: Rare
saves:
fort: 34
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 38
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A norn automatically rolls a 20 when she rolls initiative.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sense Fate
range: null
raw_description: '**Sense Fate** (__fortune__) A norn automatically rolls a 20 when
she rolls initiative.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- fortune
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'This functions as the __coven__ ability, except only norns can join
a triumvirate, and it functions only as long as exactly three norns are part of
the triumvirate. A triumvirate grants the following spells: __alter reality__
(once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Triumvirate
range: null
raw_description: '**Triumvirate** This functions as the __coven__ ability, except
only norns can join a triumvirate, and it functions only as long as exactly three
norns are part of the triumvirate. A triumvirate grants the following spells:
__alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__,
and __revival__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- detect magic
- greater darkvision
- lifesense 120 feet
- true seeing
size: Large
skills:
- bonus: 36
misc: null
name: Crafting
- bonus: 35
misc: null
name: Deception
- bonus: 37
misc: null
name: Intimidation
- bonus: .nan
misc: all
name: Lore
- bonus: 38
misc: null
name: Medicine
- bonus: 34
misc: null
name: Occultism
- bonus: 31
misc: null
name: Performance
- bonus: 34
misc: null
name: Religion
sources:
- abbr: Bestiary 2
page_start: '184'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 35
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 10
spells:
- misc: null
name: detect magic
- misc: null
name: mind blank
- misc: null
name: tongues
- misc: null
name: true seeing
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 10
spells:
- misc: null
name: time stop
- level: 9
spells:
- misc: null
name: power word kill
- misc: null
name: retrocognition
- misc: null
name: weird
- level: 8
spells:
- misc: null
name: maze
- misc: null
name: wind walk
- level: 7
spells:
- misc: at will
name: dispel magic
- misc: at will
name: read omens
- misc: at will
name: spellwrack
spells_source: Occult Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: null
name: legend lore
- level: 3
spells:
- misc: null
name: geas
spells_source: Rituals
traits:
- Fey
weaknesses:
- amount: 20
misc: null
type: cold iron