pathfinder-2-sqlite-MIRROR/data/monsters/sea devil baron.yaml

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5.5 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 5
wis_mod: 3
ac: 24
ac_special: null
active_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the
sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains
a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary
HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil
can't voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blood Frenzy
range: null
raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The
sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil
deals bleed damage to a living creature. **Effect** The sea devil flies into a
frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus
to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls
with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and
takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy.
After its frenzy, the sea devil is __fatigued__.'
requirements: The sea devil is not fatigued or already in a frenzy.
saving_throw: null
stages: null
success: null
traits:
- rage
trigger: The sea devil deals bleed damage to a living creature.
- action_cost: None
critical_failure: null
critical_success: null
description: When the sea devil deals piercing or slashing damage, it also deals
1d4 persistent bleed damage if the target was __flat-footed__ or if the attack
was a critical hit.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Bloodletting
range: null
raw_description: '**Bloodletting** When the sea devil deals piercing or slashing
damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__
or if the attack was a critical hit.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: '**Requirement** The sea devil baron is in a blood frenzy.'
effect: The sea devil baron unleashes a whirlwind of attacks against its foes, making
a single melee Strike with its claws or jaws against each opponent within reach.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Hateful Tide
range: null
raw_description: '**Hateful Tide** [Two Actions] (__rage__) **Requirement** The
sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes
a whirlwind of attacks against its foes, making a single melee Strike with its
claws or jaws against each opponent within reach.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- rage
trigger: null
alignment: LE
automatic_abilities: null
description: 'Unlike in many cultures, the highest-ranking sea devils are expected
not just to wade into battle alongside their brethren, but to actively lead the
campaign.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 95
hp_misc: null
items:
- longspear
- spear (2)
languages:
- Aquan
- shark commune 150 feet
level: 6
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+11
type: piercing
name: longspear
plus_damage: null
to_hit: 17
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+8
type: slashing
name: claw
plus_damage: null
to_hit: 17
traits:
- agile
- action_cost: One Action
damage:
formula: 1d6+8
type: piercing
name: jaws
plus_damage: null
to_hit: 17
traits: null
name: Sea Devil Baron
perception: 13
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d8+11
type: piercing
name: spear
plus_damage: null
to_hit: 17
traits:
- thrown 20 feet
saves:
fort: 16
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 13
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The sea devil can communicate telepathically with sharks within range.
It can communicate only simple concepts like “come,” “guard,” or “attack.”
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shark Commune
range: null
raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can
communicate telepathically with sharks within range. It can communicate only simple
concepts like “come,” “guard,” or “attack.”'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- mental
- telepathy
trigger: null
senses:
- darkvision
- wavesense 30 feet
size: Medium
skills:
- bonus: 15
misc: +18 to Swim
name: Athletics
- bonus: 12
misc: null
name: Intimidation
- bonus: 12
misc: null
name: Stealth
- bonus: 11
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '287'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 35
misc: null
type: swim
spell_lists: null
traits:
- Amphibious
- Humanoid
- Mutant
- Sea Devil