254 lines
7.4 KiB
YAML
254 lines
7.4 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 3
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dex_mod: 1
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int_mod: 5
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str_mod: 6
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wis_mod: 4
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ac: 27
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ac_special: null
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active_abilities:
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: The sphinx rears back on their hind legs and makes two claw Strikes
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at the same target, using the same attack bonus as their highest melee attack.
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If both attacks deal damage, the target takes extra damage equal to one claw Strike.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Claw Rake
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range: null
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raw_description: '**Claw Rake** [Three Actions] The sphinx rears back on their
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hind legs and makes two claw Strikes at the same target, using the same attack
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bonus as their highest melee attack. If both attacks deal damage, the target takes
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extra damage equal to one claw Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The sphinx Strides and makes a Strike at the end of that movement.
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If the sphinx began this action hidden, they remain hidden until after the attack.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Pounce
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range: null
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raw_description: '**Pounce** [One Action] The sphinx Strides and makes a Strike
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at the end of that movement. If the sphinx began this action hidden, they remain
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hidden until after the attack.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'Once per week, a Sphinx can create a magical symbol as though casting
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a heightened glyph of warding spell. The sphinx usually shapes the glyph to take
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the form of a written riddle, and sets the password to the answer. A creature
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that gives the wrong answer or tries to pass without answering must succeed at
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a DC 26 Will save or suffer one of the following spell effects, chosen by the
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sphinx when creating the symbol: synaptic pulse (5th), charm (4th), fear (3rd),
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phantom pain (3rd), sleep (3rd). The sphinx learns the identity of any creature
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that answers the riddle and tends to be friendly to them.'
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Warding Glyph
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range: null
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raw_description: '**Warding Glyph** Once per week, a Sphinx can create a magical
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symbol as though casting a heightened glyph of warding spell. The sphinx usually
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shapes the glyph to take the form of a written riddle, and sets the password to
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the answer. A creature that gives the wrong answer or tries to pass without answering
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must succeed at a DC 26 Will save or suffer one of the following spell effects,
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chosen by the sphinx when creating the symbol: synaptic pulse (5th), charm (4th),
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fear (3rd), phantom pain (3rd), sleep (3rd). The sphinx learns the identity of
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any creature that answers the riddle and tends to be friendly to them.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'Sphinxes are mystical beings with the body of a lion, the wings of a
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great bird, and the upper torso and head of a human. They are often maligned in
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legends as nothing more than monsters, and though they are quick to anger and are
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capable of exacting deadly retribution for perceived slights, they are also very
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intelligent.
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Sphinxes are often associated with desert regions, but they can dwell in more moderate
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climates as well. They form small groups consisting of a single, extended family
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that hunts and works together to protect and teach their young. As they mature,
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sphinxes develop a wanderlust, a drive to gather hidden lore and solve the world''s
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greatest riddles—the trait that is perhaps most often identified with their kind.
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While sometimes bound into service as guardians for powerful spellcasters, lone
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sphinxes may also be encountered on journeys of discovery and as purveyors of esoteric
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lore. If treated with the proper respect—and fed well—a sphinx can demonstrate a
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willingness to exchange information. Their favorite currency is, of course, riddles
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and secrets. One who can trade knowledge for knowledge has a much better chance
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of succeeding while bargaining with a sphinx. However, a sphinx''s insatiable thirst
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for new riddles as well their extensive collection of secrets accumulated over hundreds
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of years of life—makes it difficult to offer them something they don''t already
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know. Those who attempt to trade petty insight and stale riddles may invoke a sphinx''s
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ire and will not live long enough to regret it.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
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hp: 135
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hp_misc: null
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languages:
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- Common
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- Draconic
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- Sphinx
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- comprehend language
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level: 8
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d6+9
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 20
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traits:
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- agile
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name: Sphinx
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perception: 18
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ranged_attacks: null
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 19
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Sphinxes are naturally curious, and their love of puzzles and mysteries
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leads them to gather information on a broad range of topics. Sphinxes have the
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Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Bardic Lore
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range: null
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raw_description: '**Bardic Lore** Sphinxes are naturally curious, and their love
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of puzzles and mysteries leads them to gather information on a broad range of
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topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge
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on any topic.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 17
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misc: null
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name: Arcana
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- bonus: 18
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misc: null
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name: Athletics
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- bonus: 19
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misc: null
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name: Bardic Lore
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- bonus: 16
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misc: null
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name: Deception
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- bonus: 16
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misc: null
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name: Diplomacy
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- bonus: 18
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misc: null
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name: Intimidation
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- bonus: 17
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misc: null
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name: Occultism
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sources:
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- abbr: Bestiary
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page_start: '305'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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- amount: 40
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 4
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spells:
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- misc: null
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name: detect magic
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constants:
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- level: 5
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spells:
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- misc: null
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name: tongues
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- level: 2
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spells:
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- misc: null
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name: see invisibility
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dc: 27
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focus_points: null
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misc: null
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spell_lists:
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- level: 4
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spells:
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- misc: at will
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name: clairaudience
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- misc: at will
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name: clairvoyance
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- misc: null
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name: read omens
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- misc: null
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name: remove curse
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- level: 3
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spells:
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- misc: null
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name: dispel magic
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- misc: null
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name: locate
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spells_source: Occult Innate Spells
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traits:
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- Beast
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