233 lines
6.9 KiB
YAML
233 lines
6.9 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 5
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dex_mod: 5
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int_mod: -3
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str_mod: 8
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wis_mod: 5
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ac: 30
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Large, 2d8+8 bludgeoning, Rupture 22
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Swallow Whole
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range: null
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raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d8+8
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bludgeoning, Rupture 22'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- attack
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: A water orm can dissolve into water, appearing only as a long, dark,
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serpentine stretch of water. While in this form, a water orm's swim Speed increases
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to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and
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it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can
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remain in this form for 8 hours, but it can't enter salt water when using this
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ability. A water orm can return to its normal form using a single action which
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has the __concentrate__ trait.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Water Travel
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range: null
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raw_description: '**Water Travel** [Three Actions] (__primal__, __transmutation__,
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__water__) A water orm can dissolve into water, appearing only as a long, dark,
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serpentine stretch of water. While in this form, a water orm''s swim Speed increases
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to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and
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it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can
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remain in this form for 8 hours, but it can''t enter salt water when using this
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ability. A water orm can return to its normal form using a single action which
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has the __concentrate__ trait.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- primal
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- transmutation
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- water
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'Legendary creatures lurking in remote lakes, water orms always find
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their way into the tavern tales of lakeside communities. To some travelers, every
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lake of respectable size seems to be surrounded by towns full of fishers claiming
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to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool
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and gloomy regions. Some claim that water orms are an offshoot of __sea serpents__
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and __linnorms__, but no credible link between these creatures has been found.
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Water orms have many features that sea serpents do not, such as the ability to understand
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the rudiments of language. Their natural inclination to avoid contact and remain
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hidden often remains at odds with their equally compelling curiosity about those
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they might spy upon the shores of their lakes. Water orm sightings usually occur
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when they can''t help but to rise up to the surface to take a peek at someone (or
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something) particularly unusual on the beach or floating on the water''s surface.
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These creatures are extremely long-lived and can go for decades, or even centuries,
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with very little to eat. This allows water orms to subsist in lakes without surfacing
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for many years, even in bodies of fresh water without ample food sources. Water
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orms might lie in a silty lake bed for years, their elusiveness only contributing
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to their mythical reputation. When a pet or child goes missing near a lake, rumors
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might hold that the local water orm is responsible, leading to folk tales that caution
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residents against venturing out alone near the water.
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While most water orms are described as serpentine or long-necked reptiles, others
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look similar to bizarrely elongated seals or whales, impossibly large sea horses,
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or long-necked creatures with paddles resembling those of __elasmosauruses__.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 32'
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hp: 170
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hp_misc: null
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languages:
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- Aquan
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- (can't speak any language)
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level: 10
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d10+11
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 24
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 2d6+11
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 24
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traits:
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- agile
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- reach 15 feet
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name: Water Orm
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perception: 21
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ranged_attacks: null
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rarity: Rare
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resistances:
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- amount: 10
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misc: null
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type: cold
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- amount: 10
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misc: null
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type: fire
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saves:
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fort: 21
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fort_misc: null
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misc: null
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ref: 19
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ref_misc: null
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will: 17
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A water orm can go for 10 years without feeding. Beyond this limit,
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the water orm's hunger causes it to become __slowed 1__, but doesn't otherwise
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impact its lifespan. A water orm that's slowed as a result of starvation can remove
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this condition by using Swallow Whole to gulp down a meal.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Slow Metabolism
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range: null
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raw_description: '**Slow Metabolism** A water orm can go for 10 years without feeding.
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Beyond this limit, the water orm''s hunger causes it to become __slowed 1__, but
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doesn''t otherwise impact its lifespan. A water orm that''s slowed as a result
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of starvation can remove this condition by using Swallow Whole to gulp down a
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meal.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A water orm automatically tries to __counteract__ any __detection__,
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__revelation__, or __scrying__ __divination__ attempted against it, using its
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__Stealth__ modifier for the counteract check.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Undetectable
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range: null
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raw_description: '**Undetectable** (__abjuration__, __primal__) A water orm automatically
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tries to __counteract__ any __detection__, __revelation__, or __scrying__ __divination__
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attempted against it, using its __Stealth__ modifier for the counteract check.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- abjuration
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- primal
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trigger: null
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senses:
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- darkvision
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size: Huge
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skills:
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- bonus: 22
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misc: null
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name: Athletics
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- bonus: 23
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '289'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 50
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misc: null
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type: swim
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spell_lists: null
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traits:
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- Aquatic
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- Beast
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- Water
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