335 lines
9.3 KiB
YAML
335 lines
9.3 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 4
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dex_mod: 2
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int_mod: 1
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str_mod: 5
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wis_mod: 3
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ac: 23
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with
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Speed 35 feet.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__,
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__primal__, __transmutation__) Medium human with fist +13 for 1d4+7 bludgeoning,
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or grizzly bear with Speed 35 feet.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: This curse affects only humanoids. **Saving Throw** DC 22 Fortitude
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save. On each full moon, the cursed creature must succeed at another Fortitude
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save or turn into a werebear until dawn. The creature is under the GM's control
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and goes on a rampage for half the night before falling unconscious until dawn.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Curse of the Werebear
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range: null
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raw_description: '**Curse of the Werebear** (__curse__, __necromancy__, __primal__)
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This curse affects only humanoids. **Saving Throw** DC 22 Fortitude save. On each
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full moon, the cursed creature must succeed at another Fortitude save or turn
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into a werebear until dawn. The creature is under the GM''s control and goes on
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a rampage for half the night before falling unconscious until dawn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- curse
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- necromancy
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The werebear gains a +2 circumstance bonus to Perception checks when it
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Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its
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prey. The werebear also ignores the penalty for making ranged attacks within its
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second range increment against the prey it's hunting. The werebear can designate
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only one creature as its hunted prey at a time. If it uses Hunt Prey against a
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different creature, the prior creature loses the designation and the new prey
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gains the designation. In any case, this designation lasts until the werebear's
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next daily preparation.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Hunt Prey
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range: null
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raw_description: '**Hunt Prey** [One Action] (__concentrate__) **Requirements**
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The werebear can see or hear the target or is Tracking it in exploration mode.
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**Effect** The werebear gains a +2 circumstance bonus to Perception checks when
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it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks
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its prey. The werebear also ignores the penalty for making ranged attacks within
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its second range increment against the prey it''s hunting. The werebear can designate
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only one creature as its hunted prey at a time. If it uses Hunt Prey against a
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different creature, the prior creature loses the designation and the new prey
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gains the designation. In any case, this designation lasts until the werebear''s
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next daily preparation.'
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requirements: The werebear can see or hear the target or is Tracking it in exploration
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mode.
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saving_throw: null
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stages: null
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success: null
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traits:
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- concentrate
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The werebear gains a +2 circumstance bonus to damage rolls against
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creatures it has grabbed.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Mauler
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range: null
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raw_description: '**Mauler** The werebear gains a +2 circumstance bonus to damage
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rolls against creatures it has grabbed.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a full moon appears in the night sky, the werebear must enter
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hybrid form, can't Change Shape thereafter, becomes one size larger, increases
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its reach by 5 feet, and increases the damage of its jaws by 2. When the moon
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sets or the sun rises, the werebear returns to humanoid form and is fatigued for
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2d4 hours.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Moon Frenzy
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range: null
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raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__)
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When a full moon appears in the night sky, the werebear must enter hybrid form,
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can''t Change Shape thereafter, becomes one size larger, increases its reach by
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5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun
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rises, the werebear returns to humanoid form and is fatigued for 2d4 hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The werebear deals 1d8 additional precision damage on its first successful
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Strike against its hunted target on each of its turns.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Precision Edge
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range: null
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raw_description: '**Precision Edge** The werebear deals 1d8 additional precision
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damage on its first successful Strike against its hunted target on each of its
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turns.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: LG
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automatic_abilities: null
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description: 'Unlike many other types of werecreature, a werebear does not become
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malevolent during its involuntary transformations, but is instead filled with righteous
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conviction. This indignation can still manifest in violent ways, though, as a transformed
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werebear becomes temporarily blind to its alliances and has little control over
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its bestial temper. As a result, werebears are loners, rarely even living together
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as families longer than necessary. Werebears know that as long as they live solitary
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lives, they can serve as protectors and guardians in wilderness regions without
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the overwhelming fear that, when the moon is full and the curse takes hold, they
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will rage against an innocent bystander or loved one. As long as there is nothing
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around to threaten it or the natural area it protects (typically a forest), a werebear
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in its animal form is generally content to forage and sleep away the night.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 21
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
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hp: 75
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hp_misc: null
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items:
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- chain shirt
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- greataxe
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- hatchet (8)
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languages:
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- Common
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- bear empathy
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level: 4
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 1d10+7
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 13
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traits:
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- agile
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 1d12+7
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type: slashing
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name: greataxe
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plus_damage: null
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to_hit: 13
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traits:
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- reach 10 feet
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d6+7
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type: slashing
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name: hatchet
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plus_damage: null
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to_hit: 13
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traits:
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- agile
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d12+7
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: curse of the werebear
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to_hit: 13
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traits:
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- reach 10 feet
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name: Werebear
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perception: 11
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ranged_attacks:
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- action_cost: One Action
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damage:
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formula: 1d6+7
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type: slashing
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name: hatchet
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plus_damage: null
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to_hit: 10
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traits:
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- agile
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- sweep
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- thrown 10 feet
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rarity: Uncommon
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The werebear can communicate with ursines.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Bear Empathy
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range: null
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raw_description: '**Bear Empathy** (__divination__, __primal__) The werebear can
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communicate with ursines.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- divination
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- primal
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trigger: null
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senses:
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- low-light vision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 12
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misc: null
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name: Athletics
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- bonus: 9
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misc: null
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name: Medicine
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- bonus: 11
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misc: null
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name: Nature
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- bonus: 11
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misc: null
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name: Stealth
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- bonus: 11
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary
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page_start: '331'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Beast
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- Human
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- Humanoid
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- Werecreature
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weaknesses:
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- amount: 5
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misc: null
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type: silver
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