207 lines
6.3 KiB
YAML
207 lines
6.3 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 4
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dex_mod: 2
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int_mod: -1
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str_mod: 5
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wis_mod: 4
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ac: 21
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ac_special: null
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active_abilities:
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: Each enemy within 30 feet that witnesses the attack (including the target
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of the attack) must attempt a DC 23 Will save. On a failure, the creature is __frightened
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2__; on a critical failure, it's __frightened 4__.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Grizzly Arrival
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range: null
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raw_description: '**Grizzly Arrival** [Free Action] (__emotion__, __fear__, __mental__)
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**Trigger** The yeti hits a creature in the first round of combat and the yeti
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was __hidden__ from that creature at the start of combat. **Effect** Each enemy
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within 30 feet that witnesses the attack (including the target of the attack)
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must attempt a DC 23 Will save. On a failure, the creature is __frightened 2__;
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on a critical failure, it''s __frightened 4__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- emotion
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- fear
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- mental
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trigger: The yeti hits a creature in the first round of combat and the yeti was
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hidden from that creature at the start of combat.
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: claw
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Rend
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range: null
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raw_description: '**Rend** [One Action] claw'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The yeti Strides or Climbs up to half its Speed to a location where it can
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Hide, then Hides. If its new Stealth check result meets or exceeds the triggering
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creature's Perception DC, the yeti remains hidden.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Nightmare Guardian
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range: null
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raw_description: '**Nightmare Guardian** Yetis gain a +4 status bonus to saves against
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fear and against spells and abilities that affect dreams. A yeti that falls prey
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to a supernatural nightmare loses this ability and becomes permanently enraged,
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gaining a +1 status bonus to attack and damage rolls and a –1 status penalty to
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AC.
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**Vanish** [Reaction] **Trigger** The yeti is hidden or undetected while not in
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combat, and a creature would observe it. **Effect** The yeti Strides or Climbs
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up to half its Speed to a location where it can Hide, then Hides. If its new Stealth
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check result meets or exceeds the triggering creature''s Perception DC, the yeti
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remains hidden.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: The yeti is hidden or undetected while not in combat, and a creature would
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observe it.
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description: 'Nearly a myth, the yeti is rarely seen—and even when it is, it is often
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too late. Yetis dwell amid the highest, most remote peaks of the world, coming down
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from their snowy mountain holds to raid, steal livestock, and sometimes feed their
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insatiable urges for slaughter and destruction. Those folks who live at the foot
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of a yeti-ruled mountain warn of the “abominable snowmen”: monstrous, fur-covered
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humanoids who leave strange and bloody tracks in the snow.
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Normally yetis seek to protect the world rather than hunt its other civilized denizens.
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They do so by lairing near eldritch portals that form links between the Material
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Plane and other, much stranger dimensions of reality. From within these snow-covered
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arches and ancient stone doorways, aliens, living nightmares, fiends, and worse
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can emerge through dimensional networks into the world. Yetis who guard these portals
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sometimes succumb to these horrors and are corrupted, taking on the bloodthirsty
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urges and horrific behaviors of the very monsters they strive to protect the world
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against. Yetis who manifest such violent tendencies are driven out of their clan
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and forced to wander the mountaintops alone, thus giving rise to the myth of the
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legendary abominable snowman. Forced to fend for themselves, these exiled yetis
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often fully embrace the corrupting elements that caused their exile in the first
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place, growing more powerful and more deadly as a result. The most vile of these
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yetis turn to cannibalism, not out of need, but out of a sheer joy at the terror
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they inflict upon their kin. Invariably such cannibalistic yetis attract the attention
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of wendigos, which makes a bad situation all the worse.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
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hp: 115
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hp_misc: null
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immunities:
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- cold
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languages:
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- Aklo
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level: 5
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d10+5
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 15
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traits: null
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name: Yeti
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perception: 15
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 15
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fort_misc: null
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misc: +4 status to all saves vs. fear and dreams
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ref: 11
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When Hiding, the yeti is concealed by any snowfall, even if it's not
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thick enough to make other creatures concealed.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Snowblind
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range: null
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raw_description: '**Snowblind** When Hiding, the yeti is concealed by any snowfall,
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even if it''s not thick enough to make other creatures concealed.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 14
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misc: null
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name: Athletics
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- bonus: 12
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misc: +15 in snow
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name: Stealth
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- bonus: 11
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary
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page_start: '338'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: climb
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spell_lists: null
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traits:
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- Humanoid
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weaknesses:
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- amount: 10
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misc: null
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type: fire
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