343 lines
9.9 KiB
YAML
343 lines
9.9 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 5
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dex_mod: 2
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int_mod: 2
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str_mod: 7
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wis_mod: 3
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ac: 33
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing
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damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon
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again for 1d4 rounds.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The
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dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in
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a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again
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for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- evocation
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- primal
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trigger: null
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- action_cost: Free Action
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critical_failure: As failure, but the target is initially slowed 2.
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critical_success: The target is unaffected.
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description: null
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effect: The dragon embeds transformative crystals in the creature's flesh. The creature
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must attempt a DC 30 Fortitude save.
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failure: The target is slowed 1 and must attempt a Fortitude save at the end of
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each of its turns; this ongoing save has the __incapacitation__ trait. On a failed
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save, the slowed condition value increases by 1 (or by 2 on a critical failure).
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A successful save reduces the slowed condition value by 1. A creature unable to
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act due to the slowed condition from Crystallize Flesh is __petrified__ permanently,
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transforming into a crystalline statue. The effect ends if the creature is petrified
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or the slowed condition is removed.
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frequency: once per day
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maximum_duration: null
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name: Crystallize Flesh
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range: null
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raw_description: '**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)
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**Trigger **The crystal dragon damages a creature made of flesh with a jaws Strike;
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**Frequency **once per day; **Effect **The dragon embeds transformative crystals
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in the creature''s flesh. The creature must attempt a DC 30 Fortitude save.
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**Critical Success **The target is unaffected.
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**Success **The target is __slowed 1__ for 1 round as portions of its flesh turn
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crystalline.
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**Failure **The target is slowed 1 and must attempt a Fortitude save at the end
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of each of its turns; this ongoing save has the __incapacitation__ trait. On a
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failed save, the slowed condition value increases by 1 (or by 2 on a critical
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failure). A successful save reduces the slowed condition value by 1. A creature
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unable to act due to the slowed condition from Crystallize Flesh is __petrified__
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permanently, transforming into a crystalline statue. The effect ends if the creature
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is petrified or the slowed condition is removed.
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**Critical Failure **As failure, but the target is initially slowed 2.'
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requirements: null
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saving_throw: null
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stages: null
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success: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.
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traits:
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- primal
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- transmutation
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trigger: The crystal dragon damages a creature made of flesh with a jaws Strike
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The dragon makes two claw Strikes and one tail Strike in any order.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Draconic Frenzy
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range: null
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raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
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and one tail Strike in any order.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The dragon recharges their Breath Weapon whenever they critically hit
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with a Strike.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Draconic Momentum
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range: null
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raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
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whenever they critically hit with a Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: NG
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is __frightened 4__.
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critical_success: The creature is unaffected by the presence.
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description: A creature that first enters the area must attempt a Will save. Regardless
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of the result of the saving throw, the creature is temporarily immune to this
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monster's Frightful Presence for 1 minute.
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effect: null
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failure: The creature is __frightened 2__.
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frequency: null
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maximum_duration: null
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name: Frightful Presence
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range: 90 feet
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raw_description: '**Frightful Presence** A creature that first enters the area must
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attempt a Will save. Regardless of the result of the saving throw, the creature
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is temporarily immune to this monster''s Frightful Presence for 1 minute.
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**Critical Success** The creature is unaffected by the presence.
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**Success** The creature is __frightened 1__.
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**Failure** The creature is __frightened 2__.
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**Critical Failure** The creature is __frightened 4__.'
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requirements: null
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saving_throw: DC 30
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stages: null
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success: The creature is __frightened 1__.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it
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hits, the dragon disrupts the creature's action.
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failure: null
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frequency: null
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maximum_duration: null
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name: Twisting Tail
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range: null
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raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
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of the dragon''s tail uses a __move__ action or leaves a square during a move
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action it''s using; **Effect **The dragon makes a tail Strike at the creature
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with a –2 penalty. If it hits, the dragon disrupts the creature''s action.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within reach of the dragon's tail uses a __move__ action or
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leaves a square during a move action it's using
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description: 'Good-natured but vain, crystal dragons are beautiful creatures with
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brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
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of great pride but is also something of a weakness, as crystal dragons are easily
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angered by insults about their appearance. Despite their relatively benign natures
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when compared to other true dragons, crystal dragons can be short tempered and prone
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to finding insults where none were intended. Although their opinions are changeable,
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crystal dragons prefer orderly environments and are not fond of sudden interruptions
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or distractions.
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Crystal dragons build their lairs in underground grottoes, where they cultivate
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environments of great beauty. Their exacting standards and vivid imaginations mean
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that they are always working to improve the appearance or layout of some part of
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their lair. These lairs are unique to each individual crystal dragon, but there
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are always plenty of reflective surfaces that allow the dragon to observe their
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own appearance. These range from crystals to reflecting pools to finely crafted
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mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
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or magical mirrors are an excellent way to curry favor with a crystal dragon.
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Although crystal dragons are easily distracted by their sparkling collections or
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their vanity, they remain good-hearted creatures at the core and make friends quickly.
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While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
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other nearby denizen or inhabitant of their home could become fast friends or beloved
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pets, depending upon the creature''s capacity for conversation (and for providing
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the frequent praise and compliments that crystal dragons hunger for).
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**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30
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**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 30'
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hp: 185
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hp_misc: null
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immunities:
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- __paralyzed__
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- __sleep__
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languages:
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- Common
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- Draconic
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- Terran
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- Undercommon
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level: 11
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d8+13
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type: slashing
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- formula: 3d6
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type: piercing
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name: jaws
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to_hit: 24
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traits:
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- sonic
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- reach 15 feet
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- action_cost: One Action
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damage:
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- formula: 2d8+13
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type: slashing
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name: claw
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to_hit: 24
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traits:
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- agile
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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- formula: 1d10+13
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type: slashing
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name: tail
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to_hit: 22
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traits:
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- magical
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- reach 20 feet
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name: Adult Crystal Dragon
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perception: 20
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 24
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 19
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ref_misc: null
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will: 20
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will_misc: null
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senses:
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- darkvision
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- scent (imprecise) 60 feet
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- tremorsense (imprecise) 30 feet
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size: Huge
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skills:
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- bonus: 19
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misc: null
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name: Acrobatics
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- bonus: 24
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misc: null
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name: Athletics
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- bonus: 22
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misc: null
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name: Deception
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- bonus: 22
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misc: null
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name: Intimidation
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- bonus: 19
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misc: null
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name: Nature
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- bonus: 21
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misc: null
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name: Stealth
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- bonus: 20
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary 2
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page_start: '92'
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page_stop: null
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speed:
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- amount: 50
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misc: null
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type: Land
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- amount: 35
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misc: null
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type: burrow
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- amount: 120
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misc: null
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type: fly
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spell_lists:
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- attack_bonus: null
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cantrips:
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- level: 5
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spells:
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- misc: null
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name: dancing lights
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constants: null
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dc: 30
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focus_points: null
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misc: null
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spell_lists:
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- level: 3
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spells:
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- misc: ×3
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name: color spray
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- misc: null
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name: glitterdust
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- misc: null
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name: hypnotic pattern
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spells_source: Primal Innate Spells
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traits:
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- Dragon
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- Earth
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- Elemental
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weaknesses:
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- amount: 10
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misc: null
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type: sonic
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