157 lines
4.8 KiB
YAML
157 lines
4.8 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 3
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int_mod: -4
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str_mod: 2
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wis_mod: 1
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ac: 18
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: The creature is blinded for 1 hour.
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critical_success: The creature is unaffected.
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description: Bright light shines from the blindheim's eyes in a 30-foot emanation
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(also creating dim light to 60 feet). Each creature in the bright light when the
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blindheim uses this action, or who enters it while the light continues, must attempt
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a DC 18 Fortitude save. It is then temporarily immune for 1 hour. This light remains
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until the blindheim dims its eyes by using this action again.
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effect: null
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failure: The creature is __blinded__ for 1d4 rounds.
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frequency: null
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maximum_duration: null
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name: Spotlight
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range: null
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raw_description: '**Spotlight** [One Action] (__concentrate__, __light__) Bright
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light shines from the blindheim''s eyes in a 30-foot emanation (also creating
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dim light to 60 feet). Each creature in the bright light when the blindheim uses
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this action, or who enters it while the light continues, must attempt a DC 18
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Fortitude save. It is then temporarily immune for 1 hour. This light remains until
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the blindheim dims its eyes by using this action again.
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**Critical Success **The creature is unaffected.
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**Success **The creature is __dazzled__ for 1 round.
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**Failure **The creature is __blinded__ for 1d4 rounds.
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**Critical Failure **The creature is blinded for 1 hour.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is __dazzled__ for 1 round.
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traits:
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- concentrate
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- light
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'Inhabitants of damp, subterranean caves, blindheims resemble stubby
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humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft
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glow at all times, but a blindheim can draw back the heavy membrane that normally
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covers them to emit an intense light as bright as day. These simple creatures use
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their lights to draw in or disorient prey, mostly small animals like lizards, rodents,
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or fish. However, they might go after larger prey if trying to feed their young.
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When they encounter creatures their own size or larger they retreat, flashing their
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eyes to facilitate their escape if necessary. They often hunt in pairs or small
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packs. Using their lights to coordinate from a distance, they slowly close in on
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the creatures they hunt. One common hunting pattern involves one blindheim diving
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deep and using its light to chase fish to the surface, while another up above snatches
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them up and tosses them onto the land to eat later.
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Blindheims make their nests in damp caverns, especially grottoes next to underground
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lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat,
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a few fish swimming in a lake, and the comforting drip of water from the ceiling.
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Blindheims prefer to lead quiet and serene lives, and even when first born they
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emit only the meekest of vocalizations. A blindheim is born shining, and its parents
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cuddle over it to dim the light so as to avoid attracting predators.
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It''s not just animals that endanger blindheims. Underground peoples find the creatures
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useful and attempt to capture them for specialized purposes. __Duergars__ use them
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as “raid frogs,” placing heavy hoods over blindheims'' heads and revealing them
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suddenly during raids to blind their foes. They sometimes send the creatures along
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with their slaves that lack darkvision into the mines as a source of light. __Drow__
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use them for some of these same purposes, and some nobles have been known to treat
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the creatures as mere lanterns, having them hoisted to the ceilings of their halls.
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Neither duergars nor drow take good care of the captive creatures, so blindheims
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rarely last long in captivity.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 27
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hp_misc: null
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immunities:
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- __blinded__
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- __light__
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level: 2
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d12+2
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type: piercing
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name: jaws
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to_hit: 10
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traits: null
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- action_cost: One Action
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damage:
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- formula: 1d8+2
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type: slashing
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name: claw
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to_hit: 11
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traits:
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- agile
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- finesse
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name: Blindheim
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perception: 9
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ranged_attacks: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 5
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will_misc: null
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senses:
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- darkvision
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size: Small
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 6
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misc: +9 to Leap or Swim
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name: Athletics
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- bonus: 7
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misc: null
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name: Stealth
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sources:
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- abbr: Bestiary 2
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page_start: '39'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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- amount: 15
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misc: null
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type: climb
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- amount: 15
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misc: null
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type: swim
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spell_lists: null
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traits:
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- Animal
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