214 lines
6.2 KiB
YAML
214 lines
6.2 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 2
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dex_mod: 0
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int_mod: -4
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str_mod: 7
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wis_mod: 2
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ac: 21
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the iridescent elephant stomps its foot, a bright, disorienting
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burst of light pulses through its leg. Each creatures adjacent to the iridescent
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elephant when it makes a foot Strike (regardless of whether or not it hit) must
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succeed at a DC 24 Will save or be __flat-footed__ until the beginning of the
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elephant's next turn.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Color Splash
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range: null
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raw_description: '**Color Splash** (__visual__) When the iridescent elephant stomps
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its foot, a bright, disorienting burst of light pulses through its leg. Each creatures
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adjacent to the iridescent elephant when it makes a foot Strike (regardless of
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whether or not it hit) must succeed at a DC 24 Will save or be __flat-footed__
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until the beginning of the elephant''s next turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- visual
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A Medium or smaller creature hit by the elephant's trunk is __grabbed__.
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If the elephant moves, it can bring the grabbed creature along with it.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Grabbing Trunk
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range: null
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raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the elephant''s
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trunk is __grabbed__. If the elephant moves, it can bring the grabbed creature
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along with it.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: Large or smaller, foot, DC 22
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Trample
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range: null
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raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 22'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: The creature is blinded permanently.
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critical_success: The creature is unaffected.
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description: null
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effect: The iridescent elephant blasts a beam of light from its trunk in a 30-foot
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line. Each creature in the area must attempt a DC 22 Fortitude save.
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failure: The creature is __blinded__ for 1 minute.
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frequency: once per day
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maximum_duration: null
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name: Trunk Beam
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range: null
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raw_description: '**Trunk Beam** (__visual__, __light__) **Frequency** once per
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day; **Effect** The iridescent elephant blasts a beam of light from its trunk
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in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save.
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**Critical Success** The creature is unaffected.
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**Success** The creature is __dazzled__ for 1 round.
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**Failure** The creature is __blinded__ for 1 minute.
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**Critical Failure** The creature is blinded permanently.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is __dazzled__ for 1 round.
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traits:
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- visual
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- light
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An iridescent animal emits phosphorescent bright light in a 15-foot
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aura. The animal can suppress this display until the end of its next turn as a
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single action, which has the __concentrate__ trait. The color of the light is
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determined by the iridescent animal's creator.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Glowing Bones
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range: null
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raw_description: '**Glowing Bones** An iridescent animal emits phosphorescent bright
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light in a 15-foot aura. The animal can suppress this display until the end of
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its next turn as a single action, which has the __concentrate__ trait. The color
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of the light is determined by the iridescent animal''s creator.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'An iridescent animal is a wild or domesticated animal that has undergone
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a magical transformation to become a luminescent beast that can glow in the dark
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and use dazzling light-based powers. Although the effect is glamorous, the life
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of an iridescent animal is a sad one. The change drastically weakens the animal,
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diminishing both its strength and its vitality. This effect is desirable for some—particularly
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the circuses, menageries, and royal courts that typically purchase these glowing
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beasts—but never for the animal itself. Because the effects of the transformation
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are so deleterious, the act of creating an iridescent animal is strongly frowned
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upon by druids and other naturalists, some of whom dedicate their lives to rescuing
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and fostering these maltreated creatures. The procedure cannot be reversed, and
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few iridescent animals are fit to live in the wild after the transformation, cementing
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their lot in life to serve as showy beasts of burden or objects of entertainment
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and ridicule.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 25'
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hp: 110
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hp_misc: null
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 3d8+7
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type: piercing
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name: tusk
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to_hit: 14
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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- formula: null
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type: grabbing trunk
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name: trunk
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to_hit: 16
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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- formula: 2d10+7
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type: bludgeoning
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- formula: null
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type: color splash
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name: foot
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to_hit: 14
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traits:
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- reach 10 feet
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name: Iridescent Elephant
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perception: 11
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 14
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will_misc: null
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senses:
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- scent (imprecise) 30 feet
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size: Huge
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skills:
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- bonus: 15
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misc: null
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name: Athletics
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- bonus: 13
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misc: null
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name: Survival
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sources:
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- abbr: 'Pathfinder #152: Legacy of the Lost God'
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page_start: '80'
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page_stop: null
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speed:
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- amount: 40
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Animal
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