pathfinder-2-sqlite-MIRROR/data/monsters/leprechaun.yaml

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5.7 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 1
dex_mod: 4
int_mod: 3
str_mod: 1
wis_mod: 3
ac: 18
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The leprechaun produces an item out of their hat, from behind their jacket,
from within a hole in a tree stump, or from any other unexpected location. This
conjured item must be no more than 1 Bulk and must be made of relatively commonplace
material (such as cloth, wood, stone, or even low-value metal like iron or lead).
It can't rely on intricate artistry or complex moving parts, never fulfills a
Cost or the like, and can't be made of precious materials or materials with a
rarity of __uncommon__ or higher. The created object is temporary and lasts for
1 hour or until the leprechaun creates a new item, whichever comes first.
failure: null
frequency: three times per day
maximum_duration: null
name: Create Object
range: null
raw_description: '**Create Object** [Two Actions] (__conjuration__, __manipulate__,
__primal__) **Frequency** three times per day; **Effect** The leprechaun produces
an item out of their hat, from behind their jacket, from within a hole in a tree
stump, or from any other unexpected location. This conjured item must be no more
than 1 Bulk and must be made of relatively commonplace material (such as cloth,
wood, stone, or even low-value metal like iron or lead). It can''t rely on intricate
artistry or complex moving parts, never fulfills a Cost or the like, and can''t
be made of precious materials or materials with a rarity of __uncommon__ or higher.
The created object is temporary and lasts for 1 hour or until the leprechaun creates
a new item, whichever comes first.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- conjuration
- manipulate
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a leprechaun uses their innate spells to deceive, trick, or humiliate
a creature, the spell DC increases to 20 and the attack modifier to +11.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Leprechaun Magic
range: null
raw_description: '**Leprechaun Magic** When a leprechaun uses their innate spells
to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the
attack modifier to +11.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities: null
description: 'Leprechauns are mostly jovial tricksters who prefer mischief over conflict.
They fill their days with as much fun, wine, and food as possible. Mostly found
in forested regions, leprechauns respect nature and those who protect it.
Leprechauns do not attack on sight. Rather, they engage in conversation and try
to charm, cajole, or trick those they meet into doing favors for them or freely
giving over a treasured item, usually in return for illusory wealth or false promises
of wealth and success. These small tricksters are masters at discerning the desires
of those they meet—a knack that puts them in a powerful position when bargaining
for goods or favors. They aren''t above turning people against each other for their
own benefit but generally not to an extent that causes harm.
In most cases, a leprechaun doesn''t keep a purloined possession for long. The leprechaun
most often returns such stolen prizes just in time to defuse tensions, often as
they point out the humor of the situation, hoping to share their amusement and mirth
with the victim. In cases where a leprechaun''s trick goes too far and results in
an incensed victim, the leprechaun quickly flees the conflict rather than engage
in combat. This willingness to return stolen goods or to flee from battles fades
as leprechauns grow older. Ancient leprechauns who have lived for thousands of years
often spiral into dark bitterness and increasingly use their powers and illusions
to lure those who offend them or fail to appreciate a joke into danger... or even
death.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 16'
hp: 25
hp_misc: null
languages:
- Common
- Sylvan
level: 2
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d6+3
type: bludgeoning
name: club
to_hit: 7
traits: null
name: Leprechaun
perception: 11
ranged_attacks: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 10
will_misc: null
senses:
- low-light vision
size: Small
skills:
- bonus: 8
misc: null
name: Acrobatics
- bonus: 9
misc: null
name: Deception
- bonus: 7
misc: null
name: Gold Lore
- bonus: 7
misc: null
name: Nature
- bonus: 9
misc: null
name: Performance
- bonus: 8
misc: null
name: Thievery
sources:
- abbr: Bestiary 2
page_start: '158'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
spell_lists:
- attack_bonus: 10
cantrips:
- level: 2
spells:
- misc: null
name: dancing lights
- misc: null
name: ghost sound
- misc: null
name: mage hand
- misc: null
name: prestidigitation
- misc: null
name: telekinetic projectile
constants: null
dc: 18
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: null
name: illusory creature
- misc: null
name: illusory object
- misc: self only
name: invisibility
- level: 1
spells:
- misc: null
name: color spray
- misc: null
name: shillelagh
- misc: null
name: ventriloquism
spells_source: Primal Innate Spells
traits:
- Fey