pathfinder-2-sqlite-MIRROR/data/monsters/simurgh.yaml

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7.4 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 6
dex_mod: 3
int_mod: 3
str_mod: 8
wis_mod: 6
ac: 41
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a creature hit by the simurgh's tail Strike is not currently on
its home plane, it must succeed at a DC 42 Will save or be affected by __banishment__,
except that if the creature critically succeeds its save the simurgh is not stunned.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Banishing Swipe
range: null
raw_description: '**Banishing Swipe** If a creature hit by the simurgh''s tail Strike
is not currently on its home plane, it must succeed at a DC 42 Will save or be
affected by __banishment__, except that if the creature critically succeeds its
save the simurgh is not stunned.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The simurgh fans out its glimmering tail feathers and blasts its foes with
a 100-foot cone of radiant light. Aside from the size of the cone, this effect
is identical to __prismatic spray__ (DC 42).
failure: null
frequency: Once per day.
maximum_duration: null
name: Radiant Feathers
range: null
raw_description: '**Radiant Feathers** [Two Actions] (__attack__) **Frequency**
Once per day. **Effect** The simurgh fans out its glimmering tail feathers and
blasts its foes with a 100-foot cone of radiant light. Aside from the size of
the cone, this effect is identical to __prismatic spray__ (DC 42).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that starts its turn in the aura must attempt a DC 37 Will
save or be affected by calm emotions. Creatures that successfully save are unaffected,
but must attempt another save each turn they start in the aura.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Aura of Peace
range: 50 feet
raw_description: '**Aura of Peace** (__divine__, __emotion__, __enchantment__, __incapacitation__,
__mental__) 50 feet. A creature that starts its turn in the aura must attempt
a DC 37 Will save or be affected by calm emotions. Creatures that successfully
save are unaffected, but must attempt another save each turn they start in the
aura.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- emotion
- enchantment
- incapacitation
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Desert-dwelling people consider the sight of a simurgh a herald to a
lifetime''s worth of luck, and those who are unfamiliar with the majestic beast
might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan,
the simurgh resembles nothing so much as a massive multicolored bird with the head
of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening
conflicts, serving as agents of good deities or vigilantes who spread their own
brand of justice, typically by obliterating or banishing evil extraplanar beings.
Simurghs can live for thousands of years, and because these ancient beings are so
rare many doubt their existence. But they are very real, as those who have been
aided by a simurgh can enthusiastically attest. A simurgh does not show itself often,
but when it does, it is typically in response to a truly grave threat, such as the
incursion of an undead army or the rampage of some truly epic monster. Simurghs
are nothing if not paragons of righteousness, and goodly heroes can hardly find
a better ally in their quest to vanquish evil than a simurgh.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 43'
hp: 350
hp_misc: null
immunities:
- disease
- fire
- negative energy
- sleep
languages:
- Celestial
- Common
- Draconic
- tongues
level: 18
melee_attacks:
- action_cost: One Action
damage:
- formula: 4d12+12
type: piercing
name: jaws
to_hit: 34
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
- formula: 4d8+12
type: slashing
name: claw
to_hit: 34
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
- formula: 4d8+10
type: slashing
- formula: null
type: banishing swipe
name: tail
to_hit: 34
traits:
- magical
- reach 20 feet
name: Simurgh
perception: 32
ranged_attacks:
- action_cost: One Action
damage:
- formula: 10d6
type: fire
name: glaring ray
to_hit: 34
traits:
- magical
- range 100 feet
rarity: Rare
saves:
fort: 30
fort_misc: null
misc: +1 status bonus to all saves vs. magic
ref: 29
ref_misc: null
will: 32
will_misc: null
senses:
- darkvision
size: Gargantuan
skills:
- bonus: 27
misc: null
name: Acrobatics
- bonus: 28
misc: null
name: Arcana
- bonus: 32
misc: null
name: Athletics
- bonus: 34
misc: null
name: Diplomacy
- bonus: 35
misc: null
name: Medicine
- bonus: 28
misc: null
name: Performance
- bonus: 35
misc: null
name: Religion
- bonus: 32
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '295'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 90
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 9
spells:
- misc: null
name: detect magic
- misc: null
name: light
constants:
- level: 5
spells:
- misc: null
name: tongues
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 9
spells:
- misc: null
name: flame strike
- misc: null
name: heal
- level: 3
spells:
- misc: at will
name: zone of truth
- level: 2
spells:
- misc: evil only; at will
name: detect alignment
- level: 1
spells:
- misc: null
name: dazzling flash
spells_source: Divine Innate Spells
traits:
- Beast