272 lines
7.3 KiB
YAML
272 lines
7.3 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 9
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dex_mod: 5
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int_mod: -5
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str_mod: 7
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wis_mod: 0
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ac: 39
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 4d8+10 bludgeoning, DC 37
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Constrict
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range: null
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raw_description: '**__Constrict__** [One Action] 4d8+10 bludgeoning, DC 37'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The vitalia inserts some of its veins into the grabbed creature and pumps
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violently, rapidly exchanging the victim's blood with its own. Any __diseases__
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or __poisons__ affecting the vitalia can be transmitted to the target creature,
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which must make a saving throw as though it had just been targeted with the original
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affliction. The inverse is true as well; the vitalia must successfully save against
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any diseases or poisons affecting the target or contract the affliction.
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failure: null
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frequency: null
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maximum_duration: null
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name: Forced Transfusion
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range: null
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raw_description: '**Forced Transfusion** [One Action] **Requirements** The vitalia
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is grabbing a creature; **Effect** The vitalia inserts some of its veins into
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the grabbed creature and pumps violently, rapidly exchanging the victim''s blood
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with its own. Any __diseases__ or __poisons__ affecting the vitalia can be transmitted
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to the target creature, which must make a saving throw as though it had just been
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targeted with the original affliction. The inverse is true as well; the vitalia
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must successfully save against any diseases or poisons affecting the target or
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contract the affliction.'
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requirements: The vitalia is grabbing a creature
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The vitalia pumps copious amounts of blood into the air, creating a cascading
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rain of vital fluids in a 15-foot emanation. All creatures in the area are __concealed__
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from one another. A creature that benefits from consuming blood (such as __bloodseekers__
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or __vampires__) gains __fast healing 10__ while in the area. While in the area,
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a creature taking __persistent bleed damage__ cannot end that condition, even
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if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute.
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failure: null
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frequency: once per day
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maximum_duration: null
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name: Sanguine Rain
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range: null
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raw_description: '**Sanguine Rain** [Two Actions] (__necromancy__, __occult__)
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**Frequency** once per day; **Effect** The vitalia pumps copious amounts of blood
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into the air, creating a cascading rain of vital fluids in a 15-foot emanation.
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All creatures in the area are __concealed__ from one another. A creature that
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benefits from consuming blood (such as __bloodseekers__ or __vampires__) gains
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__fast healing 10__ while in the area. While in the area, a creature taking __persistent
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bleed damage__ cannot end that condition, even if it spends actions to attempt
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a flat check to do so. The rain lasts for 1 minute.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- necromancy
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- occult
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Blood Eruption
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range: null
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raw_description: '**Blood Eruption [Reaction]** **Trigger** A creature lands a critical
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hit'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature lands a critical hit
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: 'The vitalia
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sprays blood at the triggering creature. The creature must
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succeed at a DC 39 Reflex save or become __dazzled__ for 1
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round (or __blinded__ for 1 round on a critical failure).'
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failure: null
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frequency: null
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maximum_duration: null
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name: with a melee Strike against the vitalia
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range: null
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raw_description: '**with a melee Strike against the vitalia** **Effect** The vitalia
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sprays blood at the triggering creature. The creature must
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succeed at a DC 39 Reflex save or become __dazzled__ for 1
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round (or __blinded__ for 1 round on a critical failure).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'Foul occult magic, rare alchemical reagents, and copious amounts of
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spilled blood are the keys to creating a vitalia—also known as a heart horror— though
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thankfully the exact means of their creation has been long forgotten.
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Now, most vitalias now come into being by sheer accident. This unusual life-form
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cannot live without regular contact with blood, much like how fish cannot live long
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outside of water. Because of this, vitalias are rarely found outside the lairs of
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mad alchemists or wizards, living in pools of the life-giving substance. Physically,
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a vitalia somewhat resembles a blood-red __giant jellyfish__, though it also bears
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some semblance to a giant human heart.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 43'
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hp: 425
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hp_misc: fast healing 20
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immunities:
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- bleed
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- __mental__
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- __sleep__
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- __unconscious__
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- __visual__
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level: 18
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 4d8+15
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type: bludgeoning
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- formula: null
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type: Grab
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name: vein
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to_hit: 33
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traits:
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- magical
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- reach 15 feet
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name: Vitalia
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perception: 30
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 3d10
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type: bludgeoning
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- formula: 3d10
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type: acid
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name: blood squirt
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to_hit: 33
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traits:
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- acid
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- magical
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- range increment 40 feet
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rarity: Rare
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saves:
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fort: 35
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fort_misc: null
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misc: null
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ref: 25
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ref_misc: null
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will: 24
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The vitalia can detect any creatures that have a heartbeat.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Bloodsense
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range: null
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raw_description: '**Bloodsense** The vitalia can detect any creatures that have
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a heartbeat.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- bloodsense (precise) 30 feet
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- tremorsense (imprecise) 60 feet
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- no vision
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size: Large
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skills:
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- bonus: 33
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misc: null
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name: Athletics
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sources:
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- abbr: 'Pathfinder #155: Lord of the Black Sands'
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page_start: '84'
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page_stop: null
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speed:
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- amount: 15
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misc: null
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type: Land
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- amount: 30
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misc: null
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type: swim
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spell_lists:
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- attack_bonus: null
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cantrips: null
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constants: null
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dc: 36
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focus_points: null
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misc: null
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spell_lists:
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- level: 8
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spells:
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- misc: null
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name: vampiric exsanguination
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- level: 6
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spells:
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- misc: at will
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name: status
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- misc: null
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name: vampiric touch
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spells_source: Occult Innate Spells
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traits:
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- Aberration
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- Aquatic
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- Mindless
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weaknesses:
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- amount: 15
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misc: null
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type: piercing
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