pathfinder-2-sqlite-MIRROR/data/monsters/vrykolakas ancient.yaml

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ability_mods:
cha_mod: 8
con_mod: 4
dex_mod: 5
int_mod: 0
str_mod: 8
wis_mod: 4
ac: 34
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: A vrykolakas ancient can transform into a form resembling the body
it had in life, with the effects of __humanoid form__ but with unlimited duration.
It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception
checks to Impersonate in this form.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) A vrykolakas ancient can transform into a form resembling the
body it had in life, with the effects of __humanoid form__ but with unlimited
duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus
to Deception checks to Impersonate in this form.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas
ancient can turn this creature into a __vrykolakas spawn__ by donating some of
its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas
spawn are generally friendly to the vrykolakas that created them, but they are
not under its control and typically wander off on their own rampage within 1d6
days of their creation.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Create Spawn
range: null
raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If
a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient
can turn this creature into a __vrykolakas spawn__ by donating some of its own
blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn
are generally friendly to the vrykolakas that created them, but they are not under
its control and typically wander off on their own rampage within 1d6 days of their
creation.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- downtime
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: DC 33, The vrykolakas can cast __dominate__ at will as a divine innate
spell that affects only animals. A creature that succeeds is immune to that vrykolakas's
Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing
it to 0 HP does not. A dominated animal takes a 4 circumstance penalty to saving
throws against the vrykolakas's Feral Possession.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Dominate Animal
range: null
raw_description: '**Dominate Animal** [One Action] (__divine__, __enchantment__,
__incapacitation__, __mental__) DC 33, The vrykolakas can cast __dominate__ at
will as a divine innate spell that affects only animals. A creature that succeeds
is immune to that vrykolakas''s Dominate Animal for 24 hours. Destroying the vrykolakas
ends the effect, but reducing it to 0 HP does not. A dominated animal takes a
4 circumstance penalty to saving throws against the vrykolakas''s Feral Possession.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- enchantment
- incapacitation
- mental
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: 'The vrykolakas sinks its fangs into that creature to drink its blood. This
requires an __Athletics__ check against the creature''s Fortitude DC. On a success,
the creature becomes __drained 2__, and the vrykolakas regains 25 HP, gaining
any excess HP as temporary Hit Points. Drinking Blood from a creature that''s
already drained doesn''t restore any HP to the vampire, but it increases the creature''s
drained condition value by 1. A vrykolakas can also consume blood that''s been
emptied into a vessel for sustenance, but it gains no HP from doing so.
The target creature''s drained condition value decreases by 1 per week. A blood
transfusion, which requires a successful DC 20 Medicine check and sufficient blood
or a blood donor, reduces the drained value by 1 after 10 minutes.'
failure: null
frequency: null
maximum_duration: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirements**
The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas
sinks its fangs into that creature to drink its blood. This requires an __Athletics__
check against the creature''s Fortitude DC. On a success, the creature becomes
__drained 2__, and the vrykolakas regains 25 HP, gaining any excess HP as temporary
Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore
any HP to the vampire, but it increases the creature''s drained condition value
by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for
sustenance, but it gains no HP from doing so.
The target creature''s drained condition value decreases by 1 per week. A blood
transfusion, which requires a successful DC 20 Medicine check and sufficient blood
or a blood donor, reduces the drained value by 1 after 10 minutes.'
requirements: The vrykolakas' last action was a successful fangs Strike
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: null
failure: null
frequency: null
maximum_duration: null
name: Rend
range: null
raw_description: '**__Rend__** [One Action] claw'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The vrykolakas ancient makes two claw Strikes. Both count toward its multiple
attack penalty, but the penalty increases only after it makes both attacks. If
it hits with both claws, the target takes 1d6 __persistent bleed damage__.
failure: null
frequency: null
maximum_duration: null
name: Sanguine Mauling
range: null
raw_description: '**Sanguine Mauling** [One Action] **Requirements** The vrykolakas
ancient''s last action was to Drink Blood; **Effect** The vrykolakas ancient makes
two claw Strikes. Both count toward its multiple attack penalty, but the penalty
increases only after it makes both attacks. If it hits with both claws, the target
takes 1d6 __persistent bleed damage__.'
requirements: The vrykolakas ancient's last action was to Drink Blood
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: The target is reduced to 0 HP and becomes __dying 1__.
critical_success: The target immediately awakens and is then temporarily immune
to Steal Breath for 24 hours.
description: null
effect: The vrykolakas ancient steals the creature's breath. The unconscious creature
begins suffocating, can't be awakened for 1 round, and must attempt a DC 33 Fortitude
save. If a creature is targeted with this ability in consecutive rounds, the save
DC decreases by 2 each round after the first.
failure: The target takes 1d10 damage.
frequency: null
maximum_duration: null
name: Steal Breath
range: null
raw_description: '**Steal Breath** [Two Actions] (__manipulate__) **Requirements**
The vrykolakas ancient is adjacent to an __unconscious__ creature; **Effect**
The vrykolakas ancient steals the creature''s breath. The unconscious creature
begins suffocating, can''t be awakened for 1 round, and must attempt a DC 33 Fortitude
save. If a creature is targeted with this ability in consecutive rounds, the save
DC decreases by 2 each round after the first.
**Critical Success** The target immediately awakens and is then temporarily immune
to Steal Breath for 24 hours.
**Success** The target is unaffected.
**Failure** The target takes 1d10 damage.
**Critical Failure** The target is reduced to 0 HP and becomes __dying 1__.'
requirements: The vrykolakas ancient is adjacent to an __unconscious__ creature
saving_throw: null
stages: null
success: The target is unaffected.
traits:
- manipulate
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: . Creatures beginning their turn in the area while the vrykolakas is
in its true form are exposed to __bubonic plague__.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Pestilential Aura
range: 5 feet
raw_description: '**Pestilential Aura** (__aura__, __divine__, __necromancy__) 5
feet, DC 33. Creatures beginning their turn in the area while the vrykolakas is
in its true form are exposed to __bubonic plague__.'
requirements: null
saving_throw: DC 33
stages: null
success: null
traits:
- aura
- divine
- necromancy
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: '** (__curse__, __divine__, __incapacitation__, __mental__, __necromancy__,
__possession__'
effect: 'Unlike most other undead, a vrykolakas isn''t destroyed when it reaches
0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet,
which must attempt a Will save (DC 33). On a failure, the animal is possessed.
This has the effects of the __possession__ spell, but it lasts a number of days
equal to the vrykolakas''s level. This possession can''t be counteracted with
magic (though __remove curse__ works against it normally).
If the animal succeeds at its save, the vrykolakas can attempt to possess a different
animal within 100 feet. If at any point an animal critically succeeds at its save
or no animal is within 100 feet, the vrykolakas fails to possess anything and
is destroyed.
A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound)
immediately, burying itself there. While the vrykolakas is in this state of recovery,
its animal host is __paralyzed__, and beheading it destroys the vrykolakas and
kills its host. Removing the curse destroys the vrykolakas and returns the animal
to normal. After 1d4 days, if the vrykolakas hasn''t been destroyed, the animal
dies and the vrykolakas rises in a new body that''s identical to its previous
one, formed from the animal''s remains.'
failure: null
frequency: null
maximum_duration: null
name: Vrykolakas Vulnerabilities
range: null
raw_description: "**Vrykolakas Vulnerabilities** Vrykolakas all have the following\
\ vulnerabilities.\n\n * **Burial Site Bound** A vrykolakas is bound to the place\
\ of its death or interment. It must return to this location once per week and\
\ bury itself in the earth for 24 hours, during which time it is __paralyzed__\
\ and can be beheaded. If it is unable to return to this site, it is reduced to\
\ 0 Hit Points and attempts to use Feral Corruption; if this host animal can't\
\ return to the burial site before the possession effect ends, the vrykolakas\
\ is destroyed and the animal host returns to normal.\n\n * **Vulnerable to Decapitation**\
\ A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded\
\ corpse cannot rise as a vrykolakas.**Feral Possession [Free Action]** (__curse__,\
\ __divine__, __incapacitation__, __mental__, __necromancy__, __possession__ **Trigger**\
\ The vrykolakas is reduced to 0 Hit Points, __and an __animal__ is within 100\
\ feet__) **Effect** Unlike most other undead, a vrykolakas isn't destroyed when\
\ it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within\
\ 100 feet, which must attempt a Will save (DC 33). On a failure, the animal is\
\ possessed. This has the effects of the __possession__ spell, but it lasts a\
\ number of days equal to the vrykolakas's level. This possession can't be counteracted\
\ with magic (though __remove curse__ works against it normally).\n\nIf the animal\
\ succeeds at its save, the vrykolakas can attempt to possess a different animal\
\ within 100 feet. If at any point an animal critically succeeds at its save or\
\ no animal is within 100 feet, the vrykolakas fails to possess anything and is\
\ destroyed.\n\nA vrykolakas possessing an animal seeks out its burial site (see\
\ Burial Site Bound) immediately, burying itself there. While the vrykolakas is\
\ in this state of recovery, its animal host is __paralyzed__, and beheading it\
\ destroys the vrykolakas and kills its host. Removing the curse destroys the\
\ vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas\
\ hasn't been destroyed, the animal dies and the vrykolakas rises in a new body\
\ that's identical to its previous one, formed from the animal's remains."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The vrykolakas is reduced to 0 Hit Points, __and an __animal__ is within
100 feet__)
description: 'Vrykolakas ancients are the sinister overlords of their kind, stealing
blood, breath, and life to feed their immortal hunger.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 33'
hp: 250
hp_misc: negative healing
immunities:
- __death__ effects
- __disease__
- __paralyze__
- __poison__
- __sleep__
languages:
- Common
level: 13
melee_attacks:
- action_cost: One Action
damage:
- formula: 3d10+17
type: piercing
- formula: null
type: Drink Blood
name: fangs
to_hit: 27
traits: null
- action_cost: One Action
damage:
- formula: 3d6+17
type: slashing
name: claw
to_hit: 27
traits:
- agile
name: Vrykolakas Ancient
perception: 23
ranged_attacks: null
rarity: Uncommon
saves:
fort: 23
fort_misc: null
misc: null
ref: 24
ref_misc: null
will: 21
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The presence of a vrykolakas ancient inspires savage creatures to crawl
forth to do its bidding, including __rat swarms__, __wargs__, __werewolves__,
and similar creatures. The vrykolakas ancient can give telepathic orders to these
creatures within 100 feet, but they can't communicate back.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Children of the Night
range: null
raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__)
The presence of a vrykolakas ancient inspires savage creatures to crawl forth
to do its bidding, including __rat swarms__, __wargs__, __werewolves__, and similar
creatures. The vrykolakas ancient can give telepathic orders to these creatures
within 100 feet, but they can''t communicate back.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- enchantment
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The vrykolakas moves at full Speed while __Tracking__.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Swift Tracker
range: null
raw_description: '**Swift Tracker** The vrykolakas moves at full Speed while __Tracking__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
size: Medium
skills:
- bonus: 24
misc: null
name: Acrobatics
- bonus: 29
misc: null
name: Athletics
- bonus: 27
misc: null
name: Deception
- bonus: 27
misc: null
name: Intimidation
- bonus: 19
misc: null
name: Religion
- bonus: 26
misc: null
name: Stealth
- bonus: 23
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '277'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 20
misc: null
type: climb
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 33
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: ×3
name: vampiric touch
- level: 3
spells:
- misc: ×3
name: fear
spells_source: Divine Innate Spells
traits:
- Undead
- Vampire