pathfinder-2-sqlite-MIRROR/data/monsters/witchwyrd.yaml

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ability_mods:
cha_mod: 5
con_mod: 1
dex_mod: 3
int_mod: 4
str_mod: 3
wis_mod: 3
ac: 22
ac_special: null
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The witchwyrd fires one __magic missile__ per action spent (dealing
1d4+1 force damage each). They can't spend more actions on this ability than they
have free hands. If they use a hand that has Absorbed Force, that hand hurls two
missiles instead of one, expending the held energy.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Force Bolt
range: null
raw_description: '**Force Bolt** [Three Actions] to (__arcane__, __evocation__,
__force__) The witchwyrd fires one __magic missile__ per action spent (dealing
1d4+1 force damage each). They can''t spend more actions on this ability than
they have free hands. If they use a hand that has Absorbed Force, that hand hurls
two missiles instead of one, expending the held energy.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- force
trigger: null
alignment: LN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The witchwyrd “catches” the missile, absorbing it and causing that hand
to glow while it holds this energy. A hand that's holding energy can't be used
for any other purpose except to use Force Bolt. The energy lasts for 6 rounds
or until it is released.
failure: null
frequency: once per round
maximum_duration: null
name: Absorb Force
range: null
raw_description: '**Absorb Force [Reaction]** (__arcane__, __evocation__, __force__)
**Frequency** once per round; **Trigger** A __magic missile__ is fired at the
witchwyrd, and the witchwyrd is aware of it and has a free hand; **Effect** The
witchwyrd “catches” the missile, absorbing it and causing that hand to glow while
it holds this energy. A hand that''s holding energy can''t be used for any other
purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is
released.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- force
trigger: A __magic missile__ is fired at the witchwyrd, and the witchwyrd is aware
of it and has a free hand
description: 'Witchwyrds conceal most of their faces, leaving only their eyes unmasked.
Their inscrutability is a boon to one of their most significant interests—mercantilism—
and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious
guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets,
and a witchwyrd almost always knows when someone is trying to pull one over on them.
These four-armed humanoid creatures have hairless blue-gray skin, are typically
6-1/2 feet tall, and weigh 300 pounds. Their hands have three evenly sized and spaced
digits in a tripod-like arrangement. When not trying to blend in with the local
community, witchwyrds favor outlandish, loose-fitting clothes in bright reds or
yellows and a signature conical hat. They tend to prefer the driest, warmest regions
of the lands they visit—perhaps an indicator of their mysterious home world. This,
however, is the only indicator; witchwyrds are notoriously close-mouthed about details
of this distant world, and with good reason: most witchwyrds on Golarion have never
visited their ancestral home. To these witchwyrds, the notion of a home planet is
a constant thorn in their side, and when asked, many choose to ignore the question
altogether. Others are so agitated by these queries that they respond with impatience
or even violence. Some scholars have theorized a connection between witchwyrds and
several other four-armed creatures, but like with questions of their place of origin,
witchwyrds have little to say about the topic.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
hp: 110
hp_misc: null
items:
- +1 ranseur
languages:
- Common
- Draconic
- one or more planar languages
- tongues
level: 6
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d10+6
type: piercing
name: ranseur
to_hit: 16
traits:
- disarm
- magical
- reach 10 feet
- action_cost: One Action
damage:
- formula: 1d6+6
type: bludgeoning
- formula: null
type: Grab
name: fist
to_hit: 15
traits:
- agile
- nonlethal
name: Witchwyrd
perception: 12
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 5
misc: null
type: force
saves:
fort: 13
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 16
misc: null
name: Arcana
- bonus: 15
misc: null
name: Deception
- bonus: 14
misc: null
name: Desert Lore
- bonus: 15
misc: null
name: Diplomacy
- bonus: 15
misc: null
name: Intimidation
- bonus: 14
misc: null
name: one or more Lore skills related to a specific plane
sources:
- abbr: Bestiary 2
page_start: '90'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 3
spells:
- misc: null
name: detect magic
constants:
- level: 5
spells:
- misc: null
name: tongues
dc: 23
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: dimension door
- level: 4
spells:
- misc: null
name: resilient sphere
- misc: ×2
name: resist energy
- misc: null
name: suggestion
- level: 3
spells:
- misc: null
name: dispel magic
- level: 2
spells:
- misc: null
name: mirror image
- level: 1
spells:
- misc: at will
name: floating disk
- misc: at will
name: unseen servant
spells_source: Arcane Innate Spells
traits:
- Humanoid