297 lines
8.2 KiB
YAML
297 lines
8.2 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 5
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dex_mod: 6
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int_mod: 1
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str_mod: 7
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wis_mod: 5
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ac: 31
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: Barb only. A hamatula gains an extra reaction at the start of each
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of its turns that it can use only to make an __Attack of Opportunity__. It can't
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use more than one Attack of Opportunity triggered by the same action. In addition
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to the normal trigger, a hamatula can make an Attack of Opportunity against a
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creature that touches it or an adjacent creature that attempts a melee Strike
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against it.
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Hamatulas are forged in Erebus to protect infernal vaults from those
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foolish enough to try to rob the archdevil __Mammon__. In case the vicious spines
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protruding from their bodies and ability to teleport weren''t deadly enough, they
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are also clever wielders of warding glyphs. They are effective conjured guardians,
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though they resent being pulled away from their duties in __Hell__. Unlike most
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fiends, hamatulas are formed from several souls that lack any features distinctive
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enough to merit another role.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 28'
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hp: 165
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hp_misc: null
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immunities:
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- fire
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items: null
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languages:
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- Celestial
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- Draconic
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- Infernal
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- telepathy 100 feet
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 3d8+13
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type: piercing
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name: barb
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plus_damage:
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- formula: 1d6
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type: evil and bloodletting
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to_hit: 24
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traits:
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- evil
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- magical
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name: Hamatula
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perception: 24
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: On a critical hit, the hamatula's barbs deal 3d6 __persistent bleed
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damage__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bloodletting
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range: null
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raw_description: '**Bloodletting** On a critical hit, the hamatula''s barbs deal
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3d6 __persistent bleed damage__.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The creature struck must succeed at a DC 27 Will save or become __frightened
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2__ (or frightened 3 on a critical failure). Regardless of the result of its saving
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throw, the creature is then temporarily immune to Frightful Strike for 24 hours.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Frightful Strike
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range: null
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raw_description: '**Frightful Strike** [Free Action] (__divine__, __emotion__,
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__enchantment__, __fear__, __mental__) **Trigger **The hamatula hits a creature
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with a barb Strike; **Effect **The creature struck must succeed at a DC 27 Will
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save or become __frightened 2__ (or frightened 3 on a critical failure). Regardless
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of the result of its saving throw, the creature is then temporarily immune to
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Frightful Strike for 24 hours.'
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requirements: null
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success: null
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traits:
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- divine
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- emotion
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- enchantment
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- fear
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- mental
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trigger: The hamatula hits a creature with a barb Strike
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The hamatula makes a barb Strike, then Strides up to half its Speed
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without triggering reactions. If the Strike hits, the hamatula impales the target
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with one of its barbs and snaps the barb free as it moves away from the target.
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This deals an additional 2d8 piercing damage to the target and pins it to an adjacent
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surface, rendering it __immobilized__ (__Escape__ DC 29).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Impaling Barb
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range: null
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raw_description: '**Impaling Barb** [Two Actions] The hamatula makes a barb Strike,
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then Strides up to half its Speed without triggering reactions. If the Strike
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hits, the hamatula impales the target with one of its barbs and snaps the barb
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free as it moves away from the target. This deals an additional 2d8 piercing damage
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to the target and pins it to an adjacent surface, rendering it __immobilized__
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(__Escape__ DC 29).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A hamatula's __glyph of warding__ innate spell can contain any common
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spell from the Core Rulebook that meets the criteria in glyph of warding; the
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hamatula doesn't need to provide the spell.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Warden of Erebus
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range: null
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raw_description: '**Warden of Erebus** A hamatula''s __glyph of warding__ innate
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spell can contain any common spell from the Core Rulebook that meets the criteria
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in glyph of warding; the hamatula doesn''t need to provide the spell.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d8+13
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type: piercing
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name: hurled barb
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plus_damage:
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- formula: 1d6
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type: evil and bloodletting
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to_hit: 23
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traits:
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- evil
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- magical
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- range increment 60 feet
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rarity: Common
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resistances:
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- amount: 10
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type: physical (except silver)
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- amount: 10
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type: poison
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ritual_lists:
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- dc: 27
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: infernal pact
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requirement: null
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to_hit: null
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saves:
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fort: 23
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 20
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ref_misc: null
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will: 20
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +24
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- greater darkvision
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size: Medium
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skills:
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- bonus: 23
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misc: null
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name: 'Acrobatics '
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- bonus: 18
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misc: null
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name: 'Arcana '
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- bonus: 21
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misc: null
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name: 'Intimidation '
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- bonus: 20
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misc: null
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name: 'Religion '
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- bonus: 23
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misc: null
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name: 'Stealth '
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- bonus: 22
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 74
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 30
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type: fly
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spell_lists:
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- dc: 27
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misc: ''
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- frequency: at will
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name: glyph of warding
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: harm
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requirement: null
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- frequency: ×2
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name: paralyze
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requirement: null
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- heightened_level: 5
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level: 0
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spells:
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- frequency: null
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name: produce flame
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requirement: null
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to_hit: 21
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traits:
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- LE
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- Medium
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- Devil
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- Fiend
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type: Creature
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weaknesses:
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- amount: 10
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type: good
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