pathfinder-2-sqlite-MIRROR/data/monsters/nixie.yaml

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ability_mods:
cha_mod: 4
con_mod: 1
dex_mod: 3
int_mod: 0
str_mod: 0
wis_mod: 1
ac: 16
ac_special: null
alignment: N
automatic_abilities: null
description: 'These aquatic fey often guard ponds, rivers, lakes, and springs, protecting
their bucolic homes from the advances of predators and careless humanoids alike.
Nixies tend to be reclusive and try to keep their presence hidden from humanoids,
hoping trespassers won''t give them cause to act. Stories of minor miracles granted
by nixies to those they befriend encourage humanoids to seek out these reclusive
fey, and ironically make it even more unlikely for a nixie to grant such a boon.
On the other hand, if someone approaches a nixie with respect, or even better, a
positive attitude that displays just the right amount of humility and easygoing
openness, a nixie is far more likely to respond positively to any requests for aid.
Often a nixie will ask those who seek their assistance to perform a task for them
first; such requests can be minor acts of entertainment (such as telling a rousing
story or performing a requested song), but in other cases the nixie might need more
significant aid, such as driving off an unwanted local predator or investigating
the source of pollution near their home.
Nixies resort to violence only if no other tactic works. They much prefer solutions
that rely upon primal magic to defuse conflicts before they can escalate to bloodshed.
In pursuit of such resolutions, nixies rely on their ability to charm individuals
and, when they can establish magical influence, encourage intruders to leave peacefully.
While some nixies try to confuse intruders and subtly guide them from the area,
others use local animals and beasts to scare off trespassers. Occasionally, nixies
recruit charmed humanoids to act as protectors or help with a task that is simply
too big for them to deal with. If this task is underwater, nixies use their magic
to temporarily grant the ability to breathe water to the charmed creature. Only
those who manage to befriend a nixie are given invitations to return to swim or
dine with the fey, and only the most trusted of allies are granted a minor wish.
Nixies appear as aquatic humanoids the size of a child, with large eyes, catfish-like
whiskers, and webbed fingers and toes. They have scaly skin, pointed ears, and long
hair the color of seaweed. Nixies often form small communities, even building underwater
societies if their numbers are great enough. In many cultures'' folklore, there
are stories of nixie nations hidden at the bottom of particularly large lakes.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
hp: 25
hp_misc: null
immunities: null
items: null
languages:
- Aquan
- Sylvan
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6
type: slashing
name: claw
plus_damage: null
to_hit: 7
traits:
- agile
- finesse
name: Nixie
perception: 6
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The nixie can duplicate any 1st-level spell or produce any effect with a
power level in line with a 1st-level spell, but only in response to the request
or desire of a non-fey creature. The creature whose desire is granted can never
again benefit from that particular nixie's Grant Desire ability.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Grant Desire
range: null
raw_description: '**Grant Desire** [Three Actions] (__divination__, __primal__)
**Frequency** once per day; **Effect** The nixie can duplicate any 1st-level spell
or produce any effect with a power level in line with a 1st-level spell, but only
in response to the request or desire of a non-fey creature. The creature whose
desire is granted can never again benefit from that particular nixie''s Grant
Desire ability.'
requirements: null
success: null
traits:
- divination
- primal
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 10
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The nixie can use __Diplomacy__ to __Make an Impression__ on and make
very simple Requests of __aquatic__ or __amphibious__ animals.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wild Empathy
range: null
raw_description: '**Wild Empathy** The nixie can use __Diplomacy__ to __Make an
Impression__ on and make very simple Requests of __aquatic__ or __amphibious__
animals.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +6
- low-light vision
size: Small
skills:
- bonus: 6
misc: null
name: 'Athletics '
- bonus: 5
misc: null
name: 'Nature '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 183
page_stop: null
speed:
- amount: 20
type: Land
- amount: 30
type: swim
spell_lists:
- dc: 17
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: water breathing
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: ×3
name: charm
requirement: null
- frequency: null
name: hydraulic push
requirement: null
to_hit: 9
traits:
- N
- Small
- Aquatic
- Fey
type: Creature
weaknesses:
- amount: 3
type: cold iron