pathfinder-2-sqlite-MIRROR/data/monsters/skulk.yaml

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YAML

ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 3
int_mod: 1
str_mod: 0
wis_mod: 2
ac: 16
ac_special: null
alignment: CE
automatic_abilities: null
description: 'The cowardly and lazy skulks live on the fringes of organized societies
and steal from others without a second thought. Even murder is merely another necessity,
and they think nothing of creeping into a house, dispatching the residents, and
taking what they want.
Their chameleon-like ability to blend into their surroundings makes skulks difficult
to detect, so their ever-present populations around the periphery of large settlements
are nearly impossible to dislodge permanently. They typically travel in small groups
of no more than 16 individuals, since groups larger than that tend to break into
violence directed at one other. While skulks see themselves as sharing a common
history of being cast out and hated, this is not a strong enough bond to hold large
groups of the creatures together with a shared purpose for very long.
Entrances and exits from cities, especially less-guarded access ways around sewers
and the like, are skulks'' favorite stomping grounds. These sites allow them to
closely observe who comes and goes from the city while also affording them swift
escape options, should the authorities uncover their presence. On rare occasions,
a well-disciplined skulk can rise to prominence within the local thieves'' guild
and become sought after for difficult jobs. Their repugnant personalities and overwhelming
selfishness, however, usually means they are unable to secure long-lasting leadership
roles.
A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks
mature quickly and can live up to 50 years, although most meet a violent end long
before then. The rare skulk who manages to escape their society of violence and
craven bitterness can be of any alignment, but those skulks who remain bound by
their traditions always see these self-imposed exiles as the worst kind of traitors,
and the exiles are often targeted for eradication to the exclusion of all other
victims. More than one band of skulks has accidentally engineered its own doom after
throwing caution to the wind and exposing its existence to the authorities in an
ill-planned but violently passionate attempt to track down such an exile.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
hp: 21
hp_misc: null
immunities: null
items:
- dagger (2)
- shortsword
languages:
- Common
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+2
type: piercing
name: shortsword
plus_damage: null
to_hit: 8
traits:
- agile
- finesse
- versatile S
name: Skulk
perception: 5
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A skulk's Strikes deal an extra 1d6 precision damage to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** A skulk''s Strikes deal an extra 1d6 precision
damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d4+2
type: piercing
name: dagger
plus_damage: null
to_hit: 8
traits:
- agile
- thrown 10 feet
- versatile S
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 5
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The skulk gains the benefit of the __Cover Tracks__ action in forests
and subterranean settings without moving at half Speed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Camouflaged Step
range: null
raw_description: '**Camouflaged Step** The skulk gains the benefit of the __Cover
Tracks__ action in forests and subterranean settings without moving at half Speed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'The skulk''s skin shifts and changes to match the surroundings. As
long as most of their body is not covered by clothing or armor, the skulk gains
a +2 circumstance bonus to __Stealth__ checks to __Hide__.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Chameleon Skin
range: null
raw_description: '**Chameleon Skin** The skulk''s skin shifts and changes to match
the surroundings. As long as most of their body is not covered by clothing or
armor, the skulk gains a +2 circumstance bonus to __Stealth__ checks to __Hide__.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +5
- low-light vision
size: Medium
skills:
- bonus: 6
misc: null
name: 'Acrobatics '
- bonus: 6
misc: null
name: 'Deception '
- bonus: 4
misc: null
name: 'Society '
- bonus: 8
misc: null
name: 'Stealth '
- bonus: 6
misc: null
name: 'Thievery '
source:
- abbr: Bestiary 2
page_start: 243
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- CE
- Medium
- Humanoid
- Skulk
type: Creature
weaknesses: null