268 lines
7.9 KiB
YAML
268 lines
7.9 KiB
YAML
ability_mods:
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cha_mod: 7
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con_mod: 2
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dex_mod: 6
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int_mod: 0
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str_mod: -5
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wis_mod: 7
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ac: 39
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a banshee Strides at least 10 feet, they're concealed until the
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start of their next turn.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Spectral Ripple
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range: null
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raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re
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concealed until the start of their next turn.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature damaged by the banshee's touch that isn't already __frightened__
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must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
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creature fails its save, it's __frightened 2__; on a critical failure, the creature
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also cowers with fear and is __stunned 4__. If the creature is protected against
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fear by a spell or magic item, the banshee's touch first attempts to counteract
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the protection effect, with the effect of a 9th-level __dispel magic__ spell.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Terrifying Touch
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range: null
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raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__,
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__occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__
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must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
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creature fails its save, it''s __frightened 2__; on a critical failure, the creature
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also cowers with fear and is __stunned 4__. If the creature is protected against
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fear by a spell or magic item, the banshee''s touch first attempts to counteract
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the protection effect, with the effect of a 9th-level __dispel magic__ spell.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- emotion
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- enchantment
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- fear
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- occult
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC
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38). This Wail overcomes __silence__ and similar effects of 5th level or lower.
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The banshee can instead use Wail as a three-action activity to overcome such effects
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of up to 8th level.
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The banshee''s Wail resonates for 1 round, and any creature that comes within
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the area during that time must attempt a save against the effect. A creature can''t
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be affected more than once by the same Wail. The banshee can''t Wail again for
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1d4 rounds.'
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Wail
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range: null
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raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__,
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__necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the
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banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th
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level or lower. The banshee can instead use Wail as a three-action activity to
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overcome such effects of up to 8th level.
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The banshee''s Wail resonates for 1 round, and any creature that comes within
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the area during that time must attempt a save against the effect. A creature can''t
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be affected more than once by the same Wail. The banshee can''t Wail again for
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1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- auditory
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- concentrate
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- death
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- necromancy
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- occult
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The banshee lashes back at their tormentor, dealing 4d10+14 mental damage
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(DC 38 basic Will save) and applying the effects of terrifying touch based on
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the results of the same Will save.
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failure: null
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frequency: null
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maximum_duration: null
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name: Vengeful Spite
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range: null
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raw_description: '**Vengeful Spite** [Reaction] (__evocation__, __occult__); **Trigger**
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A foe critically hits the banshee, or the banshee critically fails their save
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against a foe''s damaging effect. **Effect** The banshee lashes back at their
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tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying
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the effects of terrifying touch based on the results of the same Will save.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- evocation
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- occult
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trigger: A foe critically hits the banshee, or the banshee critically fails their
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save against a foe's damaging effect.
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description: 'Banshees are the furious, tormented souls of elves bound to the Material
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Plane by a betrayal that defined the final hours of their lives. Some banshees arise
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from elves who were slain by trusted friends and allies, or whose loved ones betrayed
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them on their deathbeds. Others spawn from elves whose treacherous deeds shortly
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before their deaths left a stain upon their souls. Regardless of their origin, banshees
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despise the living. This hatred of life is all too often a horrific inversion of
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their personalities in life. Some speculate that the more kind-hearted the elf (and
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the more wrenching the betrayal), the crueler the banshee.
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Banshees rarely stray far from where they perished and typically haunt thick forests
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and canopied swamps where little light graces the ground. Many banshees can be found
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in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain
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of the demon Treerazer. Similarly, a large number of banshees can be found lurking
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about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal
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exists in drow culture.
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Banshees'' mere touch inflicts pain and primal fear, and those exposed to their
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wails of grief rarely survive the experience.
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**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 38
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 38'
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hp: 250
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hp_misc: negative healing
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immunities:
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- disease
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- paralyzed
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- poison
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- precision
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- unconscious
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languages:
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- Common
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- Elven
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level: 17
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 4d10+14
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type: negative
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- formula: null
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type: terrifying touch
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name: hand
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to_hit: 32
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traits:
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- finesse
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- magical
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name: Banshee
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perception: 32
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ranged_attacks: null
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rarity: Uncommon
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resistances:
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- amount: 12
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misc: null
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type: all damage
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saves:
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fort: 25
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fort_misc: null
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misc: null
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ref: 29
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ref_misc: null
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will: 32
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The banshee can hear heartbeats within 60 feet (imprecise).
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Hears Heartbeats
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range: null
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raw_description: '**Hears Heartbeats** The banshee can hear heartbeats within 60
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feet (imprecise).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If in direct sunlight, the banshee is slowed 1 and can't use actions
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that have the attack trait.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Sunlight Powerlessness
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range: null
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raw_description: '**Sunlight Powerlessness** If in direct sunlight, the banshee
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is slowed 1 and can''t use actions that have the attack trait.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- hears heartbeats (imprecise) 60 feet
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- darkvision
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size: Medium
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skills:
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- bonus: 31
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misc: null
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name: Acrobatics
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- bonus: 32
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misc: null
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name: Intimidation
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- bonus: 25
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misc: null
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name: Occultism
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sources:
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- abbr: Bestiary
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page_start: '34'
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page_stop: null
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speed:
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- amount: 60
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misc: null
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type: fly
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spell_lists: null
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traits:
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- Incorporeal
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- Spirit
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- Undead
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