140 lines
3.3 KiB
YAML
140 lines
3.3 KiB
YAML
ability_mods:
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cha_mod: -4
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con_mod: 3
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dex_mod: 1
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int_mod: -5
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str_mod: 4
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wis_mod: 1
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ac: 18
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Aquatic Ambush
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range: 35 feet
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raw_description: '**Aquatic Ambush** [One Action] 35 feet'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: '**Requirement** The crocodile must have a creature grabbed.'
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effect: The crocodile tucks its legs and rolls rapidly, twisting its victim. It
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makes a jaws Strike with a +2 circumstance bonus to the attack roll against the
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grabbed creature. If it hits, it also knocks the creature prone. If it fails,
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it releases the creature.
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failure: null
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frequency: null
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maximum_duration: null
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name: Death Roll
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range: null
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raw_description: '**Death Roll** [One Action] (__attack__) **Requirement** The
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crocodile must have a creature grabbed. **Effect** The crocodile tucks its legs
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and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance
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bonus to the attack roll against the grabbed creature. If it hits, it also knocks
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the creature prone. If it fails, it releases the creature.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- attack
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The crocodile can hold its breath for about 2 hours.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Deep Breath
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range: null
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raw_description: '**Deep Breath** The crocodile can hold its breath for about 2
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hours.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities: null
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description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, or
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floating in lakes. They are usually are indistinguishable from logs when viewed
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from afar—at least until they attack. Alligators have similar statistics, but because
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they often live in more temperate climates, they endure cold temperatures better.
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Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators
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that are likely to devour careless adventurers who fail to watch where they step.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 30
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hp_misc: null
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level: 2
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d10+4
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type: piercing
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- formula: null
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type: Grab
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name: jaws
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to_hit: 10
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traits: null
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- action_cost: One Action
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damage:
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- formula: 1d6+4
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type: bludgeoning
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name: tail
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to_hit: 10
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traits:
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- agile
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name: Crocodile
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perception: 7
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ranged_attacks: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 5
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will_misc: null
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senses:
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- low-light vision
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size: Large
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skills:
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- bonus: 8
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misc: null
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name: Athletics
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- bonus: 7
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misc: +11 in water
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name: Stealth
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sources:
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- abbr: Bestiary
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page_start: '67'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 25
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misc: null
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type: swim
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spell_lists: null
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traits:
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- Animal
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