pathfinder-2-sqlite-MIRROR/data/monsters/merfolk warrior.yaml

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YAML

ability_mods:
cha_mod: 1
con_mod: 1
dex_mod: 4
int_mod: 0
str_mod: 2
wis_mod: 1
ac: 18
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The merfolk warrior swims and attacks in one of two patterns. They
either Swim twice and Strike one opponent at the end of their movement, or Swim
once and Strike at any point during their movement.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Aquatic Dash
range: null
raw_description: '**Aquatic Dash** [Two Actions] The merfolk warrior swims and
attacks in one of two patterns. They either Swim twice and Strike one opponent
at the end of their movement, or Swim once and Strike at any point during their
movement.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Merfolk warriors form the bulk of the militias of their vast underwater
realms and meet potential aggressors head-on with uncompromising force.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
hp: 19
hp_misc: null
items:
- trident (2)
languages:
- Aquan
- Common
level: 1
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d8+2
type: piercing
name: trident
to_hit: 7
traits: null
name: Merfolk Warrior
perception: 6
ranged_attacks:
- action_cost: One Action
damage:
- formula: 1d8+2
type: piercing
name: trident
to_hit: 9
traits:
- thrown 20 feet
saves:
fort: 6
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 4
will_misc: null
senses:
- low-light vision
size: Medium
skills:
- bonus: 5
misc: +7 to Swim
name: Athletics
- bonus: 4
misc: null
name: Medicine
sources:
- abbr: Bestiary
page_start: '235'
page_stop: null
speed:
- amount: 5
misc: null
type: Land
- amount: 30
misc: null
type: swim
spell_lists: null
traits:
- Aquatic
- Humanoid
- Merfolk