pathfinder-2-sqlite-MIRROR/data/monsters/sea drake.yaml

247 lines
7.1 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 2
int_mod: -1
str_mod: 6
wis_mod: 2
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The sea drake spews a ball of electricity that strikes a primary target
within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). The
lightning then arcs to up to three secondary targets within 30 feet of the primary
target, striking the closest available targets first. The secondary bolts each
strike one secondary target and deal the same rolled damage value as the primary
bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath
again for 1d6 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Ball Lightning Breath
range: null
raw_description: '**Ball Lightning Breath** [Two Actions] (__arcane__, __electricity__,
__evocation__) The sea drake spews a ball of electricity that strikes a primary
target within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save).
The lightning then arcs to up to three secondary targets within 30 feet of the
primary target, striking the closest available targets first. The secondary bolts
each strike one secondary target and deal the same rolled damage value as the
primary bolt (DC 22 basic Reflex save). The sea drake can''t use Ball Lightning
Breath again for 1d6 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: The creature is sickened 2 and slowed 1 as long as it's sickened.
critical_success: The creature is unaffected.
description: A sea drake's saliva carries a large quantity of salt, making its bite
wounds even more painful. When a creature takes damage from a sea drake's jaws
Strike, the creature must attempt a DC 24 Fortitude save; the creature is then
temporarily immune to briny wound for 1 minute.
effect: null
failure: The creature is sickened 2.
frequency: null
maximum_duration: null
name: Briny Wound
range: null
raw_description: '**Briny Wound** A sea drake''s saliva carries a large quantity
of salt, making its bite wounds even more painful. When a creature takes damage
from a sea drake''s jaws Strike, the creature must attempt a DC 24 Fortitude save;
the creature is then temporarily immune to briny wound for 1 minute.
**Critical Success **The creature is unaffected.
**Success **The creature is __sickened 1__.
**Failure **The creature is sickened 2.
**Critical Failure **The creature is sickened 2 and slowed 1 as long as it''s
sickened.'
requirements: null
saving_throw: null
stages: null
success: The creature is __sickened 1__.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The drake tries to capsize an adjacent aquatic vessel of its size or
smaller. The drake must succeed at an __Athletics__ check with a DC of 25 (reduced
by 5 for each size smaller the vessel is than the drake) or the pilot's __Sailing
Lore__ DC, whichever is higher.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Capsize
range: null
raw_description: '**Capsize** [One Action] (__attack__) The drake tries to capsize
an adjacent aquatic vessel of its size or smaller. The drake must succeed at an
__Athletics__ check with a DC of 25 (reduced by 5 for each size smaller the vessel
is than the drake) or the pilot''s __Sailing Lore__ DC, whichever is higher.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The sea drake makes one jaws Strike and two tail Strikes in any order.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The sea drake makes one jaws
Strike and two tail Strikes in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The sea drake Strides, __Flies__, or __Swims__ twice.
failure: null
frequency: three times per day
maximum_duration: null
name: Speed Surge
range: null
raw_description: '**Speed Surge** [One Action] **Frequency **three times per day;
**Effect **The sea drake Strides, __Flies__, or __Swims__ twice.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: An arc of electricity courses through the sea drake's blood. The triggering
creature takes 1d6 electricity damage.
failure: null
frequency: null
maximum_duration: null
name: Electrified Blood
range: null
raw_description: '**Electrified Blood [Reaction]** (__electricity__) **Trigger **An
adjacent creature deals piercing or slashing damage to the sea drake; **Effect
**An arc of electricity courses through the sea drake''s blood. The triggering
creature takes 1d6 electricity damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- electricity
trigger: An adjacent creature deals piercing or slashing damage to the sea drake
description: 'Long and slender, sea drakes have fins down the length of their backs
and webbing between their talons, making them just as adapted for gliding through
ocean waves as the skies above. More solitary than most drakes, they hunt and live
alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it
isn''t unheard of for them to dwell in underwater caves, living entirely aquatic
lives.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 22'
hp: 95
hp_misc: null
immunities:
- electricity
- __paralyzed__
- __sleep__
languages:
- Draconic
level: 6
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d8+9
type: piercing
- formula: null
type: briny wound
name: jaws
to_hit: 17
traits: null
- action_cost: One Action
damage:
- formula: 2d6+9
type: bludgeoning
name: tail
to_hit: 17
traits:
- agile
- reach 10 feet
name: Sea Drake
perception: 14
ranged_attacks: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 12
will_misc: null
senses:
- darkvision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 14
misc: null
name: Acrobatics
- bonus: 16
misc: null
name: Athletics
- bonus: 12
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '101'
page_stop: null
speed:
- amount: 15
misc: null
type: Land
- amount: 40
misc: null
type: fly
- amount: 50
misc: null
type: swim
spell_lists: null
traits:
- Amphibious
- Dragon
- Water