243 lines
8.1 KiB
YAML
243 lines
8.1 KiB
YAML
senses:
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- descr: A creature with darkvision or greater darkvision can see perfectly well in
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areas of darkness and dim light, though such vision is in black and white only.
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Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
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darkvision. A creature with greater darkvision, however, can see through even
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these forms of magical darkness.
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name: Darkvision
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source:
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: You can see in dim light as though it were bright light, and you ignore the
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concealed condition due to dim light.
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name: Low-Light Vision
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source:
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: Your eyes are sharp, allowing you to make out small details about concealed
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or even invisible creatures that others might miss. You gain a +2 circumstance
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bonus when using the Seek action to find hidden or undetected creatures within
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30 feet of you. When you target an opponent that is concealed from you or hidden
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from you, reduce the DC of the flat check to 3 for a concealed target or 9 for
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a hidden one.
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name: Keen Eyes
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source:
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- abbr: CRB
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page_start: 51
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page_stop: 51
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- descr: No vision.
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name: No vision
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source:
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- abbr: CRB
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page_start: 0
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page_stop: 0
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- descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition
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from smoke.
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name: Smoke Vision
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source:
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- abbr: BST1
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page_start: 112
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page_stop: 112
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- descr: This monster can see in all directions simultaneously, and therefore can’t
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be flanked.
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name: All-Around Vision
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source:
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- abbr: BST1
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page_start: 342
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page_stop: 342
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- descr: Snow doesn't impair this creature's vision; it ignores the concealed condition
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from snowfall.
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name: Snow Vision
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source:
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- abbr: BST1
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page_start: 115
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page_stop: 115
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- descr: While its core is implanted, the creature can see through the eyes it creates
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through the area of its infestation aura, gaining the benefits of all-around vision.
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name: Manifold Vision
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source:
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- abbr: BST1
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page_start: 195
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page_stop: 195
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- descr: A creature with darkvision or greater darkvision can see perfectly well in
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areas of darkness and dim light, though such vision is in black and white only.
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Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
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darkvision. A creature with greater darkvision, however, can see through even
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these forms of magical darkness.
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name: Greater Darkvision
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source:
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- descr: 'Scent involves sensing creatures or objects by smell, and is usually a vague
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sense. The range is listed in the ability, and it functions only if the creature
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or object being detected emits an aroma (for instance, incorporeal creatures usually
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do not exude an aroma).
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If a creature emits a heavy aroma or is upwind, the GM can double or even triple
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the range of scent abilities used to detect that creature, and the GM can reduce
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the range if a creature is downwind.'
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name: Scent
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source:
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- abbr: BST1
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page_start: 344
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page_stop: 344
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- descr: The creature can use its hearing as a precise sense at the listed range.
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name: Echolocation
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source:
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- abbr: BST1
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page_start: 39
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page_stop: 39
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- descr: Tremorsense allows a monster to feel the vibrations through a solid surface
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caused by movement. It is an imprecise sense with a limited range (listed in the
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ability). Tremorsense functions only if the monster is on the same surface as
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the subject, and only if the subject is moving along (or burrowing through) the
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surface.
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name: Tremorsense
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source:
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- abbr: CRB
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page_start: 465
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page_stop: 465
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- abbr: BST1
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page_start: 344
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page_stop: 344
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- descr: When first exposed to bright light, the monster is blinded until the end
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of its next turn. After this exposure, light doesn’t blind the monster again until
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after it spends 1 hour in darkness. However, as long as the monster is in an area
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of bright light, it’s dazzled.
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name: Light Blindness
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source:
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- abbr: BST1
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page_start: 343
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page_stop: 343
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- descr: The creature senses a creature's mental essence at the listed range.
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name: Thoughtsense
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source:
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- abbr: BST1
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page_start: 55
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page_stop: 55
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- descr: The creature can precisely sense bleeding creatures within the listed range.
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name: Bloodsense
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source:
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- abbr: AoA3
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page_start: 76
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page_stop: 76
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- descr: Lifesense allows a monster to sense the vital essence of living and undead
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creatures within the listed range. The sense can distinguish between the positive
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energy animating living creatures and the negative energy animating undead creatures,
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much as sight distinguishes colors.
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name: Lifesense
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source:
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- abbr: BST1
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page_start: 343
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page_stop: 343
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- descr: This creature senses any creature with a disease, and it knows the type and
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current stage of all diseases carried by any creature within range.
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name: Plaguesense
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source:
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- abbr: BST1
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page_start: 72
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page_stop: 72
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- descr: This creature ignores the concealed condition from fog and clouds.
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name: Fog Vision
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source:
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- abbr: BST1
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page_start: 126
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page_stop: 126
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- descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise
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sense that functions only in areas without strong wind currents. Sporesight does
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not function underwater.
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name: Sporesight
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source:
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- abbr: BST1
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page_start: 129
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page_stop: 129
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- descr: This sense allows a monster to feel vibrations caused by movement through
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a liquid. It’s an imprecise sense with a limited range (listed in the ability).
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Wavesense functions only if monster and the subject are in the same body of liquid,
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and only if the subject is moving through the liquid.
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name: Wavesense
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source:
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- abbr: BST1
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page_start: 344
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page_stop: 344
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- descr: This creature senses vibrations in the air through its aerial spores.
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name: Windsense
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source:
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- abbr: BST1
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page_start: 238
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page_stop: 238
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- descr: The creature can sense nearby motion through vibration and air movement.
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name: Motion Sense
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source:
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- abbr: BST1
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page_start: 255
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page_stop: 255
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- descr: The creature can smell metal as a precise scent.
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name: Metal Scent
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source:
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- abbr: BST1
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page_start: 283
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page_stop: 283
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- descr: Hungersense allows the creature to sense creatures that require food to live.
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(imprecise)
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name: Hungersense
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source:
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- abbr: BST1
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page_start: 177
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page_stop: 177
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- descr: This creature can anticipate the most likely presence of a creature through
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a supernatural insight into chaotic probabilities and chance. This grants it the
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ability to sense creatures within the listed range. A creature under the effects
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of nondetection or that is otherwise shielded from divinations and predictions
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cannot be noticed via entropy sense. (imprecise)
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name: Entropy Sense
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source:
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- abbr: BST1
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page_start: 266
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page_stop: 266
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- descr: The creature has imprecise tremorsense to detect the vibrations of creatures
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touching its web.
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name: Websense
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source:
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- abbr: BST1
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page_start: 306
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page_stop: 306
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- descr: Heatsight is a precise sense that sees heat signatures.
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name: Heatsight
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source:
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- abbr: BST1
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page_start: 327
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page_stop: 327
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- descr: This creature can smell creatures that reflect its sin, as the scent ability.
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The GM determines which creatures are appropriately sinful.
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name: Sin Scent
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source:
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- abbr: BST1
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page_start: 297
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page_stop: 297
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- descr: null
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name: Detect Alignment (evil or good only) (constant)
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source:
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- abbr: BST1
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page_start: 165
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page_stop: 165
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- descr: null
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name: Detect Alignment (chaotic only) (at will)
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source:
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- abbr: BST1
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page_start: 8
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page_stop: 8
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- descr: The creature can always sense the direction of the neareast non-arbiter inevitable
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on the plane, but it cannot sense the range of the inevitable.
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name: Locate Inevitable
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source:
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- abbr: CRB
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page_start: 8
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page_stop: 8
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