192 lines
5.7 KiB
YAML
192 lines
5.7 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 2
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dex_mod: 5
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int_mod: -2
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str_mod: 2
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wis_mod: 2
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ac: 21
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing
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1d6 piercing and 4d6 cold damage (DC 20 basic Reflex save). In __mild cold or
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colder environments__, these seeds cling to living creatures they strike, dealing
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1d4 __persistent cold damage__. The calathgar can't use Seed Spray again for 1d4
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rounds.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Seed Spray
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range: null
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raw_description: '**Seed Spray** [Two Actions] (__cold__, __evocation__, __primal__)
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The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing 1d6 piercing
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and 4d6 cold damage (DC 20 basic Reflex save). In __mild cold or colder environments__,
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these seeds cling to living creatures they strike, dealing 1d4 __persistent cold
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damage__. The calathgar can''t use Seed Spray again for 1d4 rounds.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- cold
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- evocation
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- primal
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Calathgars are healed by cold. Anytime a calathgar would take cold
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damage, it instead regains 1d6 Hit Points (regardless of the amount of damage
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the cold effect would have caused). In __severe cold or colder environments__,
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calathgars gain __fast healing 1__.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Cold Healing
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range: null
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raw_description: '**Cold Healing** Calathgars are healed by cold. Anytime a calathgar
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would take cold damage, it instead regains 1d6 Hit Points (regardless of the amount
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of damage the cold effect would have caused). In __severe cold or colder environments__,
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calathgars gain __fast healing 1__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a calathgar is reduced to 0 Hit Points, it immediately decays
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and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold
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if it was killed by fire damage). This patch of mold persists for 1 minute, during
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which time it deals 3d6 cold damage to any creature that begins its turn in this
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area, or 1d6 cold damage to any creature that begins its turn in an adjacent square.
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The mold patch decays away after an hour, but it can be destroyed before then
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(treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity
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to cold, piercing, and slashing damage; the mold deals half its regular cold damage
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once it's broken).
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Mold Mulch
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range: null
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raw_description: '**Mold Mulch** When a calathgar is reduced to 0 Hit Points, it
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immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot
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patch of mold if it was killed by fire damage). This patch of mold persists for
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1 minute, during which time it deals 3d6 cold damage to any creature that begins
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its turn in this area, or 1d6 cold damage to any creature that begins its turn
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in an adjacent square. The mold patch decays away after an hour, but it can be
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destroyed before then (treat each 5-foot square as an object with Hardness 0,
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10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold
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deals half its regular cold damage once it''s broken).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'Calathgars are mysterious predatory plants that grow in the depths of
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the densest frozen forests, realms where icicles rarely melt from snow-cloaked trees.
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A calathgar''s blue flowers grow from 3 to 5 feet across (with specimens as wide
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as 10 feet reported), while the plant itself stands just under 4 feet in height
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and weighs up to 50 pounds when heavy with seeds.
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Calathgars'' psyches are alien to most sapient creatures. They have little interest
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in emotion, culture, or ambition, yet they have nearly flawless memories and can
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share experiences with other calathgars by scent (perceptible to other creatures
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as a vinegary odor that may reveal their presence) as easily as humanoids can pass
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on information by speech. While calathgars themselves can''t speak, they can typically
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be reasoned with—though like most protective parents, an incensed calathgar defending
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its young is rarely in a mood to listen.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
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hp: 75
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hp_misc: null
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immunities:
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- cold
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languages:
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- Sylvan
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- can't speak
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level: 4
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d6+4
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type: bludgeoning
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- formula: 1d6
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type: cold
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name: flower
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to_hit: 13
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traits:
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- finesse
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- action_cost: One Action
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damage:
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- formula: 2d4+4
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type: slashing
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- formula: 1d4
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type: cold
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name: tendril
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to_hit: 13
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traits:
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- agile
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- finesse
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name: Calathgar
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perception: 10
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ranged_attacks: null
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saves:
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fort: 10
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fort_misc: null
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misc: null
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ref: 13
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ref_misc: null
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will: 10
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will_misc: null
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senses:
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- darkvision
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- scent 30 feet
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size: Small
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skills:
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- bonus: 13
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misc: null
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name: Stealth
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- bonus: 10
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misc: null
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name: Survival
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sources:
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- abbr: Bestiary 2
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page_start: '45'
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page_stop: null
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speed:
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- amount: 20
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misc: null
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type: Land
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- amount: 20
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misc: null
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type: climb
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spell_lists: null
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traits:
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- Cold
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- Plant
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weaknesses:
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- amount: 5
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misc: null
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type: fire
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- amount: 5
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misc: null
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type: slashing
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