199 lines
6.1 KiB
YAML
199 lines
6.1 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 1
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dex_mod: 3
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int_mod: -4
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str_mod: 0
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wis_mod: 1
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ac: 19
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The rust monster attempts to Disarm a metal item a creature is holding
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using its antenna (with the same modifier as an antenna Strike). On a success,
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the item is subject to the rust monster's rust ability (see below) in addition
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to the effects of the Disarm, and if the check to Disarm is a critical success,
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the rust monster drops the item on the ground in its own space.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Antenna Disarm
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range: null
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raw_description: '**Antenna Disarm** [One Action] The rust monster attempts to
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Disarm a metal item a creature is holding using its antenna (with the same modifier
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as an antenna Strike). On a success, the item is subject to the rust monster''s
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rust ability (see below) in addition to the effects of the Disarm, and if the
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check to Disarm is a critical success, the rust monster drops the item on the
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ground in its own space.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A rust monster's antenna causes metal to rapidly rust and corrode.
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If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust
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monster deals 2d6 damage (doubled on a critical hit) to a metal item the target
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is wearing or holding, ignoring its Hardness. If the rust monster hits an unattended
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metal item, the item takes this damage automatically. If a creature uses the Shield
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Block reaction with a metal shield against an antenna attack, the shield is automatically
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broken, but no other item is rusted on that attack.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Rust
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range: null
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raw_description: '**Rust** A rust monster''s antenna causes metal to rapidly rust
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and corrode. If it succeeds at an antenna Strike or Disarm attempt with its antenna,
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the rust monster deals 2d6 damage (doubled on a critical hit) to a metal item
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the target is wearing or holding, ignoring its Hardness. If the rust monster hits
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an unattended metal item, the item takes this damage automatically. If a creature
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uses the Shield Block reaction with a metal shield against an antenna attack,
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the shield is automatically broken, but no other item is rusted on that attack.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The rust monster makes a tail Strike against the triggering creature.
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failure: null
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frequency: null
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maximum_duration: null
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name: Tail Trip
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range: null
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raw_description: '**Tail Trip** [Reaction] **Trigger** A creature carrying a metal
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item attempts to move out of a square within reach of the rust monster''s tail.
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**Effect** The rust monster makes a tail Strike against the triggering creature.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature carrying a metal item attempts to move out of a square within
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reach of the rust monster's tail.
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description: 'Found in lost dungeons, deep caves, and abandoned mines, rust monsters
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are a bane to any adventurers who rely on armor, weapons, or other metal items.
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These strange-looking creatures grow to about 5 feet long, with four insectile legs
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and a long tail ending in a four-pronged appendage resembling a tiny windmill. However,
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it is the rust monster''s feathery antennae that strike fear in the hearts of battle-hardened
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warriors, for a single touch from even just one antenna can reduce an adventurer''s
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most valuable tools to a useless pile of rust.
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Rust monsters aren''t inherently aggressive creatures, but they''re voracious oxidivores,
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meaning they consume the rust created by their antennae. The creatures savagely
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attack anything that gets between them and a possible meal, and they relentlessly
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pursue any source of metal. A rust monster can be distracted by a single metal-rich
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item, but they are often encountered in groups of three or more, sharply raising
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the cost of escape.
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Rust monsters are a terrible scourge in mining communities. If a group of rust monsters
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discovers rich veins of ore, they can multiply quickly. By weakening tunnels, attacking
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workers, and consuming the source of the miners'' livelihood, these aberrations
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have created many mountainside ghost towns.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18'
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hp: 40
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hp_misc: null
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level: 3
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: null
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type: rust
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name: antenna
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to_hit: 10
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traits:
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- finesse
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- action_cost: One Action
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damage:
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- formula: 1d10+4
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type: piercing
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name: mandibles
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to_hit: 8
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traits:
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- finesse
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- action_cost: One Action
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damage:
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- formula: 1d4+2
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type: bludgeoning
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- formula: null
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type: Improved Knockdown
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name: tail
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to_hit: 8
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traits:
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- finesse
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name: Rust Monster
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perception: 8
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ranged_attacks: null
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A rust monster can smell metal as a precise sense.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Metal Scent
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range: null
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raw_description: '**Metal Scent** A rust monster can smell metal as a precise sense.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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senses:
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- darkvision
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- metal scent 30 feet
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size: Medium
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skills:
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- bonus: 7
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misc: +13 to Disarm a metal item
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name: Athletics
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sources:
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- abbr: Bestiary
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page_start: '283'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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- amount: 10
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misc: null
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type: climb
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spell_lists: null
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traits:
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- Aberration
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