197 lines
5.1 KiB
YAML
197 lines
5.1 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 1
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dex_mod: 4
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int_mod: 1
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str_mod: 0
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wis_mod: 0
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ac: 18
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ac_special: null
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active_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The sylph sneak's Strikes deal 1d6 extra precision damage to __flat-footed__
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creatures.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** The sylph sneak''s Strikes deal 1d6 extra
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precision damage to __flat-footed__ creatures.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: On the first round of combat, creatures that haven't acted yet are
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__flat-footed__ to the sylph sneak.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Surprise Attacker
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range: null
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raw_description: '**Surprise Attacker** On the first round of combat, creatures
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that haven''t acted yet are __flat-footed__ to the sylph sneak.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the sylph sneak attacks with a __thrown__ weapon, the range increment
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increases by 10 feet.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Wind's Guidance
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range: null
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raw_description: '**Wind''s Guidance** When the sylph sneak attacks with a __thrown__
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weapon, the range increment increases by 10 feet.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: CG
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: A swift gale whips up between the sylph sneak and the source of the ranged
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attack, giving the sneak a +3 status bonus to AC against the triggering attack.
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If the attack misses, the wind deflected it. The wind can't deflect unusually
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large or heavy ranged projectiles (such as boulders or ballista bolts).
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failure: null
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frequency: null
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maximum_duration: null
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name: Deflecting Gale
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range: null
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raw_description: '**Deflecting Gale [Reaction]** (__air__, __evocation__, __primal__)
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**Trigger** The sylph sneak is the target of a physical ranged attack; **Requirements**
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The sylph sneak is aware of the attack; **Effect** A swift gale whips up between
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the sylph sneak and the source of the ranged attack, giving the sneak a +3 status
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bonus to AC against the triggering attack. If the attack misses, the wind deflected
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it. The wind can''t deflect unusually large or heavy ranged projectiles (such
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as boulders or ballista bolts).'
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requirements: The sylph sneak is aware of the attack
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saving_throw: null
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stages: null
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success: null
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traits:
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- air
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- evocation
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- primal
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trigger: The sylph sneak is the target of a physical ranged attack
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description: 'Born with elemental gales coursing through their breath, sylphs are
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wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Born
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of unions between mortals and __djinn__, sylphs are quick-witted and creative, but
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they are prone to flights of fancy and tend to be easily distracted.
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Sylphs are notorious for their practice of “listening to the wind,” which most others
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dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs,
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who spend hours listening to the stories brought to them on the proverbial breeze.
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While some less scrupulous sylphs may use the information they learn to blackmail
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or abuse others, most of them see listening to the wind as their way of staying
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connected to the world around them while still keeping it comfortably at arm''s
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length. Certainly the typical sylph sneak doesn''t seek to use what they learn for
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ill, but instead tries to warn others of dangers yet unrealized or to prepare themself
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for a dangerous task.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
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hp: 17
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hp_misc: null
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items:
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- leather armor
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- starknife
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languages:
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- Auran
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- Common
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level: 1
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d4+4
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type: ''
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name: starknife
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to_hit: 9
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traits:
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- agile
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- deadly d6
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- finesse
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- versatile S
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name: Sylph Sneak
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perception: 5
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d4+1
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type: ''
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name: starknife
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to_hit: 9
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traits:
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- agile
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- deadly d6
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- thrown 30 feet
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- versatile S
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 8
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will_misc: null
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size: Medium
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skills:
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- bonus: 7
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misc: null
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name: Acrobatics
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- bonus: 6
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misc: null
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name: Deception
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- bonus: 6
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misc: null
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name: Diplomacy
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- bonus: 4
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misc: null
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name: Society
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- bonus: 7
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misc: null
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name: Stealth
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- bonus: 7
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misc: null
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name: Thievery
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sources:
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- abbr: Bestiary 2
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page_start: '202'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Human
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- Humanoid
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- Sylph
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