189 lines
5.5 KiB
YAML
189 lines
5.5 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 4
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dex_mod: 1
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int_mod: 0
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str_mod: 6
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wis_mod: 2
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ac: 21
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: The target is pushed 10 feet and knocked prone.
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critical_success: The creature is unaffected and the spinesnapper is flat-footed
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until the start of its next turn.
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description: The spinesnapper makes a claw or weapon Strike. If it hits, in addition
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to dealing damage, the creature must attempt a DC 22 Fortitude saving throw, with
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the following effects.
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effect: null
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failure: The creature is pushed 10 feet.
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frequency: null
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maximum_duration: null
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name: Brutal Blow
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range: null
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raw_description: '**Brutal Blow** [Two Actions] The spinesnapper makes a claw or
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weapon Strike. If it hits, in addition to dealing damage, the creature must attempt
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a DC 22 Fortitude saving throw, with the following effects.
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**Critical Success** The creature is unaffected and the spinesnapper is flat-footed
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until the start of its next turn.
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**Success** The creature is unaffected.
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**Failure** The creature is pushed 10 feet.
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**Critical Failure** The target is pushed 10 feet and knocked prone.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature is unaffected.
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The spinesnapper slams the creature against a nearby surface. The target
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and the surface struck each take 4d6 bludgeoning damage, and the target must succeed
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at a DC 22 Fortitude save or become slowed 1 for 1 round, or stunned for 1 round
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on a critical failure.
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failure: null
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frequency: once per round
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maximum_duration: null
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name: Choke Slam
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range: null
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raw_description: '**Choke Slam** [One Action] **Frequency** once per round; **Requirements**
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The spinesnapper has a creature grabbed or restrained; **Effect** The spinesnapper
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slams the creature against a nearby surface. The target and the surface struck
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each take 4d6 bludgeoning damage, and the target must succeed at a DC 22 Fortitude
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save or become slowed 1 for 1 round, or stunned for 1 round on a critical failure.'
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requirements: The spinesnapper has a creature grabbed or restrained
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature that enters the aura must attempt a DC 21 Fortitude save.
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On a failure, the creature is sickened 1, and on a critical failure, the creature
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also takes a –5-foot status penalty to its Speeds for 1 round. While within the
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aura, the creature takes a –2 circumstance penalty to saves to recover from the
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sickened condition. A creature that succeeds at its save is temporarily immune
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to all xulgaths' stench for 1 minute.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Stench
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range: 30 feet
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raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that
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enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature
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is sickened 1, and on a critical failure, the creature also takes a –5-foot status
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penalty to its Speeds for 1 round. While within the aura, the creature takes a
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–2 circumstance penalty to saves to recover from the sickened condition. A creature
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that succeeds at its save is temporarily immune to all xulgaths'' stench for 1
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minute.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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- olfactory
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trigger: null
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description: 'Xulgath physiological diversity doesn''t always imply drastic change;
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some xulgaths are simply much larger and stronger than their clutchmates. Most xulgaths
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call such siblings spinesnappers, though terms like bonebreaker, marrowvent, or
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similarly violent epithets are equally common. A typical spinesnapper is 9 feet
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tall and weighs 350 pounds.
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In battle, spinesnappers have all the speed, grace, and strength of a sledgehammer.
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They are ideal shock troops and make a good first line of defense. When an inter-clutch
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conflict leads to a duel, spinesnappers are typically called upon to rise to the
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challenge. In this case, a spinesnapper representative from each clutch squares
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off for what is in theory a nonlethal wrestling match, after which the winner scrapes
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off some of the loser''s scales as a trophy.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
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hp: 95
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hp_misc: null
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items:
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- maul
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languages:
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- Draconic
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- Undercommon
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level: 5
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d12+10
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type: bludgeoning
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name: maul
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to_hit: 15
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traits:
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- shove
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- action_cost: One Action
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damage:
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- formula: 2d8+8
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type: piercing
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name: jaws
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to_hit: 15
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traits: null
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- action_cost: One Action
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damage:
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- formula: 2d4+8
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type: slashing
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- formula: null
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type: Grab
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name: claw
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to_hit: 15
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traits:
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- agile
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name: Xulgath Spinesnapper
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perception: 11
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ranged_attacks: null
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 9
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will_misc: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 15
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misc: null
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name: Athletics
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- bonus: 11
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misc: null
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name: Intimidation
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sources:
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- abbr: 'Pathfinder #152: Legacy of the Lost God'
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page_start: '84'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Humanoid
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- Xulgath
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